Lower duration to 0 but animate it as a short beam moving forward at 4000.
Lower the damage to 0.4 (same DPS).
Lower the heat to 0.33 (same HPS).
A MPL that continuosly fires, but is balanced with the current MPL.
People would find it as useless as the MG if it was this way, even tho it has the exact damage potential.
What could work is if it had 6 charges with 0 duration doing 1 damage each. Keep the same RoF for the recharge of the 6 shots, and make the heat 0.83 per charge. Would keep the same DPS and HPS but you could fire 6 all fast or spread them out to 2 per second. With no duration it would be a slight DPS and HPS increase, but not much if you consider the time it takes to click the mouse, and the damge will also spread more.
Edited by Bobzilla, 04 April 2013 - 06:01 AM.