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Suggested Overhaul Of Pulse Lasers To Make Them More Interesting


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Poll: How to Make Pulse Lasers More Interesting (142 member(s) have cast votes)

What's the best way to make pulse lasers more interesting

  1. Have Pulse Lasers fire more like Machine Guns (101 votes [52.06%] - View)

    Percentage of vote: 52.06%

  2. Increase their DPS (38 votes [19.59%] - View)

    Percentage of vote: 19.59%

  3. Increase their Damage to Heat ratio (34 votes [17.53%] - View)

    Percentage of vote: 17.53%

  4. Other (please post a suggestion) (21 votes [10.82%] - View)

    Percentage of vote: 10.82%

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#81 blinkin

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Posted 28 February 2013 - 11:19 AM

bump to make pulse lasers less boring

#82 Taelon Zero

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Posted 28 February 2013 - 09:42 PM

With the current system, I dont feel they are worth all the weight they add. This could make them worth it.

#83 focuspark

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Posted 28 February 2013 - 10:42 PM

View PostTaelon Zero, on 28 February 2013 - 09:42 PM, said:

With the current system, I dont feel they are worth all the weight they add. This could make them worth it.

Could not agree more... then again, I'm the OP :D

#84 Corvus Antaka

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Posted 01 March 2013 - 05:08 AM

Love it. Wish it where true. imho netcode maybe makes this impossble

Edited by Colonel Pada Vinson, 01 March 2013 - 05:09 AM.


#85 Torquemada

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Posted 01 March 2013 - 05:55 AM

Absolutely agree with this. If you ignore their CD, 'normal' lasers in MWO actually behave a lot more like a pulse laser should while pulse lasers with shorter duration are much more like actual BT normal lasers...

I'm sure this could be worked into MWO, I don't think it's too late and it will make the two laser systems completely stand out. Pulse lasers should give the option of continuous DPS at a much higher rate than seen for machine guns, followed by a cooling off period or overheating, while normal lasers are supposed to be much shorter duration, high powered single pulses.

#86 Demon Horde

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Posted 02 March 2013 - 03:38 AM

pulse lasers are fine just the way they are , NO mechwarrior game has really done them exactly as described in in battletech any way.

#87 General Taskeen

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Posted 02 March 2013 - 08:02 AM

View PostDemon Horde, on 02 March 2013 - 03:38 AM, said:

pulse lasers are fine just the way they are , NO mechwarrior game has really done them exactly as described in in battletech any way.


While no mech warrior game has got them "exactly right," at least 3 Mech Warrior games I can think of made them unique and fun to use; MW2, MW3, MW:LL. Those are the games that have featured pulse lasers the closest.

#88 Yanoshiku

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Posted 02 March 2013 - 09:45 AM

Machine gun like lasers?

GIBE DAT TO MEH!

#89 blinkin

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Posted 02 March 2013 - 10:54 AM

View PostDemon Horde, on 02 March 2013 - 03:38 AM, said:

pulse lasers are fine just the way they are , NO mechwarrior game has really done them exactly as described in in battletech any way.

maybe this one could be the first. i see no reason why we shouldn't try.

#90 Ialdabaoth

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Posted 02 March 2013 - 01:10 PM

Also throwing in behind this idea.

Current laser stats:

Small Laser: Range 180m, Recycle 2.25 (+.75s), Damage 3 per .75s, Heat 2 (DPS=1.00, HPS = 0.67)
Medium Laser: Range 540m, Recycle 3 (+1s), Damage 5 per 1s, Heat 4 (DPS = 1.25, HPS = 1.00)
Large Laser: Range 900m, Recycle 3.25 (+1s), Damage 8 per 1s, Heat 7 (DPS = 2.12, HPS = 1.65)
ER Large Laser: Range 1350m, Recycle 3.25, Damge 8 per 1s, Heat 9.5 (DPS = 2.12, HPS = 2.24)
Sm Pulse: Range 180m, Recycle 2.25 (+.5s), Damage 3, Heat 3 per .5s (DPS = 1.09, HPS = 1.09)
Md Pulse: Range 360m, Recycle 3 (+.75s), Damage 6, Heat 3 per .75s (DPS = 1.6, HPS = 1.33)
Lg Pulse: Range 600m, Recycle 3.25 (+.5s), Damage 10, Heat 3 per .75s (DPS = 2.5, HPS = 1.83)

What if pulse lasers were changed to:

Sm Pulse: Range 180m, Recycle 0 (+.1s), Damage .12 per .1s, Heat .10 (DPS = 1.20, HPS = 1.00)
Md Pulse: Range 360m, Recycle 0 (+.1s), Damage .16 per .1s, Heat .15 (DPS = 1.60, HPS = 1.50)
Lg Pulse: Range 600m, Recycle 0 (+.1s), Damage .25 per .1s, Heat .2 (DPS = 2.50, HPS = 2.00)

Since machineguns and flamers already work like this, there shouldn't be a real network problem, right?

Edited by Ialdabaoth, 02 March 2013 - 01:12 PM.


#91 blinkin

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Posted 05 March 2013 - 10:52 AM

bump

#92 blinkin

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Posted 07 March 2013 - 01:03 PM

bump

#93 blinkin

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Posted 14 March 2013 - 09:38 AM

bump

#94 focuspark

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Posted 14 March 2013 - 11:59 PM

bump - how does one add a poll to an old thread?

#95 blinkin

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Posted 15 March 2013 - 12:05 AM

View Postfocuspark, on 14 March 2013 - 11:59 PM, said:

bump - how does one add a poll to an old thread?

edit the OP then click the button on the right, underneath the text box, about advanced editing options.

#96 focuspark

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Posted 19 March 2013 - 12:39 PM

I added poll... anyone want to vote?

#97 Roland

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Posted 21 March 2013 - 01:28 PM

I think that the current implementation of pulse lasers is very good, in that it attempts to address exactly the supposed difference between pulse lasers and regular lasers... pulse lasers require that the pilot hold them on target for a shorter period of time, thus increasing the accuracy of the weapon.

However, I think that where it breaks down, is that the actual difference in time between pulse lasers and regular lasers is too short to really justify the extra heat and weight.

I think that in order to justify the additional heat and weight of those weapons, they should shorten the beam duration further. Make them almost AC-like in their ability to drop damage onto a single panel. Although, I realize that this could easily go too far in that direction and just make them the best weapons in the game by far, since they'd have no travel time.

Right now though, I can't ever justify using them. They're just not good enough.

#98 DeadlyNerd

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Posted 21 March 2013 - 01:36 PM

Leave them be, I like dropping the base and please stop necroing this thread, it's been started 17th December 2012. LPL have gotten the much needed heat adjustment and all pulse lasers are fine now.

Edited by DeadlyNerd, 21 March 2013 - 01:38 PM.


#99 blinkin

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Posted 21 March 2013 - 06:27 PM

View PostDeadlyNerd, on 21 March 2013 - 01:36 PM, said:

Leave them be, I like dropping the base and please stop necroing this thread, it's been started 17th December 2012. LPL have gotten the much needed heat adjustment and all pulse lasers are fine now.

should i create a new thread and just copy paste from the OP? is there any particular reason why you dislike old threads?

i see no reason to stop just because you have arbitrarily decided you hate old things.

on your other point: this has nothing to do with any balance that pulse lasers do or don't need currently. this is about making pulse lasers different from standard lasers in a meaningful way so that they are not simply an upgrade from their standard counterpart. make pulse lasers their own weapon instead of a mild variation on standard lasers.

#100 Iacov

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Posted 22 March 2013 - 02:33 AM

i'd enjoy it if pulse lasers would like fire similar to machine guns
lesser damage per salvo, but higher frequency of shots





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