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This Would Help Get Rid Of Some Of The Whining


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#41 Mercules

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Posted 17 December 2012 - 01:55 PM

View PostMax Power, on 17 December 2012 - 01:52 PM, said:


I agree that is generally true, but there are players that don't want to bother with the defend portion at all.

All I am suggesting is giving these players the mode they want, so the rest of us can play the other modes with more willing to use strategy/competent players.


Don't play with those people. You can form and 8 man team and everyone on your team now plays according to how you want them to. This doesn't stop the enemy from playing a different way but it also doesn't include a style of game that rewards walking turrets blobbing up and shooting each other broadside.

#42 Max Power

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Posted 17 December 2012 - 01:55 PM

View PostJoseph Mallan, on 17 December 2012 - 01:51 PM, said:

However it is played as such when team a find team B and obliterates them. The Battletech Universe does not have team death matches out side of Clan Trails. There is almost always an Objective to be fought over even if the objective is a case of beer. I have played TDM on the Assault scenario many more times than I have Base rushed or had to defend/free my base. I run to your base and you come and stop me from taking it TDM cause as long as I am on your base I can take it. Sorry you don't see how keeping status quo we still have both options now we just get to go out and meet each other like the red coats did.


okay, I'm done trying to discuss this with you. I've just briefly went through your post history and it's pretty obvious that you are just being argumentative and obtuse because that's just how you are.

#43 Fais

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Posted 17 December 2012 - 01:56 PM

Someone else, said it in another thread. Honestly about 50% of the problems this game is going through were solved via trial and error by WOT. If they would just read the WOT patch notes over the last 2 years, I think it would give them allot of insight.

#44 Pygar

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Posted 17 December 2012 - 01:58 PM

View PostDeadlyNerd, on 17 December 2012 - 01:43 PM, said:


And tell me, what is your suggestion to ninja caps and chicken tactics? Oh right, "guard the base!". You may like living like a turtle but I prefer a stand up fight. Most of us here(MWO in general, not this topic smartass) do.


To tell you the truth dude, the toughest battles I had this weekend came against teams that committed to playing stern defense. Tough to the point that if that kind of defense becomes the new "meta", we'll all be begging for tonnage caps and/or for artillery strikes by the second week of the new year.

In the most respectful way I can tell you: If you are getting surprise capped and losing, you are totally doing it wrong. You only have one base to defend in assault mode, the maps only have a few different paths the enemy can take to get there, and you have a whole team of people (hopefully) including scouts to help you figure out where the enemy is going...nothing should be a "surprise", and most battles should be happening right on top of or just outside of one base or the other.

Edited by Pygar, 17 December 2012 - 02:02 PM.


#45 Mercules

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Posted 17 December 2012 - 02:05 PM

View PostPygar, on 17 December 2012 - 01:58 PM, said:

In the most respectful way I can tell you: If you are getting surprise capped and losing, you are totally doing it wrong. You only have one base to defend in assault mode, the maps only have a few different paths the enemy can take to get there, and you have a whole team of people (hopefully) including scouts to help you figure out where the enemy is going...nothing should be a "surprise", and most battles should be happening right on top of or just outside of one base or the other.


And this is exactly it. To sum up:

If your base gets capped.... You're doin' it wrong!

#46 Mechwarrior Buddah

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Posted 17 December 2012 - 02:07 PM

View PostKraven Kor, on 17 December 2012 - 01:07 PM, said:

So long as they solve the problem of one last Jenner hiding on the map and refusing to let the other team win until countdown is complete.

That is my only concern with "team deathmatch." Generally, "destroy all opposition" is the best way to win any conflict, so it's canon too :)


my concern with team deathmatch are thew lagshield invincible ravens. Imagine the QQ when whole 8 man teams are killed by 4 lagshield ECM Ravens

#47 Hawkwings

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Posted 17 December 2012 - 02:09 PM

Imagine the even bigger QQ when a team of 4 ECMed lagshielded ravens troll everyone by running around at the edges of the map, staying out of range, and running/hiding until the 15 minutes is up.

I don't always troll, but if I do, that is how I would do it. The tears would be so delicious.

#48 Joseph Mallan

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Posted 17 December 2012 - 02:11 PM

View PostMax Power, on 17 December 2012 - 01:55 PM, said:


okay, I'm done trying to discuss this with you. I've just briefly went through your post history and it's pretty obvious that you are just being argumentative and obtuse because that's just how you are.

We will agree to disagree then Sir, and be done. TDM has no place outside of Solaris and Clan Trial of Bloodright.

#49 Max Power

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Posted 17 December 2012 - 02:14 PM

View PostJoseph Mallan, on 17 December 2012 - 02:11 PM, said:

We will agree to disagree then Sir, and be done. TDM has no place outside of Solaris and Clan Trial of Bloodright.


ok, i can't resist.

Why? Why does it have no place outside of Solaris/trials (which, btw, is the way I would want them implemented)?

I mean, this is a video game. Video games are meant to entertain people. Different things entertain different people.

Edited by Max Power, 17 December 2012 - 02:15 PM.


#50 Mechwarrior Buddah

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Posted 17 December 2012 - 02:16 PM

View PostJoseph Mallan, on 17 December 2012 - 02:11 PM, said:

We will agree to disagree then Sir, and be done. TDM has no place outside of Solaris and Clan Trial of Bloodright.


Yeah cause the point of a battle is ALWAYS to defend something. NEVER, EVER to engage the enemy

#51 Joseph Mallan

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Posted 17 December 2012 - 02:18 PM

View PostMechwarrior Buddah, on 17 December 2012 - 02:16 PM, said:


Yeah cause the point of a battle is ALWAYS to defend something. NEVER, EVER to engage the enemy

Well if one side initiates the fight yes it is the other sides obligation to defend or get killed like baby seals! The folks who are complaining about Base cap just fail to defend their base once the enemy is on it. Why does my team have a fair track record of pummeling cappers as well as assaulting the enemy base? Cause we fight tactically in as many different ways possible.

Edited by Joseph Mallan, 17 December 2012 - 02:20 PM.


#52 PANZERBUNNY

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Posted 17 December 2012 - 02:19 PM

View PostMax Power, on 17 December 2012 - 02:14 PM, said:


ok, i can't resist.

Why? Why does it have no place outside of Solaris/trials (which, btw, is the way I would want them implemented)?

I mean, this is a video game. Video games are meant to entertain people. Different things entertain different people.


It's also trying to be a Sim of the Battletech universe.

TRYING.

FAILING.

#53 AztecD

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Posted 17 December 2012 - 02:21 PM

View PostJoseph Mallan, on 17 December 2012 - 02:11 PM, said:

We will agree to disagree then Sir, and be done. TDM has no place outside of Solaris and Clan Trial of Bloodright.


/close thread here

#54 Pygar

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Posted 17 December 2012 - 02:23 PM

View PostJoseph Mallan, on 17 December 2012 - 02:11 PM, said:

We will agree to disagree then Sir, and be done. TDM has no place outside of Solaris and Clan Trial of Bloodright.


Actually, if they made "Deathmatch" mode like the Solaris missions/levels in MW4 (Which were PVE missions, not a PVP mode), it could be kinda fun. They would have to keep the tonnage brackets, and they would have to tweak the victory conditions away from "last man standing" which lent itself to running away and waiting until there was only one opponent left as a way to "win". For players that were just learning the game, or the players that are finding assault mode to be too "cerebral" it could work nicely.

(Again, it would be not fun for some of the other reasons I have mentioned before, including MWO currently not having enough mechs and maps...)

Edited by Pygar, 17 December 2012 - 02:29 PM.


#55 Cpt Jason McCarthy

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Posted 17 December 2012 - 02:43 PM

View PostSpiralRazor, on 17 December 2012 - 01:12 PM, said:





I hate to burst your ill conceived bubble, but TDM was the first game mode....and it sucked because of hiders and campers and lights you just couldnt ever catch.


No thanks...not unless theres some kind of alternate win condition to TDM..


This !

#56 GatorG

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Posted 17 December 2012 - 02:45 PM

I still think some sort of timer reduction based on kills would solve this.





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