Do Ravens Have The Same Armor Amount As Atlas?
#1
Posted 18 December 2012 - 08:44 AM
I waited this time to make sure it wasn't just random occurances and taking note of other players attacks on the same mech(That I now call "CIRCLE OF FUTILITY instead of CIRCLE OF DEATH") that the results of immunity of damage are not just my imagination.
Has Anyone noticed this ECM only does so much when you are up close ,So I don't thik its that when you are Point Blank range?
#2
Posted 18 December 2012 - 08:46 AM
#3
Posted 18 December 2012 - 08:48 AM
Tennex, on 18 December 2012 - 08:46 AM, said:
Its exploiting the lag shield in the netcode. Completely allowed exploiting. So run a Raven and exploit it yourself.
IMO this is something [redacted] do well. They see an exploit and mass abuse it to prove the point that its broken. They should get on 8 manning all ECM Raven teams to show that off
Edited by miSs, 19 December 2012 - 09:19 AM.
defamatory
#4
Posted 18 December 2012 - 08:49 AM
If a Jenner overheats and stops you can kill it though,doesnt seem near as easy with the ravens
Edited by Green Mamba, 18 December 2012 - 08:51 AM.
#5
Posted 18 December 2012 - 08:51 AM
I don't experience lag shield except against opponents who are running a 220+ ping time. Otherwise I can shoot lights and kill them. Then again my ping is 30 most nights.
#6
Posted 18 December 2012 - 08:52 AM
Mercules, on 18 December 2012 - 08:51 AM, said:
I don't experience lag shield except against opponents who are running a 220+ ping time. Otherwise I can shoot lights and kill them. Then again my ping is 30 most nights.
as I understand it the people that exploit this watch netflix or torrent things while playing to make their ping artificially high and change. Ive seen that point stated all over lately
#7
Posted 18 December 2012 - 08:55 AM
Mechwarrior Buddah, on 18 December 2012 - 08:52 AM, said:
as I understand it the people that exploit this watch netflix or torrent things while playing to make their ping artificially high and change. Ive seen that point stated all over lately
Wow, I would really hope people are "NOT" stooping that low intentionally.I average about 40 to 50 ping but I live In the US ,but I do regularly see some very high pings in other players
Edited by Green Mamba, 18 December 2012 - 09:08 AM.
#9
Posted 18 December 2012 - 09:01 AM
Yeah i know it sucks I usually stop playing for the night when ive encountered my 10th jenner swarm of the night it sucks when your at the far side of the planet from the server
Edited by Karl Split, 18 December 2012 - 09:03 AM.
#10
Posted 18 December 2012 - 09:01 AM
#12
Posted 18 December 2012 - 09:08 AM
i don't know if the hitboxes are off or something, but even a slow raven seems like it takes a pounding before it will go down. Anyone that played MW3 online for any extended period of time can lag shoot... lag shooting is not a new concept, maybe its finer arts have been lost over the years with client side hit detection vs server but when you can consistently take out Jenners and Commandos... and you are consistently hitting a Raven but that fugger will not die then well i should at least think the question should be raised and investigated
Commando is a paper mech, Jenner seems about right, but I don't know something about the Raven just feels off when you are dealing damage to it
Edited by Dagger6T6, 18 December 2012 - 09:09 AM.
#13
Posted 18 December 2012 - 09:09 AM
DeathofSelf, on 18 December 2012 - 09:01 AM, said:
or it teleports to its real location after you fire.
or the pilot tries to troll you in the chat after they kill you because theyre so leet with their lagshield skillz
#14
Posted 18 December 2012 - 09:11 AM
Look on the bright side, once that netcode is fixed---assuming it gets fixed---the light mechs are going to be deathtraps. Same thing happened in WoT. Overnight the lag-armored impervious lights went from indestructible to dead within 30 seconds of being targeted.
Edited by random51, 18 December 2012 - 09:12 AM.
#15
Posted 18 December 2012 - 09:20 AM
Commando stops you can kill them
Cicada stops you can kill them
Raven stops, I fire 40 point aLpha after 40 point alpha with my 8 med laser hunchie, start pressing "O" once heat gets heat gets maxed (Along with other Teamates mind you) .Its starts moving and takes off again with only yellow damage markers.
Edit* forgot to add, Since ECM got added and Ravens have started to reappear ,I have only been able to kill 1 Raven in I don't know how many games (Been keeping track).
In "almost" all matches or a good chunk anyways, I have noticed that overwhelming the last Enemy Mech on the field is not a Jenner anymore, more times than not it is a Raven. I am sure others have noticed this also
Edited by Green Mamba, 18 December 2012 - 01:07 PM.
#16
Posted 18 December 2012 - 09:21 AM
Until then, we will just have to suffer the occasional D-bag team that tries to exploit the holes in the current design. If you play with a good, well coordinated team you can still beat them, just bring lots of SRMs.
#17
Posted 18 December 2012 - 09:23 AM
random51, on 18 December 2012 - 09:11 AM, said:
Look on the bright side, once that netcode is fixed---assuming it gets fixed---the light mechs are going to be deathtraps. Same thing happened in WoT. Overnight the lag-armored impervious lights went from indestructible to dead within 30 seconds of being targeted.
Surviving in a Light became something that required a mix of skill and insanity. My best round ever in WoT was in a T-50 and running circles around half the enemy team and scoring 6 kills while doing it. By the end my adrenaline had dumped so much that my hands were shaking and I needed to go out and get a breath of fresh air to calm down.
I can do the same maneuver in a Raven while yawning because I don't really feel the danger of it. The other night I decided to run out into the middle of an entire enemy team just to poke a red CT Atlas in the chest and finish it off. I succeeded and returned to my side sans some armor, but fully intact. I should NOT have been able to pull that off casually.
Edited by Rackminster, 18 December 2012 - 09:23 AM.
#18
Posted 18 December 2012 - 09:23 AM
random51, on 18 December 2012 - 09:11 AM, said:
Look on the bright side, once that netcode is fixed---assuming it gets fixed---the light mechs are going to be deathtraps. Same thing happened in WoT. Overnight the lag-armored impervious lights went from indestructible to dead within 30 seconds of being targeted.
Great, so we'll see EVEN MOAR Atlas D-DCs!
#19
Posted 18 December 2012 - 09:23 AM
Green Mamba, on 18 December 2012 - 09:20 AM, said:
Commando stops you can kill them
Cicada stops you can kill them
Raven stops, I fire 40 point aLpha after 40 point alpha with my 8 med laser hunchie, start pressing "O" once heat gets heat gets maxed (Along with other Teamates mind you) .Its starts moving and takes off again with only yellow damage markers.
thats IF it actually stopped and didnt just lagstop and you actually fired right into the ground
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