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This Is Why We Can't Have Nice Things!


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#1 Tempered

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Posted 12 December 2012 - 08:09 PM

Seriously, just take streaks completely out of the game. PGI will never get them balanced because the mechanics of how they work is completely flawed. They were never meant to be instant hit homing missiles. All they are suppose to do is not let you fire if your aim is off.

#2 Franchi

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Posted 12 December 2012 - 08:11 PM

Streaks are fine.

#3 SuomiWarder

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Posted 12 December 2012 - 08:12 PM

Streak 2s are no so bad. But I fear the day that Clan Streak 6s walk onto the battlefield.

#4 Nathan Foxbane

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Posted 12 December 2012 - 08:14 PM

... that would kind of be the point of a weapon that can be fired only when it achieves lock is an assured hit. Since that concept is actually pretty nebulous for a game that works in real time the next best thing is a fire and forget homing missile.

#5 PANZERBUNNY

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Posted 12 December 2012 - 08:17 PM

It's only a problem because everyone has started using them.

They've been around working for a long while, but people have just woke up to them it would seem.

#6 Franchi

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Posted 12 December 2012 - 08:18 PM

View PostPANZERBUNNY, on 12 December 2012 - 08:17 PM, said:

It's only a problem because everyone has started using them.

They've been around working for a long while, but people have just woke up to them it would seem.

Nah now people are crying because they are seeing half cats everywhere after they were sure that Streak cats were gone for good.


Heck even i hate half cats.

#7 Davoren

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Posted 12 December 2012 - 08:19 PM

So OP, are you still saying that SSRM2s are still impractical in the game due to overpowered issues? Or? If that's the case, I thought I read something about ECM being patched in not too long ago.

Now if you got singled out because you weren't under the ECM bubble or too many counters from the opposing team were allowing enemy streaks to hit you, that's a separate issue in which your group needs to discuss. Plenty of ways exist to get around SSRM2s at the moment.

If it's a Pug group, there isn't much you should expect unfortunately.

#8 Tennex

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Posted 12 December 2012 - 08:20 PM

i got like 3 kills on the Awesome triial mech with the 2 ssrms that came on it

#9 Davoren

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Posted 12 December 2012 - 08:20 PM

View PostFranchi, on 12 December 2012 - 08:18 PM, said:

Nah now people are crying because they are seeing half cats everywhere after they were sure that Streak cats were gone for good.


Heck even i hate half cats.


I don't mind them so much, to be honest. I really don't even mind Streakcats, still. They're usually a first priority if they're able to get by the team's ECM and with enough focus fire on the ears, it's not a huge threat.

#10 Tempered

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Posted 12 December 2012 - 08:21 PM

View PostFranchi, on 12 December 2012 - 08:11 PM, said:

Streaks are fine.


I'm glad you cleared that up for me. Wow, was I ever wrong. ;)

No streaks are not fine. I'm not going to go through all of the reasons they are not fine, since it has been said many times in many threads.

#11 Davoren

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Posted 12 December 2012 - 08:23 PM

View PostTempered, on 12 December 2012 - 08:21 PM, said:


I'm glad you cleared that up for me. Wow, was I ever wrong. ;)

No streaks are not fine. I'm not going to go through all of the reasons they are not fine, since it has been said many times in many threads.


So where is the issue with streaks you're running into, again? I'm still a little lost. Sometimes I'm a bit brain dead.

#12 Tempered

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Posted 12 December 2012 - 08:25 PM

View PostNathan Foxbane, on 12 December 2012 - 08:14 PM, said:

... that would kind of be the point of a weapon that can be fired only when it achieves lock is an assured hit. Since that concept is actually pretty nebulous for a game that works in real time the next best thing is a fire and forget homing missile.


I think you misunderstand. Streaks are suppose to still be aimed, just like srms. The only difference is that they will not fire unless your aim is correct. The fact that no aim is required is one of the things that is wrong with streaks.

#13 GalaxyBluestar

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Posted 12 December 2012 - 08:26 PM

View PostPANZERBUNNY, on 12 December 2012 - 08:17 PM, said:

It's only a problem because everyone has started using them.

They've been around working for a long while, but people have just woke up to them it would seem.


i'd say in the last month or so yeah, and the accomidation an a1 gets invited abuse

#14 Davoren

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Posted 12 December 2012 - 08:28 PM

View PostTempered, on 12 December 2012 - 08:25 PM, said:


I think you misunderstand. Streaks are suppose to still be aimed, just like srms. The only difference is that they will not fire unless your aim is correct. The fact that no aim is required is one of the things that is wrong with streaks.


Aim is still required. That's why there's a lock-on period for Streaks. And it takes even longer now that ECM has entered the arena. The longer lock-ons are a pain, especially on light 'Mechs and depending on terrain. Depends on the situation but it still takes a considerable amount of time to lock on.

#15 Warrax the Chaos Warrior

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Posted 12 December 2012 - 08:31 PM

Eh, they just need to make them so that they have to be aimed. Put the reticle on the target, and then they seek wherever that target goes. They pretty much have a 180 degree firing arc right now and that is what makes them a facerolling-stupid easy weapon system to use. If you aren't on target, no missiles fire, and maybe have it trigger a half second or so cooldown to keep people from holding the button down and just dragging it around the screen.

#16 Darkmoose

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Posted 12 December 2012 - 08:31 PM

View PostTempered, on 12 December 2012 - 08:09 PM, said:

Seriously, just take streaks completely out of the game. PGI will never get them balanced because the mechanics of how they work is completely flawed. They were never meant to be instant hit homing missiles. All they are suppose to do is not let you fire if your aim is off.



Look at the game rules they are homing missile and all hit, when you fire.

#17 Tempered

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Posted 12 December 2012 - 08:33 PM

View PostDavoren, on 12 December 2012 - 08:19 PM, said:

So OP, are you still saying that SSRM2s are still impractical in the game due to overpowered issues? Or? If that's the case, I thought I read something about ECM being patched in not too long ago.

Now if you got singled out because you weren't under the ECM bubble or too many counters from the opposing team were allowing enemy streaks to hit you, that's a separate issue in which your group needs to discuss. Plenty of ways exist to get around SSRM2s at the moment.

If it's a Pug group, there isn't much you should expect unfortunately.


First off, I use streaks! Just like everyone else. And I say they are op and incorrectly incorporated into the game. Without even considering ecm, they are still op. With ecm, they can be either deadly or nerfed, depending on which side you end up on.

Streaks could be fixed by making them what they are in TT rules. Just have a target lead indicator for where you need to aim to hit your target. I'm sure that pgi has no intention of changing how they work, so they will always be over powered.

#18 Mechwarrior Buddah

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Posted 12 December 2012 - 08:40 PM

View PostTempered, on 12 December 2012 - 08:09 PM, said:

Seriously, just take streaks completely out of the game. PGI will never get them balanced because the mechanics of how they work is completely flawed. They were never meant to be instant hit homing missiles. All they are suppose to do is not let you fire if your aim is off.


the devs love it when you call things op. keep it up. It means theres versatility in the game if ppl all use the same thing


-.-

#19 Nathan Foxbane

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Posted 12 December 2012 - 08:45 PM

View PostTempered, on 12 December 2012 - 08:25 PM, said:


I think you misunderstand. Streaks are suppose to still be aimed, just like srms. The only difference is that they will not fire unless your aim is correct. The fact that no aim is required is one of the things that is wrong with streaks.

Not my understanding of the lore on Streak guidance systems, but I have been wrong before. And to the best of my understanding as they are explained homing is how they function, not strictly how they worked as a game mechanic in TT, but how they functioned lore wise. Besides I recall reading the devs do have Randal Bills advising so unless that has changed I am pretty sure Steaks are doing what they are supposed to do. You still have to aim and get, lock, you then fire and the missiles hit, no lock no hit, the only thing missing is the refusal to fire without lock, but I am sure the devs have their reasons for that.

#20 Postumus

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Posted 12 December 2012 - 08:58 PM

I think I heard a good idea in here somewhere. Something about having to aim... OH, right, reduce the distance that your target reticle can move away from the enemy before lock breaks. Right now you can literally not be looking at someone and still have lock and fire, which is dumb. And then get rid of the ridiculous "Streaks can only shoot at ECM in a 20 meter band" thing, that's just annoying. Just make the lock on a lot harder to get and easier to break on ECM targets.

Also, I'd like to see some sort of boating penalty, I know this was talked about at some point, a heat increase for more than a set number of the same weapon on a mech. Most of the mechs from lore have a nice, diversified loadout, not the homogenous cheese you see in this game sometimes.





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