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What should real money be worth?


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Poll: Cash to Mech (143 member(s) have cast votes)

In USD what do you think a mech (Centurion CN9-A) should be worth?

  1. Less then 5$ (67 votes [46.85%])

    Percentage of vote: 46.85%

  2. More then 5$ but less then 10$ (58 votes [40.56%])

    Percentage of vote: 40.56%

  3. More then 10$ less then 20$ (18 votes [12.59%])

    Percentage of vote: 12.59%

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#61 Bohomit

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Posted 29 June 2012 - 09:10 PM

I fully intend to purchase every mech in game, with c bills or cash, whatever is more convenient at the time. That being said a 15 dollar per mech price point seems fair to me.

#62 Skadi

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Posted 29 June 2012 - 09:14 PM



#63 Glythe

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Posted 29 June 2012 - 09:28 PM

View Posttrycksh0t, on 29 June 2012 - 09:04 PM, said:


Those are from the Founder's Q&A. Apparently, at the current pricing setup they're looking at (Which is obviously subject to change, but this is the best we've got right now), the 4 'Mechs that come with Legendary Packs would total $15. It also appears that $80 worth of MechCreds can net you between 8-10 Medium 'Mechs (Putting 'em around...$8-10 a piece).


Look at the prices of the medium mechs:
Trebuchet 4.29 M
Cicada 3.70 M
Centurion 3.49 M
Hunchback 3.46 M

14.94 / 4 = 3.74 M Average Cost

8 * 3.74= 29.92 M
9 * 3.74 = 33.66 M
10* 3.74= 37.4 M

So you're looking at a figure between 30 and 40 million for $80.

If we go with the 40 million figure that leaves us with $2 per million CB.

That would mean an Atlas would cost you $19 and the Catapult would cost $12

#64 trycksh0t

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Posted 29 June 2012 - 09:40 PM

View PostGlythe, on 29 June 2012 - 09:28 PM, said:


Look at the prices of the medium mechs:
Trebuchet 4.29 M
Cicada 3.70 M
Centurion 3.49 M
Hunchback 3.46 M

14.94 / 4 = 3.74 M Average Cost

8 * 3.74= 29.92 M
9 * 3.74 = 33.66 M
10* 3.74= 37.4 M

So you're looking at a figure between 30 and 40 million for $80.

If we go with the 40 million figure that leaves us with $2 per million CB.

That would mean an Atlas would cost you $19 and the Catapult would cost $12


D'oh, don't mind me. I misinterpreted what Russ said in regards to the 'Mech values, I took it to mean they were worth $15 total, he infact seemed to mean $15 each. Where's my coffee, brain's getting fuzzy.

#65 Gabriel Amarell

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Posted 29 June 2012 - 09:46 PM

No Mechwarrior title to date has ever made lights Viable, I was hoping the Raven would make the cut and obviously it has but so have a lot of my other favorites. I plan to start with a Raven and and a Commando but I also want a Centurion and definitely a Stalker, and there are so many more I hope they will add later (ORION!!!) I would definitely like to have 2 in each weight class maybe more. If the mechs take 20 hours of grinding, or cost $15 U.S. I will probably just not play this game. I dont have 40 hours a week to sink into grinding out mechs or $200.00 dollars laying around to buy them. If the prices are reasonable I will contribute to Piranha's bottom line, but if their not I as much as I want to play this game I probably wont, and I dont imagine I am the only one who feels that way. Cater to the people with lots of money if you want but there are a lot of us who love Mechwarrior who want this to be financially successful who will contribute financially if we feel like were getting our money's worth and contribute nothing if we feel were being gouged. I hope the developers read this stuff because this is a make or break Issue, otherwise excellent games have failed because the monetization scheme they adopted was untenable. I have faith Piranha, dont let me down, $5-8 U.S. per mech, no more than that.

#66 Glythe

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Posted 29 June 2012 - 09:55 PM

View Posttrycksh0t, on 29 June 2012 - 09:40 PM, said:


D'oh, don't mind me. I misinterpreted what Russ said in regards to the 'Mech values, I took it to mean they were worth $15 total, he infact seemed to mean $15 each. Where's my coffee, brain's getting fuzzy.


Well nothing is set in stone yet.... and remember those figures are just estimates. But note the math seems to work out nicely with the founders mechs costing $15 (unless you bought a jenner or hunchback but who would do that).

View PostGabriel Amarell, on 29 June 2012 - 09:46 PM, said:

I have faith Piranha, dont let me down, $5-8 U.S. per mech, no more than that.


Remember that you can grind some and pay the rest. You WILL make some money just playing the game and having fun blowing the crap out of other mechs. If you grind half and pay for half that would be about $8 per mech for the pricier models. If my estimations are correct you'll be looking at about $6 for a medium mech. That's really quite affordable.

#67 GreenHawk

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Posted 29 June 2012 - 10:26 PM

View PostHaakon Valravn, on 19 May 2012 - 01:55 PM, said:

1USD=1.0 Million C-Bills

A 'Mech that costs 5,000,000 C-Bills would then cost $5.00. The Centurion in the example, at 3,491,000 C-Bills, would be $3.49. &c.


I like the $1 per 1Million approach.

but to make it better, well as I see it anyway, the price should vary based on availability of the units. The more popular it is, the more the price should increase (ie: lack of supply). Should help to make Mechs everyone want more expencive until they are not as wanted (outside of personal desire that is).

#68 JessterC

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Posted 29 June 2012 - 10:38 PM

My 2 C-bills:

I think the price of mechs should vary... have a few basic mechs for the $5 and under range to invite the entry level or casual player to make a purchase or two, most mechs for the $5-$10 range as a general rule, and do some limited edition, limited run, or "seasonal" mechs for $15ish... something that is not overpowered in gameplay, but something that is limited in numbers so that while it may not be a game-breaker, it could be more of a status symbol, or a "collectors" item

and run a weekly sale (%10-%20 off) on a "mech of the week" ... that is how LoL convinced me to buy most of my champs

#69 GreenHawk

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Posted 29 June 2012 - 10:55 PM

View PostCapperDeluxe, on 20 May 2012 - 10:11 AM, said:

I would guess that 500 MC is roughly $5 USD. But going by a direct CBILL to $ value just doesn't hold up because of this:

http://www.sarna.net/wiki/Blood_Asp

The Blood Asp is 29,416,750 C-bills and nobody is going to shell out $30 for a mech. So its gotta scale back.


actually, it does sort of stand up. the general thread / feel is that clan tech is to be expencive so everyone does not run out and get it at the first chance. at that price it will slow down everyone chasing the "clan is better" approach.

Sure the owner will have a lot of power behind them when they use it, but if you average 10% cost of the unit in repairs each time you use it, that will also keep down it's appearance in the game at all levels. Price also reflects the rarity of it so even better. It is one to aim for, but not one worth having for daily use.

#70 Pacoua

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Posted 29 June 2012 - 11:09 PM

Yea, between 5-10 dollars is a good amount. I wish the money would only apply to the cosmetic though and not too much to game play. Cosmetic easily incites more to invest into in my opinion. I like earning my mechs by playing. I just hope the best mechs will come from gameplay itself and not able to purchase with cash.

#71 Elizander

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Posted 29 June 2012 - 11:29 PM

It is hard to say. It takes a long time to get the unit that I want in SDGO (dat Gundam game) especially if it is A or S rank so I do plop down roughly $8 ~ $20 to buy specific ones that I like. I don't go all out purchasing them all. I buy maybe one every other month because not all the ones I like are released.

If they released those units in SDGO that I really like I'd be more than willing to plop down $40 or more for them but again I'm hoping it won't cost me that much to acquire them. :P

Edit:

For MWO, I can probably see myself either:

1) Purchasing one or two mechs to round off the set to get the extra bonus for leveling them up (if it takes too long to grind them all out)
2) Purchase special models, variants of mechs that I really like to play. Example - Special skin Unseen Battlemaster (FD version) with 25% more C-bill bonuses or something (I'd get it even without the bonus). I don't know how they intend to go about this but this will more likely cause me to buy than #1.

Edited by Elizander, 29 June 2012 - 11:37 PM.


#72 JessterC

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Posted 29 June 2012 - 11:29 PM

View PostPacoua, on 29 June 2012 - 11:09 PM, said:

Yea, between 5-10 dollars is a good amount. I wish the money would only apply to the cosmetic though and not too much to game play. Cosmetic easily incites more to invest into in my opinion. I like earning my mechs by playing. I just hope the best mechs will come from gameplay itself and not able to purchase with cash.


I think base variants could/should be cash... but you should have to play to unlock upgrades... so you can pay to look cool... but you have to play to win...

#73 Glythe

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Posted 30 June 2012 - 02:14 AM

View PostPacoua, on 29 June 2012 - 11:09 PM, said:

Yea, between 5-10 dollars is a good amount. I wish the money would only apply to the cosmetic though and not too much to game play. Cosmetic easily incites more to invest into in my opinion. I like earning my mechs by playing. I just hope the best mechs will come from gameplay itself and not able to purchase with cash.


You're talking as if people could buy a super mech from the store with money that can't be bought with CB. Player one grinds for a month and buys an Atlas while player two buys it from the store on day one. There's no difference how you got the mech it runs just the same.

Also to be honest power gamers do not spend money on cosmetic purchases. I played guild wars for a long time and never bought super expensive armor. My ugly armor and non exotic looking sword have the same stats as a sword that you paid 1000x as much gold to achieve. I never cared in the slightest. In fact having "noob" armor actually was an advantage because people thought I was a noob (surprise the joke was on them). Do some people buy cosmetic items? Yes they do, but just as many or more have no interest in an item that doesn't make them stronger/better.

Would I pay 5 Million CB for a hula girl that was visible from my mech cockpit and did nothing in terms of gameplay stats? Absolutely not. Would I buy one that gave me an in game bonus (like say a 5% CB payout bonus)? In a heartbeat.

Edited by Glythe, 30 June 2012 - 02:30 AM.


#74 Adrienne Vorton

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Posted 30 June 2012 - 02:48 AM

10 - 15 sounds pretty okay to me... i wouldn´t like to put 50 bucks in and having nearly all mechs i want... since earning mechs is a big part of the game, where is the point if they are just cheap? but then again, i never would pay 30 or 50 bucks on a mech or something...

#75 Monsoon

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Posted 05 July 2012 - 07:07 AM

I believe mechs store prices should be reflective of their C-Bill value. There's no way I'm paying the same for a Commando as I would a Awesome.

I know some people are derailing cosmetics, because this is a 'serious game' but paint jobs are cosmetics and that is something I'd be interested in having. Another one that could be interesting would be variant cockpit designs, for those that like to have 'something different'.

Though I would want a paint pattern unlocked for my account, as opposed to a one-off purchase. But 'Mech-hats' or other ridiculous cosmetics would wreck the immersion level of the game. (Dash-board items like Hula Girl, would be cool though.)

To be honest, I rarely buy cosmetics, but if the price is right, I will consider it.

Edited by Monsoon, 05 July 2012 - 07:14 AM.


#76 Landeraxe

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Posted 05 July 2012 - 07:11 AM

If you're not a founder, I think you get one free mech. Why spend cash at all? Get out there, put your mech to use, and save up your C-Bills to buy mechs. Save your $ for customization (paint jobs, cockpit clutter, etc).

#77 Glythe

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Posted 05 July 2012 - 10:26 AM

In this day and age where they want $10 (no popcorn candy or drink included in that price) to see an hr and a half movie that will probably suck.... is it really too much to ask to pay $10-15 for one mech?

You'll definitely get more than 2 hours worth of play out of it and it will definitely save you a LOT more than 2 hours worth of play in grinding to get it.





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