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Sooooo, Team Death Match In Mw:o?


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#41 Kaspirikay

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Posted 18 December 2012 - 08:17 AM

View PostMadcatX, on 17 December 2012 - 11:00 AM, said:

I find base capping as a strategy boring. I'm playing a game where the whole point is having big robots with weapons blowing up other big robots. Base rushes make for a boring game of "walk around the map for 5-7 minutes" game, especially when both teams do it and go opposite sides of the map. The one advantage that base capping did have is not having to chase down every last person on the map, especially when there's only 1 person left.


Pretty much this. I play to get into fights. Not to run around and stand on points. A number of times I lost without even firing a shot, just because we were slow to respond to a base cap.

Posted Image


What do you want us to do? Camp at cap for the enemy lights to arrive?

Edited by Kaspirikay, 18 December 2012 - 08:17 AM.


#42 Mercules

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Posted 18 December 2012 - 08:23 AM

View PostKaspirikay, on 18 December 2012 - 08:17 AM, said:


Pretty much this. I play to get into fights. Not to run around and stand on points. A number of times I lost without even firing a shot, just because we were slow to respond to a base cap.

Posted Image


What do you want us to do? Camp at cap for the enemy lights to arrive?


If you do it right the enemy never caps your base and you get a fight every time. If you do it wrong you have the results you experienced. Ehem.

#43 Vernius Ix

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Posted 18 December 2012 - 08:27 AM

I would like to have a "TDM" mode when twelve man teams are implemented.

#44 Universe Man

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Posted 18 December 2012 - 08:42 AM

View PostSifright, on 17 December 2012 - 11:25 AM, said:

god you founders are hilarious.


Why do so many people assume founders are the only ones against some of these changes? I started a couple days before ECM and quite frankly, I think some of the changes to Assault mode will really dumb it down. There will be less decision making to consider and the only focus is on fighting.

Putting emphasis on winning for your team has been removed and the emphasis is now only to do good for yourself. Teamwork? What teamwork? Hell, I don't even have to worry about getting blown up now. It's no longer a worry for me.

I loved having to fear death...and fear a loss. It meant very little earnings for me. But, that made those kills and team wins that much more exciting. I worry that the changes will make each game monotonous. And I'm not trying to diss it for no reason...I am simply expressing my feelings over the changes that were listed...

With that said, I'll be glad to play it out and see how things go.

#45 Malevolent Twitch

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Posted 18 December 2012 - 08:47 AM

If the opportunity is there, I'll still cap if needed. Sure, I may not get points or monies from it anymore, but it is still a viable tactic, albeit a vindictive one. If my team is getting decimated, I'll cap just to throw a wrench in the works. If I cap before my team dies in droves, then you don't get the points for killing them.

Options...

#46 Ozric

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Posted 18 December 2012 - 08:52 AM

Reduced cap rewards are a good idea. I have certainly been rushing the enemy cap with everyone else to get my share of the booty, but it is rather unbecoming. This way, a cap win is still a win, and hopefully the reward will be higher to make up for the other changes, but it would only take one person and the rest need not get involved. Unless they want to. I think it is another positive change, but I guess I won't be sure about that until this time tomorrow. ;)





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