Azantia, on 20 May 2012 - 05:34 PM, said:
*sigh* More proof that public schooling is winning the war against educated, free-thinking people with basic math skills.
Alas, the war of the attention span to read a thread is lost, too. Simply put all the math in the world you have doesn't mean anything when based on Table Top phases as people have said indefinitely.
If armor is doubled in the final game (and is a decision) - which I doubt because they've been wanting to package CBT accurate variants with new 'mechs - there are a million reasons for it. Honestly the number itself
does not mean anything. It's entirely arbitrary. If they allow an AC/20 to retain 20 damage per shot (rather than less damage to make a sum of shots over a 12 second period reach 20), for example, do you know how hilariously broken stock armor would be? Likewise, they could just as easily
hide the value from the player; it could really have 240 to them, but reflect 120 to us. We do NOT know what "1 point" of armor will actually means until we get stats on weapons and see how they live up to those stats.
To clarify this for you: If a 'mech on table top had, say, 24 points of armor in a location and the same 'mech in MWO has 48, it's entirely possible the MWO 'mech is actually
more frail than the TT one. Because, say, an AC/20 retains 20 damage a shot and fires 3 times in 10 seconds, versus once, that's 60 versus 20 potential damage. Or, an AC/20 might fire only once every 10 seconds and do 40 damage, because it's hard to hit with. Or maybe they change it to a stream firing mechanic that fires 5 damage rounds every second.
Again, as people have said, without context the number
means nothing. I was guessing it was a press demo thing because of the exact 2x the OP noticed, as that would be an easy way to make the game easier to play: just take the standard armor values - which list like they do in CBT (despite again, in MWO, being ENTIRELY ARBITRARY) and run a doubler on them.
Also this ..
Azantia, on 18 May 2012 - 09:03 PM, said:
A very sad turn of events. Score one for the Mech Assault / mainstream gaming crowd. So many things right PGI, but a very solid core concept ruined.
Welcome back to the days of everyone load up a Heavy/Assault.
/Disappointed.
.. and the statement..
Azantia, on 20 May 2012 - 05:34 PM, said:
Also to those who said read it, and read it again. Please do. I offered an opinion, and some math, and all of a sudden you guys think I havent thought of alternatives, am not capable of understanding that there are things that do not translate from tabletop to game (I agree with this and its a difficult task to implement) or are totally purist and ONLY WANT TABLETOP VALUES /RAGE!!!!
I am not saying armor doesnt need to be increased for "gameplay balance", it is my opinion its not broken and doesnt need to be changed.
.. DO NOT MESH.You are effectively screaming they noob'ed up the game if the armor values are higher, projecting all kinds of table top math all over the place all while saying you understand why they might need to buff armor.
You can't have your cake and eat it too, Azantia. If you admit they might need to buff armor to compensate for real time cycling of weapons, you can't possibly damn them for possibly buffing armor.
Again, I honestly suspect the armor buff was for the press demo due to the exact doubling. Odds are even if they DO double the armor, they'll make it transparent to the player in order to properly match TROs like they were considering doing.
But you are basically calling for blood on an issue that is entirely, 100% impossible to gauge without having way, way more information than we do while being extremely condescending and insulting to everyone else for not agreeing with you, going as far as to hilariously call yourself a "free thinker" because of it. Jesus H. Christ.
EDIT: Actually let's focus on the line from that above quote,
"I am not saying armor doesnt need to be increased for "gameplay balance", it is my opinion its not broken and doesnt need to be changed." .. what? You're in one sentence declaring that it might need to be buffed yet and it
doesn't need to be buffed, in the same line. Really??
PS: If all armor is doubled across the board and things are kept mostly CBT accurate, lights actually get an advantage as they are now twice as hard to kill AND harder to hit. I don't see why this of all things would make you think assaults would get favored. I'm concerned about tonnages in drops and if there will be enough people to take mediums from past MW experience, sure, but doubled armor across the board doesn't mean a thing.
If anything my bigger concern is this will greatly damage the role of long-range players as the majority of solid IS ranged weapons are ammo fed and I really don't want brawling to be the only viable tactic (as close range weapons tend to be lighter and deal much larger amounts of damage). If that was your sole concern from increased durability, it'd be worth discussing.. but definitely not worth declaring you are right because of
the power of math!! and that everyone else is a fool.
Edited by Victor Morson, 20 May 2012 - 10:16 PM.