Mech Merc, on 17 December 2012 - 05:21 PM, said:
The solution makes the game feel like an arcade game. For me the thrill is fighting for survival and victory because defeat means a bruised pride and a hefty repair bill.
What - it didn't feel like that before? That big flashing 'BASE UNDER ATTACK' doesn't seem arcady to you? The 3rd person view when your mech bites the dust? Spectator Mode?!
You know how it is when it's just you and 3 other guys left - 3 other guys on the opposite team I mean? Odds were good if you pulled a victory out of that mess, a lot of the guys on your team who got their mechs killed early would have made more on the match than you. Heck - Even some of the guys on the losing team might have made more c-bills than the guy who pulled off the epic1v3 victory in the final 5 minutes. That would have been owning to the whopping repair bill the hero got stuck with for doing such an excellent job.
No more financial punishment for being able to take a licking and keep on ticking seems an excellent idea to me.
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