

Gg...the Lag Shield Seems To Be Buffed For Small Mechs
#1
Posted 04 December 2012 - 06:59 PM
#2
Posted 04 December 2012 - 08:11 PM
http://youtu.be/pcpc-qwmiMM
that's a typical night for me whenever i pug. everyone wanders off on their own, i might get 1 kill and now the lag/sync issues are HORRIBLE. at the end of the video the screen is all over the place, constantly zipping around.
i think i figured out how to use camtasia better, future records will be 30fps

#3
Posted 04 December 2012 - 08:14 PM
We know the netcode needs work, and we know you're working on it - but it should be getting better, not worse!

#4
Posted 04 December 2012 - 08:16 PM
#5
Posted 04 December 2012 - 08:49 PM
#6
Posted 04 December 2012 - 09:04 PM
#7
Posted 05 December 2012 - 04:41 AM
#8
Posted 12 December 2012 - 06:32 AM
#9
Posted 12 December 2012 - 06:41 AM
athlonduke, on 05 December 2012 - 04:41 AM, said:
your whole video looks unplayable to me.. just try again with low graphics and see if you notice a difference...
#10
Posted 12 December 2012 - 08:24 AM
~ECM blocking streaks (the only reliable method of killing lights)
~Poor hit detection
~Poor netcode
~Lag
There's no reason a light should be able to harass the full assault force of the OPFOR, for the entire game, without being killed by the 50 hits he takes doing so.
#11
Posted 12 December 2012 - 08:35 AM
It's why everyone is making an ECM Streakmando these days.
#12
Posted 12 December 2012 - 08:48 AM
#13
Posted 12 December 2012 - 08:52 AM
Technically, unless 100% of all users are affected, logic would dictate that the issue exists only on those clients that complain about it rather than being a general issue, and thus is sourced in something that sets those clients apart from the rest such as network issues.
OP's video was quite interesting, though. Of course yelling "lagshield" is so much easier than admitting to insufficient hardware affecting the gameplay. Makes me wonder how many of those "lagshield" complaints have anything to do with lag at all.
Honestly, I recommend tweaking the settings a bit, or purchasing better hardware, or looking for updated drivers. The display flicker really did not look good and certainly was not normal...!
Edited by Kyone Akashi, 12 December 2012 - 08:54 AM.
#14
Posted 12 December 2012 - 08:56 AM
#15
Posted 16 December 2012 - 05:51 AM
If you guys are any great distance from the Beta servers in Canada it's not going to go away. If we're all lucky there might be a plan to launch globaly distributed servers.
#16
Posted 16 December 2012 - 05:54 AM
#17
Posted 16 December 2012 - 06:06 AM
Players in Canada and the US with pings in the 10 - 70 range probably won't see much of a lag shield, even on fast-moving objects. I guess most players in Europe will have pings in the 100 - 150 range and will see significant lag problems. Players in Australia and Asia will probably have pings of 250+ and will see very significant lag issues.
It's not down to PC hardware, it's down to the size of the planet and PGIs 1990's net code which doesn't predict mech locations well enough to create the illusion of synchronicity.
Edited by RocketDog, 16 December 2012 - 06:08 AM.
#18
Posted 16 December 2012 - 06:10 AM
King Arthur IV, on 12 December 2012 - 06:32 AM, said:
This. They can basically be anywhere between their actual shown location and one to three mechs worth ahead of where they are shown. They also warp two to three times each second which makes it all the more difficult to find them. The most use I've ever gotten out of a tag is pointing it at thin air ahead of an enemy mech to see where the crosshair turns red and that's where I should fire mah lazors. The lag shield was always an issue but the warping came with patches and got worse and worse with later patches ever since.
#19
Posted 16 December 2012 - 06:15 AM
athlonduke, on 04 December 2012 - 08:11 PM, said:
http://youtu.be/pcpc-qwmiMM
that's a typical night for me whenever i pug. everyone wanders off on their own, i might get 1 kill and now the lag/sync issues are HORRIBLE. at the end of the video the screen is all over the place, constantly zipping around.
i think i figured out how to use camtasia better, future records will be 30fps

Heck - you're not running a solo build...
#20
Posted 16 December 2012 - 06:20 AM
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