I was reading and article mentioned on Killscreen:
http://terranova.blo...e-of-swtor.html and it occurred to me that MWO is certainly a game and not a world.
Here's the part I like:
Quote
What makes a world different from a game? Well, in a world, there's downtime and exploration and life. Downtime is, moments when there's nothing to do. You just be. And it is nonetheless interesting. Exploration is, you go places simply to see things, to discover them. You don't get a reward, you just go look. It's a cave with artwork in the bottom, and nothing else. It's a desert to cross, in which there's an oasis with a palm and an interesting little bear who sings rhymes. And nothing else. Life is, when you go to a place and there are people just being there. They're not on a quest, they're not grinding a craft, they're not shopping. They are simply being.
Current MMOGs have lost elements like this, believing them to be boring. EVE has them in spades. So EVE can charge subscriptions - people like to quasi-live in EVE. Nobody wants to quasi-live in SWTOR, or, it is not possible to just live there. You can't live on a race track. Race tracks are for racing. You go around a few times and quit. Why subscribe to that?
That last part sounds pretty much exactly like MWO. Drop, tweak, repeat. "You go around a few times and quit." What could MWO do to be more like a world, rather than just a game?
To start off the discussion, I'll reiterate my very modest suggestion for an in-game lobby of some kind. Talking to each other is one way in which MWO could support "downtime" and "life".
Edited by eli, 17 December 2012 - 05:55 PM.