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Do Ravens Have The Same Armor Amount As Atlas?


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#1 Green Mamba

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Posted 18 December 2012 - 08:44 AM

I have waited many days before posting this , just observing and noticing that not just me but other teammates attack on Ravens (exceeds even Jenner netcode Survivability) where they are not moving fast but take Alpha after Alpha of massive damage and won't go down even more than Atlases take IMO to bring down.

I waited this time to make sure it wasn't just random occurances and taking note of other players attacks on the same mech(That I now call "CIRCLE OF FUTILITY instead of CIRCLE OF DEATH") that the results of immunity of damage are not just my imagination.

Has Anyone noticed this ECM only does so much when you are up close ,So I don't thik its that when you are Point Blank range?

#2 Tennex

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Posted 18 December 2012 - 08:46 AM

yeah same thing happens to me lol. i think its the netcode or bad hit detection

#3 Mechwarrior Buddah

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Posted 18 December 2012 - 08:48 AM

View PostTennex, on 18 December 2012 - 08:46 AM, said:

yeah same thing happens to me lol. i think its the netcode or bad hit detection


Its exploiting the lag shield in the netcode. Completely allowed exploiting. So run a Raven and exploit it yourself.
IMO this is something [redacted] do well. They see an exploit and mass abuse it to prove the point that its broken. They should get on 8 manning all ECM Raven teams to show that off

Edited by miSs, 19 December 2012 - 09:19 AM.
defamatory


#4 Green Mamba

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Posted 18 December 2012 - 08:49 AM

I can't get over when they are moving slow or even Stationary they wont go down

If a Jenner overheats and stops you can kill it though,doesnt seem near as easy with the ravens

Edited by Green Mamba, 18 December 2012 - 08:51 AM.


#5 Mercules

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Posted 18 December 2012 - 08:51 AM

The only way to "exploit" it is to run something that raises your ping. Of course this gives Fast Mechs the same protection from you....

I don't experience lag shield except against opponents who are running a 220+ ping time. Otherwise I can shoot lights and kill them. Then again my ping is 30 most nights.

#6 Mechwarrior Buddah

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Posted 18 December 2012 - 08:52 AM

View PostMercules, on 18 December 2012 - 08:51 AM, said:

The only way to "exploit" it is to run something that raises your ping. Of course this gives Fast Mechs the same protection from you....

I don't experience lag shield except against opponents who are running a 220+ ping time. Otherwise I can shoot lights and kill them. Then again my ping is 30 most nights.


as I understand it the people that exploit this watch netflix or torrent things while playing to make their ping artificially high and change. Ive seen that point stated all over lately

#7 Green Mamba

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Posted 18 December 2012 - 08:55 AM

View PostMechwarrior Buddah, on 18 December 2012 - 08:52 AM, said:


as I understand it the people that exploit this watch netflix or torrent things while playing to make their ping artificially high and change. Ive seen that point stated all over lately


Wow, I would really hope people are "NOT" stooping that low intentionally.I average about 40 to 50 ping but I live In the US ,but I do regularly see some very high pings in other players

Edited by Green Mamba, 18 December 2012 - 09:08 AM.


#8 Mechwarrior Buddah

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Posted 18 December 2012 - 08:57 AM

View PostGreen Mamba, on 18 December 2012 - 08:55 AM, said:

Wow, I would really hope people are stooping that low intentionally.I average about 40 to 50 ping but I live In the US ,but I do regularly see some very high pings


you hope they ARE or was that a typo?

#9 Karl Split

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Posted 18 December 2012 - 09:01 AM

Its the lag shield if you lead your weapons far ahead of them and shoot into thin air you will miraculously hit them (the damage ragdoll will show damage). When they are standing still you can shoot them directly, and it should be noted that even if their mech looks like you hit it - explosions etc that means nothing as its client side only the damage readout ragdoll will show you it has been hit.

Yeah i know it sucks I usually stop playing for the night when ive encountered my 10th jenner swarm of the night it sucks when your at the far side of the planet from the server ;)

Edited by Karl Split, 18 December 2012 - 09:03 AM.


#10 DeathofSelf

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Posted 18 December 2012 - 09:01 AM

Bad, bad netcode/hit detection. There is nothing worse than landing an AC20 in the face of a light mech and it doing no damage :'(

#11 Green Mamba

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Posted 18 December 2012 - 09:07 AM

View PostMechwarrior Buddah, on 18 December 2012 - 08:57 AM, said:


you hope they ARE or was that a typo?

Whoops typo..haha Ill fix

#12 Dagger6T6

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Posted 18 December 2012 - 09:08 AM

i think the OP might have something here... i've always felt that the Raven is way tougher than it looks... it just seems like it can absorb a massive amount of damage for it's weight class

i don't know if the hitboxes are off or something, but even a slow raven seems like it takes a pounding before it will go down. Anyone that played MW3 online for any extended period of time can lag shoot... lag shooting is not a new concept, maybe its finer arts have been lost over the years with client side hit detection vs server but when you can consistently take out Jenners and Commandos... and you are consistently hitting a Raven but that fugger will not die then well i should at least think the question should be raised and investigated

Commando is a paper mech, Jenner seems about right, but I don't know something about the Raven just feels off when you are dealing damage to it

Edited by Dagger6T6, 18 December 2012 - 09:09 AM.


#13 Mechwarrior Buddah

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Posted 18 December 2012 - 09:09 AM

View PostDeathofSelf, on 18 December 2012 - 09:01 AM, said:

Bad, bad netcode/hit detection. There is nothing worse than landing an AC20 in the face of a light mech and it doing no damage :'(

or it teleports to its real location after you fire.
or the pilot tries to troll you in the chat after they kill you because theyre so leet with their lagshield skillz

#14 random51

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Posted 18 December 2012 - 09:11 AM

Netcode is junk.

Look on the bright side, once that netcode is fixed---assuming it gets fixed---the light mechs are going to be deathtraps. Same thing happened in WoT. Overnight the lag-armored impervious lights went from indestructible to dead within 30 seconds of being targeted.

Edited by random51, 18 December 2012 - 09:12 AM.


#15 Green Mamba

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Posted 18 December 2012 - 09:20 AM

Jenner stops you can kill them

Commando stops you can kill them

Cicada stops you can kill them

Raven stops, I fire 40 point aLpha after 40 point alpha with my 8 med laser hunchie, start pressing "O" once heat gets heat gets maxed (Along with other Teamates mind you) .Its starts moving and takes off again with only yellow damage markers. ;)

Edit* forgot to add, Since ECM got added and Ravens have started to reappear ,I have only been able to kill 1 Raven in I don't know how many games (Been keeping track).

In "almost" all matches or a good chunk anyways, I have noticed that overwhelming the last Enemy Mech on the field is not a Jenner anymore, more times than not it is a Raven. I am sure others have noticed this also

Edited by Green Mamba, 18 December 2012 - 01:07 PM.


#16 Rashhaverak

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Posted 18 December 2012 - 09:21 AM

Once collisions are turned back on this problem will be reduced. You won't have eight ravens running around, haphazardly bouncing off of everyone and each other, because they will be falling all over themselves and quickly dispatched.

Until then, we will just have to suffer the occasional D-bag team that tries to exploit the holes in the current design. If you play with a good, well coordinated team you can still beat them, just bring lots of SRMs.

#17 Rackminster

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Posted 18 December 2012 - 09:23 AM

View Postrandom51, on 18 December 2012 - 09:11 AM, said:

Netcode is junk.

Look on the bright side, once that netcode is fixed---assuming it gets fixed---the light mechs are going to be deathtraps. Same thing happened in WoT. Overnight the lag-armored impervious lights went from indestructible to dead within 30 seconds of being targeted.

Surviving in a Light became something that required a mix of skill and insanity. My best round ever in WoT was in a T-50 and running circles around half the enemy team and scoring 6 kills while doing it. By the end my adrenaline had dumped so much that my hands were shaking and I needed to go out and get a breath of fresh air to calm down.

I can do the same maneuver in a Raven while yawning because I don't really feel the danger of it. The other night I decided to run out into the middle of an entire enemy team just to poke a red CT Atlas in the chest and finish it off. I succeeded and returned to my side sans some armor, but fully intact. I should NOT have been able to pull that off casually.

Edited by Rackminster, 18 December 2012 - 09:23 AM.


#18 AlanEsh

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Posted 18 December 2012 - 09:23 AM

View Postrandom51, on 18 December 2012 - 09:11 AM, said:

Netcode is junk.

Look on the bright side, once that netcode is fixed---assuming it gets fixed---the light mechs are going to be deathtraps. Same thing happened in WoT. Overnight the lag-armored impervious lights went from indestructible to dead within 30 seconds of being targeted.

Great, so we'll see EVEN MOAR Atlas D-DCs! ;)

#19 Mechwarrior Buddah

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Posted 18 December 2012 - 09:23 AM

View PostGreen Mamba, on 18 December 2012 - 09:20 AM, said:

Jenner stops you can kill them

Commando stops you can kill them

Cicada stops you can kill them

Raven stops, I fire 40 point aLpha after 40 point alpha with my 8 med laser hunchie, start pressing "O" once heat gets heat gets maxed (Along with other Teamates mind you) .Its starts moving and takes off again with only yellow damage markers. ;)


thats IF it actually stopped and didnt just lagstop and you actually fired right into the ground

#20 Green Mamba

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Posted 18 December 2012 - 09:29 AM

View PostMechwarrior Buddah, on 18 December 2012 - 09:23 AM, said:


thats IF it actually stopped and didnt just lagstop and you actually fired right into the ground

I am talking about an Overheat stop which shouldnt be a lagstop





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