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Pgi, Your Programmers Are Calling Virtual Functions In Constructors


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#1 Urza Mechwalker

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Posted 18 December 2012 - 05:45 PM

I keep getting pure virtual function call errors causing system crash. Just priorto that the game crawls down to 6-8 fps.

The only possible way to achieve a pure virtual function call is a noob mistake of calling virtual functions from inside a constructor...

or there is a massive stack corruption ongoing.

#2 Redshift2k5

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Posted 18 December 2012 - 06:30 PM

Have you filed a ticket with all relevant info?

#3 Undead Bane

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Posted 18 December 2012 - 06:39 PM

I assume, something is badbadbad with your install. I never had a pure virtual function call bug. Maybe the implementation dll got lost?.. Otherwise, you have some very different MWO ;)


UPD: Oh, and no massive stack corruption either. There is some (causes crashes, eventually), but not as lethal as you describe. Mostly just memory leakage.

Edited by Undead Bane, 18 December 2012 - 06:39 PM.


#4 GoodVindicator

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Posted 18 December 2012 - 07:00 PM

Got same Error but only after game crashed video driver 2-3 times and windows recovered from it. Usually game just CTD without notice. The strange thing is - immediately after crash then you restart game you may crash again even in first combat drop. Looks like game leaves video card in unstable error state and restarting game not fixes it immediately. Then windows reloads hanged video driver game will run smoothly again until another ctd/fps bug/disappeared ui happens. I got record of 6 video driver resets in windows 7 64 and game was running about 3-4 hours straight with minor graphic glitches - some ui elements not showed up as heat bar not worked, invisible map and yellow striped hud. These errors vary from time to time and usually disappear then new round loads. Only game stopping bug is FPS bug then all explosions looks like black squares and squared fonts all over - looks like shader errors to me.

Edited by GoodVindicator, 18 December 2012 - 07:09 PM.






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