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Ok, Pgi You've Made Your Point. So..


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#21 Niven Ge

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Posted 18 December 2012 - 01:37 AM

View PostDeadoon, on 18 December 2012 - 01:34 AM, said:

Funnily enough, despite those being 3 completely different play styles, I enjoyed all three of those. Dow dark crusade with titanium mod is amazing.

I admit, RTS is probably not my thing since I'm far too meticulous and slow for online play (or even play against the CPU sometimes).
As for MW4...probably because I don't like Min/Maxing.

#22 Wizard Steve

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Posted 18 December 2012 - 01:37 AM

View PostAsmosis, on 18 December 2012 - 01:17 AM, said:

they removed a system that was obviously not working as intended and detremental to play in its current format

You're talking about collisions aren't you.

#23 Lonestar1771

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Posted 18 December 2012 - 01:39 AM

View PostWizard Steve, on 18 December 2012 - 01:37 AM, said:

You're talking about collisions aren't you.


Which is funny considering knockdowns actually kept the game balanced, but once they removed it, lights were instantly OP.

#24 MadcatX

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Posted 18 December 2012 - 01:41 AM

View PostLonestar1771, on 18 December 2012 - 01:39 AM, said:


Which is funny considering knockdowns actually kept the game balanced, but once they removed it, lights were instantly OP.


Well, when it worked properly that is.

#25 CMDR Sunset Shimmer

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Posted 18 December 2012 - 01:50 AM

View PostDeadoon, on 18 December 2012 - 01:23 AM, said:



Also, is this a bad thing?


Yes, yes it is... if I wanted MW4, I'd play MW4, not MWO.

#26 The Amazing Atomic Spaniel

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Posted 18 December 2012 - 01:52 AM

View PostJade Kitsune, on 18 December 2012 - 01:14 AM, said:

When are we getting No Heat, Unlimited ammo gamemode?


IMHO, this would actually be a very good idea. As would 3rd person. Both would increase the player base and fund future development of the game. As long as we can have separate servers for FFP, 3P and NHUA then everyone gets what they want. Forcing people to play a game the way I want to play it and allowing no other styles of play just reduces the player base and might well kill off the game. I have no great interest in playing 3rd person (except for screenshots) or NHUA, but I don't want to prevent people who do want those things from having a fun time as well.

#27 CMDR Sunset Shimmer

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Posted 18 December 2012 - 01:58 AM

View PostRocketDog, on 18 December 2012 - 01:52 AM, said:


IMHO, this would actually be a very good idea. As would 3rd person. Both would increase the player base and fund future development of the game. As long as we can have separate servers for FFP, 3P and NHUA then everyone gets what they want. Forcing people to play a game the way I want to play it and allowing no other styles of play just reduces the player base and might well kill off the game. I have no great interest in playing 3rd person (except for screenshots) or NHUA, but I don't want to prevent people who do want those things from having a fun time as well.


Problem is we split the community then.

To the person who asked "U mad bro" yeah I'm mad, I'm honestly starting to become Fing LIVID.

I've followed this project pretty closely, and I've been kinda sitting back after this last patch, waiting for the next one [not to say I haven't been playing, but my playtime HAS decreased.] but i've been to busy lately to notice these changes being made...And frankly, they scare the holy living crap out of me.

At this point this isn't the "Battletech" experience I, and many others, want it to be.

Again I hold to my old words that this game was pushed out into open beta about 4-6 months before it should have been. You want to talk Beta Fatigue devs... THIS is beta fatigue, when you guy's pull crap like this to "fix" the system.

Is that what you're going to do every time an issue crops up, just get rid of it?

You did it to collisions, you've now basically done it to the economy and the "Grind" So seriously, what's next? Heat and Ammo? Is this going to be the NHUA que in MW4 where it becomes who can put the most PPC/ERPPC/Gauss on a mech and alpha strike everything into oblivion? Because if so, I'm out man. I did that in MW3 and MW4, and it's BS, it's not fun, there's no skill, it's just whoever get's off the first shot at that point.

MW4 is called "Quakewarrior" for a reason, and only a very few people want to go back to that. This "Fix" is bad PGI, and you should feel bad.

#28 Minos Murdoc

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Posted 18 December 2012 - 02:01 AM

generally i like what they are doing to help the new player base out, but dont agree with removing the RNR costs, and hope they put them back in (soon).

To replies saying 3rd person is still a good idea - go play hawken, MW4 or something else. This is a simulation you are piloting from the cockpit. if you don't like the FOV use the user.cfg file and increase it (i run mine at 85 so i get a bit of view out of the side)

Edited by Youngbull1980, 18 December 2012 - 02:03 AM.


#29 elbloom

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Posted 18 December 2012 - 02:05 AM

View PostZylo, on 18 December 2012 - 01:26 AM, said:

I think they should have left R&R in but set rewards to result in no gains for the AFK C-bill farmers or players that were suicide farming.

A 100% repaired/rearmed mech should have been a required condition of joining a match as well with rewards increased for active fighting during a match to offset this requirement. Increased performance rewards would have helped as well.

Can't afford to repair expensive equipment because the C-bills ran out?

Run a trial mech for a few matches.

This would be the perfect dream setting.... will IGP/PGI look into it ?? surely not.... getting rid of welfare money seems to be a big NONO for them, whyever that is ....

#30 CMDR Sunset Shimmer

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Posted 18 December 2012 - 02:08 AM

View PostYoungbull1980, on 18 December 2012 - 02:01 AM, said:

generally i like what they are doing to help the new player base out, but dont agree with removing the RNR costs, and hope they put them back in (soon).

To replies saying 3rd person is still a good idea - go play hawken, MW4 or something else. This is a simulation you are piloting from the cockpit. if you don't like the FOV use the user.cfg file and increase it (i run mine at 85 so i get a bit of view out of the side)


Not a sim anymore.

And you want to improve the new player experience... all it takes is 2 things... 2 FING THINGS!

1) Tutorial that covers: Movement [torso, arms, legs] Targeting, weapons groups, heat.
2) Trial Mech que that follows the "New Player Experience" as we have it for 30ish matches so that they can earn their 7.5 mill and move into the "Real" game.

Trial Mech que should be optional so that those who wish to run with a group may.

Everything else could have stayed the same.

BUT NOOOO... that's apparently to FING hard for these asshats.

#31 PANZERBUNNY

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Posted 18 December 2012 - 02:10 AM

Some people say we are acting like Chicken Little, but it doesn't take a genius to see that these "small" actions are a sign and portent of things to come.

They'll be tossing the "Sim" label out the window in the near future, because I think deep down they know they can't deliver.

A Sim experience is a little more than blasting enemies from a cockpit view. Not sure if that memo hit the dev team.

#32 Sifright

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Posted 18 December 2012 - 02:11 AM

View PostPANZERBUNNY, on 18 December 2012 - 02:10 AM, said:

Some people say we are acting like Chicken Little, but it doesn't take a genius to see that these "small" actions are a sign and portent of things to come.

They'll be tossing the "Sim" label out the window in the near future, because I think deep down they know they can't deliver.

A Sim experience is a little more than blasting enemies from a cockpit view. Not sure if that memo hit the dev team.



You thought the current economy made the game a simulation?

Hilarious.

#33 HurlockHolmes

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Posted 18 December 2012 - 02:14 AM

View PostVassago Rain, on 18 December 2012 - 01:35 AM, said:


The game would be literally a trillion times better if they fixed lagshields.


If they fix lagshield there will be a massive wave of complaints from light pilots and pgi will just patch the lagshield back in.

#34 CMDR Sunset Shimmer

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Posted 18 December 2012 - 02:17 AM

View PostSifright, on 18 December 2012 - 02:11 AM, said:

You thought the current economy made the game a simulation?

Hilarious.


It helped... and to you that may sound, odd but it helped from a personal perspective.

To me, MWO is about being a "mercernary" in 3049. [as I'm with a merc corp]

For others, they're in a "House"

Other's still are "Lone wolf conscripts"

The fact I had to "pay the bills" is an important part of the immersion to me, and to quite a few others.

#35 Sifright

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Posted 18 December 2012 - 02:19 AM

View PostJade Kitsune, on 18 December 2012 - 02:17 AM, said:


It helped... and to you that may sound, odd but it helped from a personal perspective.

To me, MWO is about being a "mercernary" in 3049. [as I'm with a merc corp]

For others, they're in a "House"

Other's still are "Lone wolf conscripts"

The fact I had to "pay the bills" is an important part of the immersion to me, and to quite a few others.


no one risks expensive equipment with a high chance of it getting exploded for a payout of 1%.

#36 Deadoon

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Posted 18 December 2012 - 02:24 AM

View PostJade Kitsune, on 18 December 2012 - 02:17 AM, said:


It helped... and to you that may sound, odd but it helped from a personal perspective.

To me, MWO is about being a "mercernary" in 3049. [as I'm with a merc corp]

For others, they're in a "House"

Other's still are "Lone wolf conscripts"

The fact I had to "pay the bills" is an important part of the immersion to me, and to quite a few others.

Immersion, when you are just faceless warrior#8213897 fighting on [redacted] for the faction [redacted]

Ok who are you(background with differences depending on choice), where are you, what are you even meant to be doing, and for whom.

Until the first and last are even implemented, there is no such thing as immersion beyond being a mech pilot in a battlefield. removing unnecassary variables that merely detract from playability and player retention(latter being #1 concern of this game currently) is a good temp solution to the current situation the game is in.

#37 Spitz

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Posted 18 December 2012 - 02:26 AM

Its one thing to improve the game for new players just starting. (tutorial match, testing map) but this dumbing down the game to become a cheap arcade game will not keep ppl playing either. Some people couldn't hit a moving target with guass while on the run because it actually took skill. Some people don't have that skill, so we do things to weaken gauss because people with skill tick off other players. Lasers start getting kills more and people's mechs might get hurt, so we weaken them. People get online and don't instantly get mechs without playing for them, so we give new player boosts (isn't this why we have trial mechs). Yet they are not the best mechs because they are suppose to make you want to buy one. THAT's the point. Maybe the first 25 matches aren't enough. Won't the 26th match make it take longer to get new mechs. So we had better extend that because we might lose ppl. Posibly people we would lose anyway because of their short attention spans, but lets not think about that. Unlimited head and ammo. Sure why have limitations in a game. We will lose people because of that. Why not just click on a mech on the map and let the mech auto aim and we wouldn't want to have to shoot twice... so instakill. Wouldn't everybody play this game then... For what 3days before it gets completely boring.

Its one thing to make changes because it hurts play for everyone, but PGI is already starting to fall into the trap of "well its what a few people who don't want the game too difficult need. So we had better cave on this too". This won't end until this game is a cheap easy game without any challenges.

#38 Sifright

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Posted 18 December 2012 - 02:27 AM

View PostSpitz, on 18 December 2012 - 02:26 AM, said:

Its one thing to improve the game for new players just starting. (tutorial match, testing map) but this dumbing down the game to become a cheap arcade game will not keep ppl playing either. Some people couldn't hit a moving target with guass while on the run because it actually took skill. Some people don't have that skill, so we do things to weaken gauss because people with skill tick off other players. Lasers start getting kills more and people's mechs might get hurt, so we weaken them. People get online and don't instantly get mechs without playing for them, so we give new player boosts (isn't this why we have trial mechs). Yet they are not the best mechs because they are suppose to make you want to buy one. THAT's the point. Maybe the first 25 matches aren't enough. Won't the 26th match make it take longer to get new mechs. So we had better extend that because we might lose ppl. Posibly people we would lose anyway because of their short attention spans, but lets not think about that. Unlimited head and ammo. Sure why have limitations in a game. We will lose people because of that. Why not just click on a mech on the map and let the mech auto aim and we wouldn't want to have to shoot twice... so instakill. Wouldn't everybody play this game then... For what 3days before it gets completely boring.

Its one thing to make changes because it hurts play for everyone, but PGI is already starting to fall into the trap of "well its what a few people who don't want the game too difficult need. So we had better cave on this too". This won't end until this game is a cheap easy game without any challenges.


challenges in a PVP game.

Come from your opponents.

Not from the equipment being to expensive to maintain.

#39 CMDR Sunset Shimmer

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Posted 18 December 2012 - 02:30 AM

View PostDeadoon, on 18 December 2012 - 02:24 AM, said:

Immersion, when you are just faceless warrior#8213897 fighting on [redacted] for the faction [redacted]

Ok who are you(background with differences depending on choice), where are you, what are you even meant to be doing, and for whom.

Until the first and last are even implemented, there is no such thing as immersion beyond being a mech pilot in a battlefield. removing unnecassary variables that merely detract from playability and player retention(latter being #1 concern of this game currently) is a good temp solution to the current situation the game is in.


in no way did I ever feel Repair/Rearm "detracted" from playability.

If you were loosing money, you were doing it wrong, simple as that. Adapt and overcome.

It's frankly ******* me off more that so many of you are crying for PGI to change it to your vision, you're asking the game company to tailor it to YOU, and not trying to function within the experience they're giving you.

Are there times to complain for changes... yes, a good example was the economic issue in Closed Beta. Another example was some of the issues that have cropped up in regards to weapons and equipment.

However outcries for "removal" of a key component of the game that we'll have to deal with at "some point down the road" is even MORE detrimental to new players as they will be hit hard with Repair/Rearm once it's re-implimented, atleast how we had it, pepole could learn and adapt to what was there, instead of getting blindsided now once it get's reintroduced [and probably borked again.]

#40 Snib

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Posted 18 December 2012 - 02:32 AM

View PostJade Kitsune, on 18 December 2012 - 02:17 AM, said:

The fact I had to "pay the bills" is an important part of the immersion to me, and to quite a few others.



Because the current "magic 75% free" economy with destroyed items magically reappearing in battle or bots earning several times more than those actually fighting was so immersive? Everyone who understood the system just gamed it, anyway, making huge profits, while the unfortunate who actually paid their bills struggled.

In short, the current economy is a travesty. I've always said it needed to be ripped out completely and redone. That PGI finally realized that as well gives me hope for this game for the first time.

PS: If it helps, just imagine that R&R is still there but automatically paid. If you could deal with the free 75% before then adapting to free 100% now isn't any different. Plus if you played the previous system right then it's an income nerf, anyway, so that part is even consistent.

Edited by Snib, 18 December 2012 - 02:35 AM.






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