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Charge! And Why Not?


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#1 Vexgrave Lars

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Posted 17 December 2012 - 04:14 PM

Obeservations > Without repair cost.

Who cares.. Buy that XL engine, and cram it in there. It will never explode or cost you a dime, except the original cost.

Cram on all kind of insanely expensive gear, there's no maintenance for it.

Tactics, teamwork, organization! Ehhhhfff that! Why? Winning.. we're all freaking winning now~! It's just how much. Winning a little, or a lot.

But this is what I love the most. The return of the noob charge. With no fear of any cost for failure, noobs will again run headlong into incoming fire, full throttle, Manga Samurai style not a drip of sweat crossing their brows, for concerns that there will be any penalty, just the next match.

An unstoppable blob of mechanical corpses that will ram zombie-like forward, screaming glutted epitaphs at their screens! Like lemmings with booster rockets and Wile Coyote at the controls!.

Hell I might buy a dragon again! Put physics back in and 70 ton tackling teams are back!

Seriously, this might just fix the whole game, depending on the nearly Three Stooges like comedy of idiocy that could ensue. Maybe, just maybe we can all laugh again.

Edited by Vexgrave Lars, 17 December 2012 - 04:17 PM.


#2 frozenshark

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Posted 17 December 2012 - 04:18 PM

though as soon as they realize their only getting half of what they were usually making they will stop and actually use tactics.

#3 WhiteRabbit

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Posted 17 December 2012 - 04:20 PM

and why do you think that the r&r-bills kept anyone from doing something stupid :D you just got less money if you died...now you'll get less if you don't perform ...frankly i don't see the difference

#4 frozenshark

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Posted 17 December 2012 - 04:21 PM

View PostWhiteRabbit, on 17 December 2012 - 04:20 PM, said:

and why do you think that the r&r-bills kept anyone from doing something stupid :D you just got less money if you died...now you'll get less if you don't perform ...frankly i don't see the difference

agreed

#5 dF0X

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Posted 17 December 2012 - 04:22 PM

Yeah, actually you got a lot more for being stupid before because of the big fat "I participated" cbill outlay. This is much better.

This thread is just more sky-is falling crap from the clueless.

Just to clue you people in - those who exploited by suiciding or afking before weren't paying any rnr bills to begin with.

Edited by Desrtfox, 17 December 2012 - 04:24 PM.


#6 Tickdoff Tank

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Posted 17 December 2012 - 04:23 PM

armers might still suicide to make their cash, but they will not be making much. The people that actualy PLAY THE GAME will make plenty of money, and the better you perform the more you make. It will most likely be flawed, and will then be tweaked.

#7 FunkyFritter

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Posted 17 December 2012 - 04:24 PM

Personally I can't wait to face opponents who are using the best builds they can think of. Leveling the playing field can only make games more competitive, now that the cbill grind is less significant I expect we'll see more people focusing on winning instead of maximizing their returns.

#8 An Individual

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Posted 17 December 2012 - 04:27 PM

People already do this. But they do it with mechs that are cheap to repair so that they can die and switch to the next match as quickly as possible with another cheap mech and make a profit. Now their minimal repair costs have been removed and their income is much lower. They also don't benefit when the rest of us pick up the slack and win anyway. I see no problem with these changes.

#9 Vexgrave Lars

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Posted 17 December 2012 - 04:28 PM

View Postfrozenshark, on 17 December 2012 - 04:18 PM, said:

though as soon as they realize their only getting half of what they were usually making they will stop and actually use tactics.


Why.. just lemming forward on twice as many matches.. either way its the same amount of time, and 1/10th the effort.

View PostWhiteRabbit, on 17 December 2012 - 04:20 PM, said:

and why do you think that the r&r-bills kept anyone from doing something stupid :rolleyes: you just got less money if you died...now you'll get less if you don't perform ...frankly i don't see the difference


It never kept rookies from being stupid, but it did make rookies want to not be rookies anymore and they learned to avoid getting pummeled. Now.. why bother.. pummel away. CHARGE!!!!

Note: I completely agree with all of you :D I am absolutely sure this is the right way to go for MWO.

Edited by Vexgrave Lars, 17 December 2012 - 04:30 PM.


#10 dF0X

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Posted 17 December 2012 - 04:30 PM

View PostVexgrave Lars, on 17 December 2012 - 04:28 PM, said:


Why.. just lemming forward on twice as many matches.. either way its the same amount of time, and 1/10th the effort.



It never kept rookies from being stupid, but it did make rookies want to not be rookies anymore and they learned to avoid getting pummeled. Now.. why bother.. pummel away. CHARGE!!!!



you can only suicide so fast there buddy. Twice the matches means twice the time.

Mostly people will not pummel away wildly just for the **** of it because that will get them killed. Unless it doesn't, and then they call that brawling, and that's accepted behaviour by your all mighty self, right?

Think a little...

#11 TruePoindexter

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Posted 17 December 2012 - 04:31 PM

View PostVexgrave Lars, on 17 December 2012 - 04:14 PM, said:

Hell I might buy a dragon again! Put physics back in and 70 ton tackling teams are back!


Dragons are 60 tons. Resume your world!

#12 Vexgrave Lars

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Posted 17 December 2012 - 04:32 PM

View PostTruePoindexter, on 17 December 2012 - 04:31 PM, said:


Dragons are 60 tons. Resume your world!


Haven't driven one since they sucked in closed beta.

World secure.. thanks!

#13 Duncan Fisher

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Posted 17 December 2012 - 04:57 PM

View PostVexgrave Lars, on 17 December 2012 - 04:14 PM, said:

Obeservations > Without repair cost.

Who cares.. Buy that XL engine, and cram it in there. It will never explode or cost you a dime, except the original cost.

Cram on all kind of insanely expensive gear, there's no maintenance for it.

Tactics, teamwork, organization! Ehhhhfff that! Why? Winning.. we're all freaking winning now~! It's just how much. Winning a little, or a lot.

But this is what I love the most. The return of the noob charge. With no fear of any cost for failure, noobs will again run headlong into incoming fire, full throttle, Manga Samurai style not a drip of sweat crossing their brows, for concerns that there will be any penalty, just the next match.

An unstoppable blob of mechanical corpses that will ram zombie-like forward, screaming glutted epitaphs at their screens! Like lemmings with booster rockets and Wile Coyote at the controls!.

Hell I might buy a dragon again! Put physics back in and 70 ton tackling teams are back!

Seriously, this might just fix the whole game, depending on the nearly Three Stooges like comedy of idiocy that could ensue. Maybe, just maybe we can all laugh again.


All of a sudden it seems like we might be better off if people cared a lot about their kill/DEATH ratio?

#14 dF0X

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Posted 17 December 2012 - 04:59 PM

View PostDuncan Fisher, on 17 December 2012 - 04:57 PM, said:


All of a sudden it seems like we might be better off if people cared a lot about their kill/DEATH ratio?



Two false assumptions, does not a truism make.

There will be no great flood of noobs rushing to die just because they don't have to pay for repairs.

#15 TruePoindexter

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Posted 17 December 2012 - 05:08 PM

Why not? Because dying like a damn fool will still earn you less money than playing to win.

Edited by TruePoindexter, 17 December 2012 - 05:08 PM.


#16 Vexgrave Lars

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Posted 17 December 2012 - 05:11 PM

View PostDuncan Fisher, on 17 December 2012 - 04:57 PM, said:


All of a sudden it seems like we might be better off if people cared a lot about their kill/DEATH ratio?


To what end? For what grander purpose? to brag? really?

The inequities, in the game regardless of cause are rampant and clear to even the least astute observer (acknowledged, its beta, as always). K/D ratios are absolutely meaningless.

I am out for the shear joy of chaos, explosions and lasers at this point.

Its about my laughs, not your tears over a K/D ratio..

View PostTruePoindexter, on 17 December 2012 - 05:08 PM, said:

Why not? Because dying like a damn fool will still earn you less money than playing to win.


But its linear, forward, who cares if it take 10 times as long.. ? For an atlas or a Gauss I can now never have to buy a new one.. Just trade it around? There is never any risk! Just delays!? Who cares?

Who cares, twice as many matches is twice as much fun.. win or lose.

Play to win of course, I guess, I don't know any more. Maybe just mash buttons and Van GoGh some pretty lights.

Edited by Vexgrave Lars, 17 December 2012 - 05:13 PM.


#17 Capt Cole 117

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Posted 17 December 2012 - 05:12 PM

View Postfrozenshark, on 17 December 2012 - 04:18 PM, said:

though as soon as they realize their only getting half of what they were usually making they will stop and actually use tactics.

If given a choice between $50 for no effort or $100 for moderate effort, nine out of ten people will chose $50.

#18 Orzorn

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Posted 17 December 2012 - 05:19 PM

If you had the mech build you wanted and didn't care about profit, you could always do this. It was pretty much impossible to loss money unless you were playing a very select few builds (or playing a missile boat, which were unfairly punished by the RnR).

They basically just cut the chaff with the new system, because RnR would never actually make most people lose money, only slow them down. But if you already had everything you wanted, then it might as well had not even been there.

Keep in mind that, to make the best money, you still need to get the most kills and actually win the game. Charging isn't exactly conducive to that.

#19 TruePoindexter

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Posted 17 December 2012 - 05:19 PM

View PostVexgrave Lars, on 17 December 2012 - 05:11 PM, said:

But its linear, forward, who cares if it take 10 times as long.. ? For an atlas or a Gauss I can now never have to buy a new one.. Just trade it around? There is never any risk! Just delays!? Who cares?

Who cares, twice as many matches is twice as much fun.. win or lose.

Play to win of course, I guess, I don't know any more. Maybe just mash buttons and Van GoGh some pretty lights.


Ok take a breath and try to take some time before typing out your thoughts because that's really hard to follow.

My understanding is that you're saying that people could just suicide grind and earn money anyway just at a slower rate. My question to that is - is that bad? Take a look at almost all F2P social games. Nothing in them requires any measure of skill to acquire - only time and how much money you spend to shorten that time. They do quite well regardless.

As for MWO it seems that the devs accounted for this already given that the amount earned for being in the bottom of a match is dramatically less than being in the top. Combine that with kill/kill assist bonuses and there's plenty of incentive to win.

#20 Skandrannon

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Posted 17 December 2012 - 05:31 PM

No RnR takes out some of the balance.
I'm not going to open up an old rant... if you've got a clue, you can find a spot and rain missiles, ECM or not. Part of the balance was that it cost money to get more missiles, especially with Artemis. Before, you had to be kind of good to make good money with an Artemis Missile boat.

No repair? How does my mech get fixed after both arms, a leg, and my right torso gets blown away?

Is the mech fairy in the next patch?

-Skan





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