Mercules, on 17 December 2012 - 11:34 AM, said:
Directly the opposite. This will put an end to logging in and walking in a circle.
Yes, indeed. That's the goal here.
I'm not sure you understand that. Go back and look at the numbers in the post.
1. the guy who walks in a circle: does no damage, gets no reward.
2. the guy who overheats and dies: does no damage, gets no reward.
Under the current system, both players would be rewarded handsomely for their lack of play. This new system penalizes that behavior; players will not lose money (most never did), but they will only make money if they're effective in combat. The net effect of this is that AFK/suicides don't make you money, so there's no motivation to AFK/suicide. Putting an end to the behavior.
Could you tell me where I'm going wrong?
Pugastrius, on 17 December 2012 - 11:30 AM, said:
This probably belongs in a different topic, but anyhow.
He's simply getting at the fact that if you "focus fire" a guy down from full yourself, you actually earn less (win or lose) than the guy that scratched the paint on all of the mechs.
Reexamine the damage numbers, and see if you still think that. Especially considering that you get assists only in a win, and you get the damage bonus regardless of whether you win or lose.
Ecres, on 17 December 2012 - 11:28 AM, said:
While you make some good points, the idea of an assault making more money because because his build is more expensive seems like it will just push everyone to run super expensive Atlas builds so they can make money because that seems to be all that people care about it more money more money.
I do think this is the one point of contention. Why would I run what was formerly considered a "cheap" mech (ie. tech level 1) if I can, after the initial c-bill cost, run what was formerly considered an "expensive" mech (ie. tech level 2), given the choice? I wonder if this is what will happen. Data will hneed to be collected I guess. My response to this when it was first discussed is that after battle rewards be attenuated based on BV: a low BV gives you 1.0 x rewards, a mid-range BV gives 0.9 x rewards, a high BV 0.8 x rewards. "Expensive" mechs still don't make you the money that "cheap" mechs do, but play is still encouraged.
Edited by FerretGR, 17 December 2012 - 11:47 AM.