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Light Vs. Light Combat


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#1 rdelta78

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Posted 16 December 2012 - 11:03 PM

First, I'll start with the statement "I'm Not A Bad Pilot!". I have played this game since late August in the Closed Beta. I've seen many things change for better or worse and I've always been patient to see how things will work out.

Now, I find myself wishing only one thing in this game to disappear.... Streaks. Why so? Well from my observation for the past month till now i see that the only viable weapon on a light is its Streaks. Countless matches I've seen light vs light combat to be dictated by these Homing Missiles and not from player skill (maneuvering, steady aim, map awareness).

First it was Jenner D with 2 streaks that dominated the light food chain and now with the implementation of the ECM, the Raven 3L has become the King, dethroning the last one.

What i dislike the most is that Streaks limit the variety of how you build your light and what variants you play. (remember Jenner F with no missiles?) Every light, of course with some exceptions, I see on the field that has missile hardpoints, mounts Streaks. (why not SRMS?) The answer is obvious. Better have 100% hitting weapon than a one that requires aim and practice to use.

I made an experiment to see how well i can do in Jenner D with SRM4 and 3 ML. In theory I have almost the same damage as a Raven 3L (3ML and 2 Streaks). However, in practice I failed to do anything but scratch his armor. I tried complex maneuvering, which utilizes cover, tried to use Jump Jets to get to higher cover and etc. Nothing worked. The players didnt even use their ML only mashed one button for streaks.

I suggest they should stay in the game cause they are cannon but they need to have a chance to miss. They should not hit the CT with every fire and have their weight go to 2 tons. I think that way, they'll become more balanced.

#2 p00k

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Posted 16 December 2012 - 11:13 PM

streaks only became dominant when netcode went down the toilet. before then, the jenner f was the way to go. it's not that pilots lack skill, they simply lack a desire to constantly predict where the server thinks their target is

#3 Sikosis

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Posted 16 December 2012 - 11:18 PM

all of this will be moot IF PGI EVER figures out net-code and re-implements collision. Although I do agree that the launchers should be at 2 tons and the ammunition should be also 2 tons or less per ton (50) missles, as they are NOT the same as SRMs they are a "dumb fire" weapon, regarding that type of technology, I can easily say it should require more "space" or "stuff" to make it work correctly. :)

#4 HurlockHolmes

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Posted 16 December 2012 - 11:50 PM

From what I have seen people only really use streaks because of the terrible netcode, I run normal srms on all my cents, because when a hit actually detects it can and will mulch lights.

But alot of the time no damage occurs even though I pumped them full of explosives.(I have about 86 ping).

I don't want any changes to ANY of the weapon balance until netcode is fixed. But we don't all get what we want now huh?

#5 rdelta78

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Posted 16 December 2012 - 11:51 PM

I know that net code is broken at the moment but that doesn't excuse people. As I said, I've been playing since August and I don't use streaks. I have tried them but I don't find them interesting to play with.

I've played with various other weapons like PPC, SRM's, LRM's, various lasers and AC's. Yes, bad net code is bad and if it was good, I'd enjoy some of them a bit more.

From my testing, I can conclude that if you are a light (or what ever Mech class) without ECM and Streaks, you must avoid engagements with lights that have one of these. If you are unavoidably engaged with said Mechs, you must go to nearest teammates. Most of the time they will scare the pursuers.





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