Quote
Q: Have you guys considered adding Coolant Pods to increase heat dissipation of a mech's heatsinks when used? [vayne]
A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]
A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]
Not only did you guys say you want heat to matter and do not want to add Coolant Pods (I would even be find with Coolant Pod equipment, which takes tonnage and critical slots), you guys are adding it as a consumable???
I am dumb founded by the move.
The majority of the community does not want Coolant Pods. We have told you guys many times we do not want the old MW titles of just firing as fast as possible to get the kill, using all your coolant. Nobody wants this...
***EDIT: For those who lazy: 2013 March Creative Director Update / Consumables***
Edited by Zyllos, 04 March 2013 - 03:58 PM.

















