My suggestion hinges upon the 8-man matchmaking, as the 4 man matchmaking is fine in its current incarnation (imho). The 8-man needs some serious work, for the following reasons:
Issues with current 8-man matchmaking
- There is no attempt to balance mechs at all on either team. This actually has the effect of reducing flexibility in terms of workable configs, as to some extent you can (assuming competent pilots) win some using tonnage alone. There is certainly no "auto-win" config currently, but based on experience in prior incarnations of MW4, in competitive league play, I think we can do better here, fairly easily.
- There is currently a large chasm between having 1-4 players, and then having 8. This makes it somewhat problematic, as when a unit has 1-4 players on.. that's fine. No problem. However, once you hit 5, things start getting weird. Groups need to be split, etc. Once you get more than 8, things get really bad, because then you're forced to have everyone split into really small groups and play in <4 man teams, or have a few guys just sit out by themselves. Either way, this is not optimal, and I think we can do better here as well.
Suggested changes to 8-man matchmaking:
- Break the 8-man playlist up into 3 tonnage based sub-groups, at tonnages 400, 550, and 700. These numbers themselves could be adjusted, although I think those numbers actually support a decent variety of drop configs. At 700, you can basically run ANYTHING other than 8 atlases. At 400, you actually start having to decide how to fit the lance into their mechs, choosing to take a lighter mech like a commando in order to bump another mech up to a heavier chassis. Based on prior experience in league play in Mechwarriro 4, this is a good thing that makes things interesting.
- Show the number of people currently in a given tonnage group. This is seen in most other games, allowing you to get an idea of where the population is playing. It may help avoid the potential problem of folks getting spread "too thin" across multiple drop types. (I'm not sure if this will be a problem or not, as I'm not sure what the overall player base at any one time is)
- Allow teams to drop with less than 8 men. Note, what I'm suggesting here is that you allow a team to voluntarily drop undermanned. No lone wolves would be matched in this case. You could choose to drop with 6 pilots, for instance, but then you would be playing 6 vs 8. In many cases, this could present a disadvantage, but if you couple this with a tonnage limit, you could potentially reduce that disadvantage. That is, a team with fewer pilots could choose to drop heavier mechs, and end up matching tonnage with the other team.
The benefits I see are twofold. First, it gives flexibility to teams when they hit that awkward number of players around 7 or so... Because, frankly, in MW4 we would periodically choose to drop a man down to make tonnage. It's acceptable, and if a team wants to drop undermanned, I think it's fair for them to do so. I know that our unit would prefer to drop with 7 men, than have to break into two groups of 3 and 4.
Second, I think the tonnage limits would provide an important balancing aspect to the game at this point, providing some additional utility to mechs which may otherwise be limited in their utility. In past league play experiences, tonnage has always served to be a useful balancing point. Certainly, there are better potential options for such things (such as Battlevalue that is dynamically deteremined via measuring actual play statistics), but for the short term, I feel that tonnage would be better than nothing.
I think that covers it fairly well. If you bothered to read all of that, thanks.