Vexgrave Lars, on 19 May 2012 - 02:18 AM, said:
And thats why Azantia made a good catch.. I don't think everyone sees the scope of this. IT sounds like that would be the case, but in fact the doubled Atlas can take a significant ratio higher damage than a doubled Jenner can.
If the gain was not exponentially incremental as weight increased (or the curve diverged less), it might be more equitable.
X2 Armor across the board heavily favors the Heavier mechs (up to, and by half again) with high base values which they get a multiple of.
Put most elegantly. It increases the damage absorbency exponentially as the base value increases with a static non-weighted multiplier applied. (damn I'm tired)
Or in game terms, an Jenner can take twice the beating it used to great... but an Atlas can take 2.6 times the beating it used to.
And again.. to reiterate, If this is true at launch it definitely will detract from the advertised role warfare over weight warfare statements broadcast. We aren't in open beta yet, so its hard to send out signal flares and complain, since i promised not to. But it is something to keep your sharp eye on.
Final thought, I concur that something needs to be done to extend the life of matches for all players, I can tell you that this methodology is lazy and inequitable. There are calculations that will enable both longer and fairly termed game play without nerfing or godcrowning one weight class over or under the others. I think this was a simple barge to get some play testing in, a more refined, and verified system is likely to be in play at launch.
Why does the chart you posted say 307 goes to 614, but the graph you posted shows 300ish going to 900ish?
Also, what does the x-axis on the graph represent?
Sorry, I am crazy sleepy right now, so it may be very obvious, and I'm just a baddie at the moment.