Race To Cap
#1
Posted 17 December 2012 - 01:37 PM
With the bonus from Capture Win and Assist, hopefully the game will progress towards MechWARior Online. Not Capture Race Online.
I have been waiting for this change for months.
Your meant to fight the enemy, not avoid them.
#2
Posted 17 December 2012 - 01:39 PM
#3
Posted 17 December 2012 - 01:40 PM
#4
Posted 17 December 2012 - 01:40 PM
#5
Posted 17 December 2012 - 01:42 PM
#6
Posted 17 December 2012 - 01:52 PM
MouseNo4, on 17 December 2012 - 01:37 PM, said:
With the bonus from Capture Win and Assist, hopefully the game will progress towards MechWARior Online. Not Capture Race Online.
I have been waiting for this change for months.
Your meant to fight the enemy, not avoid them.
If you actively protect your base they have to fight you. If your base is getting capped... well.... you apparently don't know how to do what I just stated.
#7
Posted 17 December 2012 - 02:02 PM
I have seen you guys race off to avoid the enemy when im on your team. All 7 of you. To solve this problem, i trail behind and fire off my energy weapons into the sky as a beacon for combat. Sure enough, it has helped reduce the damage columns full of 0's, now it does not work if the enemy team is doing the same damn thing.
With any luck this change will entice players to desire the lucrative CB cash flow from destroying the enemy, rather than the few stray CB's lying around from a simple non-combat capture.
Edited by MouseNo4, 17 December 2012 - 02:05 PM.
#8
Posted 17 December 2012 - 02:20 PM
#9
Posted 17 December 2012 - 02:36 PM
MouseNo4, on 17 December 2012 - 01:37 PM, said:
With the bonus from Capture Win and Assist, hopefully the game will progress towards MechWARior Online. Not Capture Race Online.
I have been waiting for this change for months.
Your meant to fight the enemy, not avoid them.
SO now all we are going to have is the same fight to the death we have had for the last 4 months! So much better
MouseNo4, on 17 December 2012 - 01:37 PM, said:
Edited by Joseph Mallan, 17 December 2012 - 02:36 PM.
#11
Posted 17 December 2012 - 02:44 PM
I think the removal of R&R costs is just going to encourage people to spam Atlases in battles even more.
#12
Posted 17 December 2012 - 05:01 PM
ShadowDarter, on 17 December 2012 - 01:39 PM, said:
The problem with base capping is that the reward system was set up in a way that made a fast base cap the most efficient way to make cbills. The changes to the economy will drastically reduce rewards for instant base caps and force people to actually do damage and get kills to make money.
Maybe try thinking outside of your narrow little perspective before responding to people.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

















