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Role Warfare - Dead With The Incoming Patch


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#41 Cerlin

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Posted 17 December 2012 - 01:30 PM

I disagree with the OP. While repairs can make the game less "Fun" I liked the realism. I do not think this will make mediums useless. Much hunchbacks and centurions commonly out-damage assaults and heavies and are faster. You can easily get a Hunchback to go 90 with a standard engine. We havent even started talking about XL's yet. This is coming from a pilot that loves his heavies too. With the current matchmaking mediums are great (in 4 man groups or smaller.) You give me another medium to fight I can kill him. Even my Hunch 4g that goes 74 is plenty fast to speed tank an assault and drill him full of holes. Your whole team doesnt need to be a medium and the money saving aspect is less, but thats why my centurions will have more XL's. It changes builds, not the mechs themselves. I am pretty sure a cataphract cant go 100+ :lol:

And has the OP ever used a hunchback? Great arm reach = best light killer Ive seen (besides a streak boat.)

Edited by Cerlin, 17 December 2012 - 01:30 PM.


#42 Mechwarrior Buddah

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Posted 17 December 2012 - 01:32 PM

View PostVassago Rain, on 17 December 2012 - 01:29 PM, said:


It would still be extremely binary.
You have mana/you don't have mana.
You have charges (ammo)/you don't have charges.
You are fully repaired/damaged.

There wasn't any real consideration for the binary nature of the game, and the sub systems got put on ice to focus on other things.

It's like you said, heat should have X effects when it's at Y, and that might have been the original intention, but it won't be in for a very, very long time, if at all, and is curently just a mana bar.

I would rather they focus more on simple fixes, like this economy fix, adding damage effects to your viewscreen, fog and grain sliders, and so on.


Figure that to do dropship mode and have people have the chance to come out ahead at the end youd have to kill repair and rearm, rain

#43 El Penguin

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Posted 17 December 2012 - 01:33 PM

View PostMercules, on 17 December 2012 - 01:20 PM, said:


You mean playing the game has an advantage over not playing? You don't say. Being better at said game nets you an advantage? You don't say.

Here is the awesome thing. You can pay PGI to earn more credits per match. It's almost as if they made a game they want people to pay them to make.

Now, what does the repair cost do for the game? Right now everyone can eventually afford to equip whatever systems they want. Without repair once you earn it you are golden. So really it's just "I have this and you don't yet so my mech is better without a downfall to it." with repair costs the more expensive systems require me to maintain a certain level of earnings to use the better gear. In turn the better gear means I have a better chance of earning those C-bills as I'll get an extra kill here and there and such. BUT, someone in a dirt cheap mech can still ruin my day and mess up my expensive system.

Now once I get to the expensive system I have pure profit. Someone who is good with less expensive systems doesn't have a higher profit margine than I because their repair bills are much lower and that leads to more profit. Instead we both have the same "costs" but the better system means I likely have better earning potential. That is unbalanced.

Higher earning potential with possibility for more costs vrs lower earning potential but much lower costs. Balanced
Higher earning potential vrs lower earning potential. Not Balanced.


So your saying people who spend more time playing the game should have an advantage? You want the game to be like EVE online or WoW?

The game should be about skill. Should be a skilled based game imo. You are just putting downsides on your stacked cash for the round. Who cares if your wallet is going to be hurting after the match, the game is mest up already if you're going to have overpowered equipment compared to others. No equipment should be completely better than others if you want a competitive game. All players should be on equal grounds; the winner of the match should be the team who puts the best strat and skill into play.

So if theres going to be a problem with no repair and rearm then the gameplay isn't balanced. Unless your wanting a WoW or WoT style of game.

#44 Mechwarrior Buddah

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Posted 17 December 2012 - 01:34 PM

View PostEl Penguin, on 17 December 2012 - 01:33 PM, said:


So your saying people who spend more time playing the game should have an advantage? You want the game to be like EVE online


um you dont have to play EVE to get better at it...
offline skilling you know

and yeah, you should be better at playing ikt than when you dont play it.How the hell is that even in question O.o


View PostEl Penguin, on 17 December 2012 - 01:33 PM, said:


So your saying people who spend more time playing the game should have an advantage?

The game should be about skill. Should be a skilled based game imo.


so youre saying you shouldnt have more skill the more you play... O.o you make no sense man
you HAVE to be trollin, please tell me you are

Edited by Mechwarrior Buddah, 17 December 2012 - 01:36 PM.


#45 wwiiogre

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Posted 17 December 2012 - 01:35 PM

Is it just me or did I miss something.

Repair and Rearm costs are usually paid by the employer. If you are part of a Merc Corps that means the merc corps pays for those as part of contracts. If you are in a House then the military pays for this.

In reality there are no lone wolf mech pilots except at solaris. Most have to get a contract that pays for R n R.

This is the closest PGI has come to the reality of MWO being like the world of Battletech.

Chris

#46 Green Mamba

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Posted 17 December 2012 - 01:36 PM

Sadly this is true to some extent due to them Choosing some of the slowest and less maneuverable mechs in the medium class(except for the Cicada of course which is really a light pretty much).
I havent piloted a centurion but I use hunchbacks so far and see that their Base speed except for the C9D is the same as the Heavies.I tried the Trial Catapult and Trial Caterphract and they seem that they handle as well as my Hunchbacks turning wise so there is no real incentive to choose a Medium over either a Light or Heavy Assault because :

Lights have Far much more speed, much more maneuvarability,just a tad short of weapons,I wont even bring up netcode problems .

Heavies handle as well as the mediums and have same Base Speed but with more Armor and Weapon loadout.

As Far as the assaults speed is Slower though but Far more Weapons and Armor .Turning rate is just shy of Heavies from what I can tell.

Other Mediums Stock speeds are somewhere between 70 and 90 ish Km Speed, so they are good brawlers and Strikers in previous games and do have an important nitch that they filled but not so in this game that can be performed by the other weight classe but with more effectiveness

#47 BigJim

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Posted 17 December 2012 - 01:37 PM

This entire thread is based on a poor premise, thus I can't agree with any of it. Another, silly, silly thread.



Sod your incentives, and bugger the money.

Role warfare is about mechs being useful in gameplay terms, it doesn't mean that everyone gets the same amount of fake-pretend-monopoly money.

I don't give a crap if the primary damage-dealers take home a few thousand C-Bills more than me.
My team won, and yours lost. That's all that counts.

/Fin.

Edited by BigJim, 17 December 2012 - 01:40 PM.


#48 El Penguin

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Posted 17 December 2012 - 01:40 PM

View PostMechwarrior Buddah, on 17 December 2012 - 01:34 PM, said:


um you dont have to play EVE to get better at it...
offline skilling you know

and yeah, you should be better at playing ikt than when you dont play it.How the hell is that even in question O.o




so youre saying you shouldnt have more skill the more you play... O.o you make no sense man
you HAVE to be trollin, please tell me you are


I'm not talking about skill, im talking about you're equipment you use ingame. You shouldn't have better equipment just because you played the game longer. For example, I've logged less hours on starcraft 2 than one of my other friends but I'm a lot better than him at the game cause I understand the game more. Would be wrong if he would beat me because he has, lets say, preupgraded marines from past game time.

Now I'm not claiming anything is OP but if RnR being removed makes things OP than that means they were OP the whole time.

Also with your Eve comment, you can't afford better ships with offline skilling. You have to play the game and get a better ship...

Edited by El Penguin, 17 December 2012 - 01:42 PM.


#49 Vassago Rain

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Posted 17 December 2012 - 01:42 PM

View PostMechwarrior Buddah, on 17 December 2012 - 01:32 PM, said:


Figure that to do dropship mode and have people have the chance to come out ahead at the end youd have to kill repair and rearm, rain


I'm just extremely happy that I can finally get people into the game, without telling them they must never, ever repair items or refill ammo.

View PostEl Penguin, on 17 December 2012 - 01:40 PM, said:


I'm not talking about skill, im talking about you're equipment you use ingame. You shouldn't have better equipment just because you played the game longer. For example, I've logged less hours on starcraft 2 than one of my other friends but I'm a lot better than him at the game cause I understand the game more. Would be wrong if he would beat me because he has, lets say, preupgraded marines from past game time.


I don't see a problem with this. It's how this genre of games is built, anyway. You have all the raid gear, you have an advantage over the n00b with his rusty dagger +1.

BUT...

The guy in raid gear should not feel he has to farm out the n00bs to pay for his raid gear's maintenance in the first place.

#50 Parnage Winters

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Posted 17 December 2012 - 01:43 PM

View Postwwiiogre, on 17 December 2012 - 01:35 PM, said:

Is it just me or did I miss something.

Repair and Rearm costs are usually paid by the employer. If you are part of a Merc Corps that means the merc corps pays for those as part of contracts. If you are in a House then the military pays for this.

In reality there are no lone wolf mech pilots except at solaris. Most have to get a contract that pays for R n R.

This is the closest PGI has come to the reality of MWO being like the world of Battletech.

Chris


Pretty much this. If some mercenary corp walks up to you as say a factory owner saying "Hey you need guards, I've got a Steiner Scout lance ready to protect your stuff" You bet your *** that you'd be willing to foot the bill for it unless you want those pilots to find a better contract or show up with "recruits" in urbanmechs because you decided to make them foot the majority of the bill on any damage the atlas lance takes.
How it will play out with the rewards I don't know yet, I'll give it a shot and hopefully it won't be too screwed up for c-bill generation.

What's sad is that this post is perfectly worded to sound so amazingly profound due to a Assault class mech release tomorrow and some ***** is going to go on and say "HE WAS RIGHT! All of these assault mechs!"

Lastly, people who think only Light's and assaults are viable, I don't even know where to begin with you. Silly, just silly.

#51 Adrienne Vorton

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Posted 17 December 2012 - 01:44 PM

seriously, taking out R´n´R is not a solution, its a panic reaction... worst decission ever made imho... tweaking of costs and earnings would have done a far better job, than taking out any incentive to play care- and thoughtful...

#52 Mechwarrior Buddah

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Posted 17 December 2012 - 01:46 PM

View PostEl Penguin, on 17 December 2012 - 01:40 PM, said:


I'm not talking about skill, im talking about you're equipment you use ingame. You shouldn't have better equipment just because you played the game longer.


ah you ARE trolling
or insane...

"you shouldnt have better gear playing the game longer"

and then you compare this to Starcraft...

uh huh

Pull the other one, it jingles

Edited by Mechwarrior Buddah, 17 December 2012 - 01:47 PM.


#53 Vassago Rain

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Posted 17 December 2012 - 01:47 PM

View PostAdrienne Vorton, on 17 December 2012 - 01:44 PM, said:

seriously, taking out R´n´R is not a solution, its a panic reaction... worst decission ever made imho... tweaking of costs and earnings would have done a far better job, than taking out any incentive to play care- and thoughtful...


It should never have been in the game to begin with, until they added mystical community warfare.
Now I can get people into the game.

Actual new players. I couldn't before. MWO has been laughed at for its korean grind. Justified? Yeah, I'd say it was.

#54 El Penguin

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Posted 17 December 2012 - 01:47 PM

View PostMechwarrior Buddah, on 17 December 2012 - 01:46 PM, said:


ah you ARE trolling
or insane...

"you shouldnt have better gear playing the game longer"

and then you compare this to Starcraft...

uh huh

Pull the other one, it jingles


Disagree with someone and claim they are a troll. good one :)

You even claimed I was a troll before even understanding my post. Extra points for you sir!

#55 Ram71

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Posted 17 December 2012 - 01:49 PM

all this does is turn the game into an arcade shooter..... starting to really loose interest in a game that should have a strong hold on me. I believe that now team tactics are gonna be out the window. oh well spose I can always go back to MWLL.

#56 Mechwarrior Buddah

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Posted 17 December 2012 - 01:50 PM

View PostEl Penguin, on 17 December 2012 - 01:47 PM, said:


Disagree with someone and claim they are a troll. good one :)

You even claimed I was a troll before even understanding my post. Extra points for you sir!


you are trolling dont pretend otherwise..
unless you actually believe what youre saying then thats just silly.

To take your analogy, when you start a game of starcraft are you allowed access immediately to end game units?
No; you have to build up your base.

but other than that that game and this one are COMPLETELY different

Unless youre advocating we turn this game into counterstrike with mechs

Edited by Mechwarrior Buddah, 17 December 2012 - 01:51 PM.


#57 Urza Mechwalker

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Posted 17 December 2012 - 01:50 PM

Removign rearm and repair is just SUPID. PLain and simple. You do need somethign to make peopel want to stay alive. Come on PGI COPY The damm economy of WoT, they got it quite close to what should be.

#58 Fais

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Posted 17 December 2012 - 01:52 PM

Yea this game could learn alot from WOT if they just read their patch notes over the last couple of years.

#59 Snuglninja

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Posted 17 December 2012 - 01:54 PM

I personally think this is another effort to make it more fps friendly. Battletech mechwarrior has gone out the window with ecm now this is to appease the rest of the crowd. If you think about it they did a hell of a con job, talked about how much like bt this would be with comunity warfare and role warfare until the founders bought in, then said **** it we now need to cater to the fps crowd. Still not fixing bugs that make it a descend fps. So next is get the money they can from then sit on the ip for a few years and sell it to someone else for more profit.

#60 MadcatX

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Posted 17 December 2012 - 01:56 PM

View PostUrza Mechwalker, on 17 December 2012 - 01:50 PM, said:

Removign rearm and repair is just SUPID. PLain and simple. You do need somethign to make peopel want to stay alive. Come on PGI COPY The damm economy of WoT, they got it quite close to what should be.


You do need something to make people want to stay alive.

Last I checked, you earn more C-bills by winning, period. That alone is among one of many reasons to want to stay alive.





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