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[Possible Bug]


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#1 Amberite

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Posted 21 December 2012 - 03:34 AM

Hit detection still seems to be buggy. It primarily seems to affect situations where multiple weaps of the same type hit the same location.

2 or more weapons hitting the same location at the same time from the users mech seems to sometime only register -some- (unknown amount as I cant find a way to log dmg etc from the client) of the weapons damage.

Examples:

Loadout: 5xPPC in alphastrike weapongroup. 3 volleys fired.
First hit took enemy armour to amber (all hits grouped and struck in same visual location). Second hit took armour to darkest red (again all hits same location). 3rd hit took CT to light amber.

To the best of my knowledge the mech in question should have been taken to mid amber on CT after the second hit and killed with the third.

(PPC x5 = 50 damage, Stalker (my target) has 80 armour on CTfront. 2x alphastrike =100dmg>80armour)

Will test further but I've seen similiar issues with AC strikes.





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