What should real money be worth?
#61
Posted 29 June 2012 - 09:10 PM
#62
Posted 29 June 2012 - 09:14 PM
#63
Posted 29 June 2012 - 09:28 PM
trycksh0t, on 29 June 2012 - 09:04 PM, said:
Those are from the Founder's Q&A. Apparently, at the current pricing setup they're looking at (Which is obviously subject to change, but this is the best we've got right now), the 4 'Mechs that come with Legendary Packs would total $15. It also appears that $80 worth of MechCreds can net you between 8-10 Medium 'Mechs (Putting 'em around...$8-10 a piece).
Look at the prices of the medium mechs:
Trebuchet 4.29 M
Cicada 3.70 M
Centurion 3.49 M
Hunchback 3.46 M
14.94 / 4 = 3.74 M Average Cost
8 * 3.74= 29.92 M
9 * 3.74 = 33.66 M
10* 3.74= 37.4 M
So you're looking at a figure between 30 and 40 million for $80.
If we go with the 40 million figure that leaves us with $2 per million CB.
That would mean an Atlas would cost you $19 and the Catapult would cost $12
#64
Posted 29 June 2012 - 09:40 PM
Glythe, on 29 June 2012 - 09:28 PM, said:
Look at the prices of the medium mechs:
Trebuchet 4.29 M
Cicada 3.70 M
Centurion 3.49 M
Hunchback 3.46 M
14.94 / 4 = 3.74 M Average Cost
8 * 3.74= 29.92 M
9 * 3.74 = 33.66 M
10* 3.74= 37.4 M
So you're looking at a figure between 30 and 40 million for $80.
If we go with the 40 million figure that leaves us with $2 per million CB.
That would mean an Atlas would cost you $19 and the Catapult would cost $12
D'oh, don't mind me. I misinterpreted what Russ said in regards to the 'Mech values, I took it to mean they were worth $15 total, he infact seemed to mean $15 each. Where's my coffee, brain's getting fuzzy.
#65
Posted 29 June 2012 - 09:46 PM
#66
Posted 29 June 2012 - 09:55 PM
trycksh0t, on 29 June 2012 - 09:40 PM, said:
D'oh, don't mind me. I misinterpreted what Russ said in regards to the 'Mech values, I took it to mean they were worth $15 total, he infact seemed to mean $15 each. Where's my coffee, brain's getting fuzzy.
Well nothing is set in stone yet.... and remember those figures are just estimates. But note the math seems to work out nicely with the founders mechs costing $15 (unless you bought a jenner or hunchback but who would do that).
Gabriel Amarell, on 29 June 2012 - 09:46 PM, said:
Remember that you can grind some and pay the rest. You WILL make some money just playing the game and having fun blowing the crap out of other mechs. If you grind half and pay for half that would be about $8 per mech for the pricier models. If my estimations are correct you'll be looking at about $6 for a medium mech. That's really quite affordable.
#67
Posted 29 June 2012 - 10:26 PM
Haakon Valravn, on 19 May 2012 - 01:55 PM, said:
A 'Mech that costs 5,000,000 C-Bills would then cost $5.00. The Centurion in the example, at 3,491,000 C-Bills, would be $3.49. &c.
I like the $1 per 1Million approach.
but to make it better, well as I see it anyway, the price should vary based on availability of the units. The more popular it is, the more the price should increase (ie: lack of supply). Should help to make Mechs everyone want more expencive until they are not as wanted (outside of personal desire that is).
#68
Posted 29 June 2012 - 10:38 PM
I think the price of mechs should vary... have a few basic mechs for the $5 and under range to invite the entry level or casual player to make a purchase or two, most mechs for the $5-$10 range as a general rule, and do some limited edition, limited run, or "seasonal" mechs for $15ish... something that is not overpowered in gameplay, but something that is limited in numbers so that while it may not be a game-breaker, it could be more of a status symbol, or a "collectors" item
and run a weekly sale (%10-%20 off) on a "mech of the week" ... that is how LoL convinced me to buy most of my champs
#69
Posted 29 June 2012 - 10:55 PM
CapperDeluxe, on 20 May 2012 - 10:11 AM, said:
http://www.sarna.net/wiki/Blood_Asp
The Blood Asp is 29,416,750 C-bills and nobody is going to shell out $30 for a mech. So its gotta scale back.
actually, it does sort of stand up. the general thread / feel is that clan tech is to be expencive so everyone does not run out and get it at the first chance. at that price it will slow down everyone chasing the "clan is better" approach.
Sure the owner will have a lot of power behind them when they use it, but if you average 10% cost of the unit in repairs each time you use it, that will also keep down it's appearance in the game at all levels. Price also reflects the rarity of it so even better. It is one to aim for, but not one worth having for daily use.
#70
Posted 29 June 2012 - 11:09 PM
#71
Posted 29 June 2012 - 11:29 PM
If they released those units in SDGO that I really like I'd be more than willing to plop down $40 or more for them but again I'm hoping it won't cost me that much to acquire them.
Edit:
For MWO, I can probably see myself either:
1) Purchasing one or two mechs to round off the set to get the extra bonus for leveling them up (if it takes too long to grind them all out)
2) Purchase special models, variants of mechs that I really like to play. Example - Special skin Unseen Battlemaster (FD version) with 25% more C-bill bonuses or something (I'd get it even without the bonus). I don't know how they intend to go about this but this will more likely cause me to buy than #1.
Edited by Elizander, 29 June 2012 - 11:37 PM.
#72
Posted 29 June 2012 - 11:29 PM
Pacoua, on 29 June 2012 - 11:09 PM, said:
I think base variants could/should be cash... but you should have to play to unlock upgrades... so you can pay to look cool... but you have to play to win...
#73
Posted 30 June 2012 - 02:14 AM
Pacoua, on 29 June 2012 - 11:09 PM, said:
You're talking as if people could buy a super mech from the store with money that can't be bought with CB. Player one grinds for a month and buys an Atlas while player two buys it from the store on day one. There's no difference how you got the mech it runs just the same.
Also to be honest power gamers do not spend money on cosmetic purchases. I played guild wars for a long time and never bought super expensive armor. My ugly armor and non exotic looking sword have the same stats as a sword that you paid 1000x as much gold to achieve. I never cared in the slightest. In fact having "noob" armor actually was an advantage because people thought I was a noob (surprise the joke was on them). Do some people buy cosmetic items? Yes they do, but just as many or more have no interest in an item that doesn't make them stronger/better.
Would I pay 5 Million CB for a hula girl that was visible from my mech cockpit and did nothing in terms of gameplay stats? Absolutely not. Would I buy one that gave me an in game bonus (like say a 5% CB payout bonus)? In a heartbeat.
Edited by Glythe, 30 June 2012 - 02:30 AM.
#74
Posted 30 June 2012 - 02:48 AM
#75
Posted 05 July 2012 - 07:07 AM
I know some people are derailing cosmetics, because this is a 'serious game' but paint jobs are cosmetics and that is something I'd be interested in having. Another one that could be interesting would be variant cockpit designs, for those that like to have 'something different'.
Though I would want a paint pattern unlocked for my account, as opposed to a one-off purchase. But 'Mech-hats' or other ridiculous cosmetics would wreck the immersion level of the game. (Dash-board items like Hula Girl, would be cool though.)
To be honest, I rarely buy cosmetics, but if the price is right, I will consider it.
Edited by Monsoon, 05 July 2012 - 07:14 AM.
#76
Posted 05 July 2012 - 07:11 AM
#77
Posted 05 July 2012 - 10:26 AM
You'll definitely get more than 2 hours worth of play out of it and it will definitely save you a LOT more than 2 hours worth of play in grinding to get it.
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