

What Is Good About The Stalker 3H And 4N?
#1
Posted 08 January 2013 - 06:18 PM
Why would you ever bring one of these variants to a fight?
#2
Posted 08 January 2013 - 06:22 PM
Vechs, on 08 January 2013 - 06:18 PM, said:
Why would you ever bring one of these variants to a fight?
Aside from needing 3 variants to unlock Elite and Master... just to have a different load out if you're a mech collector that keeps everything fully equipped.
#3
Posted 08 January 2013 - 07:12 PM
As far as I know there is nothing special about the 4N. It's lacking one missile hardpoint and has no advantages. I've fully mastered the variant and haven't found any unique fitting or stat that the chassis might have. I even tested its heat capacity (but not dissipation) to see if the devs tried to sneak one past.
#4
Posted 08 January 2013 - 07:16 PM
But the 4N? Just seems like a disaster.

#5
Posted 08 January 2013 - 07:26 PM
the 3F is the best for brawling
the 5S and 5M are then the next best. (CT laser gimmick, dual AMS gimmick)
Unless you reaaaallllly think the extra missile tubes are worth the pricetag and worse layout.
#6
Posted 08 January 2013 - 07:52 PM
As for the 4N... I have no clue really.
#7
Posted 08 January 2013 - 08:50 PM

#8
Posted 08 January 2013 - 09:10 PM
#9
Posted 31 May 2013 - 06:12 AM
It's almost as bad as paying $60 to transfer mech XP to general XP. What a lazy F2P hack. Game had so much potential but obviously the person(s) involved in the quality aspect of this game quit when they saw it what it was turning into.
Slap a bolistic hard point on a "hero" variant and charge $50 for it? suck my nuts.
Edited by neuroelectronic, 31 May 2013 - 06:25 AM.
#10
Posted 31 May 2013 - 12:14 PM
neuroelectronic, on 31 May 2013 - 06:12 AM, said:
It's almost as bad as paying $60 to transfer mech XP to general XP. What a lazy F2P hack. Game had so much potential but obviously the person(s) involved in the quality aspect of this game quit when they saw it what it was turning into.
Slap a bolistic hard point on a "hero" variant and charge $50 for it? suck my nuts.
Here comes the crybaby.
Command Console is yet to be implemented so we'll see.
#11
Posted 31 May 2013 - 06:22 PM
Anyway, my 4N has served me very well during its life and has been retired from active service with exactly 200 games and 80417 damage (402 per game average). It's had 4LL, 6LL, 4PPC and a range of other builds during it's life. The Command Console may yet come into play and may make the 4N a preferred variant.
The 3H is an interesting mech which opens up a few possibilities. I am using this at the moment with reasonable success. STK-3H
These are my only 2 long ranged focused mechs that I own (other than a couple Catapults with 2 LRM15s) and the only mechs that I would use PPCs on. All of my others are close range focused brawlers.
My other Stalkers
3F: My First Stalker Not Brawly Enough
5M: My Favourite Current Build
5S: All the things! Bane of my drop lance

In short, if you want 3 Stalkers get the 5M, 3F and 5S. Only get the 4N and 3H if you are crazy or love Stalkers (or both ).
#12
Posted 01 June 2013 - 05:22 PM
Jay Z, on 31 May 2013 - 06:22 PM, said:
This.
If you're getting into stalkers get the 3F first, more torso twist and the same hardpoints the 5S has, expect for the extra AMS. Only ever get a 5S if you're going to mount 2 AMS, otherwise just don't buy it at all. 5M for ultimate brawling/all around.
As mentioned above, the 3H is only good for lrms, it does decent if you want to multi-boat lrms with some lasers, altho you'll relly way too much on keeping your arms functional. The 4N and the Misery just plain suck, unless they have some hidden trait I don't know about.
Edited by ZBeren, 01 June 2013 - 05:26 PM.
#13
Posted 01 June 2013 - 07:26 PM
ZBeren, on 01 June 2013 - 05:22 PM, said:
the 4N i'm not going to disagree about, but what makes the Misery suck? 5 energy/1 missile/1ballistic is pretty good, especially with 10% boosts to accel, turning, and torso twist over the non-3F stalkers? sure you're short on the missile side, but the Gauss or an AC20 go a long way to offsetting a lack of LRM mounts
#14
Posted 02 June 2013 - 10:51 AM
That's before the 30% bonuses too.
Misery doesn't "suck," I'd love to watch a GOOD pilot play my girl awhile!
Edited by Die Primate Die, 02 June 2013 - 11:00 AM.
#15
Posted 02 June 2013 - 11:04 AM
3F
5S
5M
3H
using a toaster
4N
is probably how most people would write the list.
#16
Posted 02 June 2013 - 07:01 PM
heleqin, on 01 June 2013 - 07:26 PM, said:
the 4N i'm not going to disagree about, but what makes the Misery suck? 5 energy/1 missile/1ballistic is pretty good, especially with 10% boosts to accel, turning, and torso twist over the non-3F stalkers? sure you're short on the missile side, but the Gauss or an AC20 go a long way to offsetting a lack of LRM mounts
Maybe the fact that your side torsos are huge and anything but an AC/20 mounted on them will prob get destroyed with the first alpha of any player who knows this. Not to forget keeping a single hardpoint of any type of weapon defeats the multi-boat purpose of a stalker. Misery is definitely better than the 4N, not gonna argue that, but it's far from being over the 3F/5S/5M, hell I would even say it's under the 3H.
Edited by ZBeren, 02 June 2013 - 07:01 PM.
#17
Posted 09 June 2013 - 02:46 PM
#18
Posted 09 June 2013 - 02:55 PM
For example instead of 6 medium lasers (a common build back in the day of every stalker), you'd only have two energy hardpoints in each arm on the 3H. This queued players to snag things like large lasers, large pulse lasers, ER LLs and PPCs long before PPCs were a popular weapon.
With just twin LPL and two SRM-2s (not streaks, SRM-2s) I got this score. No unlocks (was the first day of the stalkers and lots of enemy Atlases).

The 4N's odd number of launchers sort of inspires people (or at least myself) to try something different. So instead of all SRMs, I squeezed in an LRM-15 into the arm with BAP, plenty of ammo for all, and 6 medium lasers. Worked quite well actually. Soften targets at range or steal the kill, and still had plenty of firepower for close range. Even had room left over in the other arm which I dedicated to extra heatsinks to keep cool. (Btw, the 4N could bring 4 ER PPCs + two lasers, or 6 ER PPCs.. so I don't see how that makes it any less effective compared to several of the other stalkers even in the current meta.)
Edited by Koniving, 09 June 2013 - 03:01 PM.
#19
Posted 20 June 2013 - 11:54 AM
Koniving, on 09 June 2013 - 02:55 PM, said:
Its not about it being less effective, its about there being no reason to purchase this variant. A 3F is a far better option because it can be kitted with the exact same loadout as the 4N (and has extra missile slot!) plus has the better torso twist.
#20
Posted 24 June 2013 - 08:01 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users