I still don't understand why its to hard for you to implement a check box: I don't NOT want to play against premades or with premades?
Its still easy to get into a group where you can tell that 4-6 players are premades and you loose 8-0 ?
How hard is it to make make games group vs group? I am a programmer myself and its not that hard but apparently its hard for this game. But ofcourse if you don't have enough players the premades have to wait. SO what? Premades = advantage so let them wait. And you could give them less xp for wining. Why well because its easier...
Right now its like this:
Premade = XP grind easy mode. Vs PUG slaughterhouse.
Part 2 of the feedback : NERF the ECM. Or make an item that must be fired in order for ECM to work.


Player Group Construction Is Still Poor
Started by booDk, Dec 16 2012 11:36 PM
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