Warhammer Vs. Thunderbolt
#41
Posted 18 May 2012 - 06:49 PM
#42
Posted 18 May 2012 - 06:52 PM
Again, I am talking Table Top, since neither mech exists in MW:O as far as we know. I do know that the ThunderBolt is a /fine/ chassis for customizing, all those hard points... delicious.
In the end, the damage difference between the ThunderBolt and the Warhammer isn't a big enough advantage either way to overcome the superior armor the Thunderbolt has. Once you start talking custom layouts, Tech 2 etc, things shift.
#43
Posted 18 May 2012 - 06:57 PM
#44
Posted 18 May 2012 - 07:18 PM
Inferno is the key and always a good option!
Every Liao learns this in first class!!!
#45
Posted 18 May 2012 - 07:25 PM
Kanil, on 18 May 2012 - 04:03 PM, said:
Warhammer:
- Head: 3 IS.......9 Armor
- C Torso: 22.........34(10)
- L/R Torso: 15.........22(8)
- L/R Arm: 11.........22
- L/R Leg: 15.........30
- Head: 3...........9
- C Torso: 21.........30(11)
- L/R Torso: 15.........24(6)
- L/R Arm: 10.........20
- L/R Leg: 15.........29
Edited by Skylarr, 18 May 2012 - 07:28 PM.
#46
Posted 18 May 2012 - 07:37 PM
Skylarr, on 18 May 2012 - 07:25 PM, said:
Warhammer:
- Head: 3 IS.......9 Armor
- C Torso: 22.........34(10)
- L/R Torso: 15.........22(8)
- L/R Arm: 11.........22
- L/R Leg: 15.........30
- Head: 3...........9
- C Torso: 21.........30(11)
- L/R Torso: 15.........24(6)
- L/R Arm: 10.........20
- L/R Leg: 15.........29
You sure that is right? Sarna says that the T-Bolt has three tons of armor over the Hammer
#47
Posted 18 May 2012 - 07:43 PM
Chunkymonkey, on 18 May 2012 - 07:37 PM, said:
Typing the stats directly from the 3025 tech readouts now for you
Warhammer
............................IS.....................ARMOR
head.....................3...........................9
center torso.........22..........................22/9
R/L torso..............15.........................17/8
R/L arm................11..........................20
R/L leg..................15..........................15
the previous stated T-Bolt armor is correct
Edited by Panzer Faust, 18 May 2012 - 07:46 PM.
#48
Posted 18 May 2012 - 07:57 PM
In-close, their firepower is so comparable it, once again, goes to the T-bolt's heavier armor.
It basically boils down to this, they've both got similar damage across the range board, so it becomes a slugging match. Armor wins slugging matches every time.
Skylarr, on 18 May 2012 - 07:25 PM, said:
Warhammer:
- Head: 3 IS.......9 Armor
- C Torso: 22.........34(10)
- L/R Torso: 15.........22(8)
- L/R Arm: 11.........22
- L/R Leg: 15.........30
- Head: 3...........9
- C Torso: 21.........30(11)
- L/R Torso: 15.........24(6)
- L/R Arm: 10.........20
- L/R Leg: 15.........29
Where did you get those numbers for the WHM-6R? It's more like:
Head - 3 IS / 9 Armor
CT - 22 IS / 22 Armor
R/L T - 15 IS / 17 Armor
R/L A - 11 IS / 20 Armor
R/L L - 15 IS / 15 Armor
CTR - 9 Armor
L/R TR - 8 Armor
Edit - Ninja'd....
Edited by trycksh0t, 18 May 2012 - 08:03 PM.
#49
Posted 18 May 2012 - 08:02 PM
#50
Posted 18 May 2012 - 08:09 PM
Skylarr, on 18 May 2012 - 08:02 PM, said:
That's the WHM-6D, I believe we're talking about the WHM-6R, which has only 10-tons of standard armor.
Edited by trycksh0t, 18 May 2012 - 08:11 PM.
#51
Posted 18 May 2012 - 08:11 PM
Panzer Faust, on 18 May 2012 - 07:43 PM, said:
Typing the stats directly from the 3025 tech readouts now for you
Warhammer
............................IS.....................ARMOR
head.....................3...........................9
center torso.........22..........................22/9
R/L torso..............15.........................17/8
R/L arm................11..........................20
R/L leg..................15..........................15
the previous stated T-Bolt armor is correct
This is the 6R I see it now.
Edited by Skylarr, 18 May 2012 - 08:20 PM.
#52
Posted 18 May 2012 - 08:11 PM
Edited by Chunkymonkey, 18 May 2012 - 08:17 PM.
#53
Posted 18 May 2012 - 08:18 PM
#54
Posted 18 May 2012 - 08:31 PM
#55
Posted 18 May 2012 - 09:00 PM
#56
Posted 18 May 2012 - 10:08 PM
This shortens the range some but gets rid of the minimum which is the problem with the PPCs.
Edited by Larry Headrick, 18 May 2012 - 10:09 PM.
#57
Posted 18 May 2012 - 10:13 PM
As with many things, much depends on terrain. If it is terrain where the Thunderbolt can close to medium range and keep it, the Thunderbolt should win due to heavier armor. If the Warhammer can keep it at long range, two PPC's should beat a single LRM-15.
Finding a sweet spot that allows for the PPC's and not the large laser however will be quite difficult.
#58
Posted 18 May 2012 - 11:52 PM
The average roll on the LRM 15, if it hits, is 9pts of damage (on a roll of 5-8, 12pts on a 9 or 10, and 15pts on a 11 or 12). The T-Bolt is really doing as much damage at range as the War Hammer (17pts vs 20pts). The biggest advantage the Hammer has /is/ that little extra range the PPCs have on the LL, where his PPC shots will be medium and the LL will be long, but that will only last a turn.
I guess I was wrong, I would have to give it to the T-Bolt if the pilot has some discipline and resists alpha striking with everything at the 5-6 hex range, over heating his mech (+8 heat if the LRM, SRM, 3 MLs and LL are fired for a potential 42pts of damage). The WH has the same problem, as a single PPC and two MLs and the 6 pack is 20 heat, but possibly 32pts of damage.
The TB could over-come his heat problem by being careful of what he fires till he gets back down to +7 to +3 heat in a few turns, but it means not firing everything. Same thing for the Hammer... fire 1 PPC, 1 ML and the 6 pack and he is at 17 heat and still doing a possible 27pts of damage at medium range.
#59
Posted 18 May 2012 - 11:59 PM
Pvt Dancer, on 18 May 2012 - 11:52 PM, said:
The average roll on the LRM 15, if it hits, is 9pts of damage (on a roll of 5-8, 12pts on a 9 or 10, and 15pts on a 11 or 12). The T-Bolt is really doing as much damage at range as the War Hammer (17pts vs 20pts). The biggest advantage the Hammer has /is/ that little extra range the PPCs have on the LL, where his PPC shots will be medium and the LL will be long, but that will only last a turn.
I guess I was wrong, I would have to give it to the T-Bolt if the pilot has some discipline and resists alpha striking with everything at the 5-6 hex range, over heating his mech (+8 heat if the LRM, SRM, 3 MLs and LL are fired for a potential 42pts of damage). The WH has the same problem, as a single PPC and two MLs and the 6 pack is 20 heat, but possibly 32pts of damage.
The TB could over-come his heat problem by being careful of what he fires till he gets back down to +7 to +3 heat in a few turns, but it means not firing everything. Same thing for the Hammer... fire 1 PPC, 1 ML and the 6 pack and he is at 17 heat and still doing a possible 27pts of damage at medium range.
Walking backwards only gives one round of fire: Start firing at 18 hexes. Move back 4, Tbolt moves 6. Total distance 16 hexes. Fire again and move, total distance 14 hexes. Now the Tbolt has the advantage by being able to fire consistently and maintain optimum range for the LRM while still being at long for the Large Laser. and both PPC's are still at long range.
A good pilot, depending on terrain, might well be able to make it so the Warhammer only starts firing at 17 total distance, then after that first salvo of 2 PPC's vs 1 LRM-15 (While the LRM-15 could have been doing damage from as far back as 21 hexes, don't forget, outranging the PPC's there) till the Large Laser can be brought into play. In the end... I still give it to the Thunderbolt all skill being equal.
EDIT: To add the Quote, didn't realize it'd bounce me to top of next page.
Edited by Christopher Dayson, 19 May 2012 - 12:00 AM.
#60
Posted 19 May 2012 - 12:10 AM
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