I'm also very pleased that repair and rearm costs have been removed as I always believed that such economics in no way contributed to the gameplay in anyway. I remember how in World of Tanks non premium palayers had to play lower tier tanks simply to maintain higher tier tanks. Needles to say, no one found that fun.
Most of us know that such design decisions will polarize the community and that is to be expected. But PGI has to decide what sort of game MWO really is. Is it a niche tactical shooter that will have 500-1000 players at any time? Will MWO become a game that is accessible to everyone (easy to learn) with true tactical depth and complexity (difficult to master). I think they are moving in the right direction.
Edited by Igor Draskovic, 17 December 2012 - 06:31 PM.