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Patch Notes Are Up!


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#21 Locan Ravok

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Posted 18 December 2012 - 12:07 PM

This may be the best patch ever.

Fingers crossed...

#22 Taryys

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Posted 18 December 2012 - 12:07 PM

View PostArclight, on 18 December 2012 - 12:06 PM, said:

A wee explanation on the ECM bit would be appreciated.


Agreed, what ever it means it will be pretty significant.

#23 Adrienne Vorton

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Posted 18 December 2012 - 12:09 PM

awesome patch...great list of great things...mostly ^^

#24 Iwaslost

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Posted 18 December 2012 - 12:11 PM

o.O That was more than I expected. The night map looks awesome from the Fang und Fire video.

#25 Barsov

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Posted 18 December 2012 - 12:14 PM

Dam Stalker! Techs in my machbay:

Posted Image

Edited by Barsov, 18 December 2012 - 12:15 PM.


#26 MourningZero

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Posted 18 December 2012 - 12:16 PM

Although it's unclear, I believe that the ECM note is the expected fix for counter mode to work in the presence of multiple hostile Disrupt ECM.

From the original command chair, Counter ECM was to cancel the closest enemy Disrupt ECM unit within 180m, regardless of the presence of multiple hostile active Disrupt ECMs in the area. In gameplay it actually required a number of Counter ECM equal to the number of Disrupt to start shutting any part of the shared ECM bubble off.

The fix probably won't be noticed by the average player. Unless multiple Disrupt ECM are hanging out with a good distance between them. Running one Counter ECM into the front will now (if I'm right) shut down the front bubble, exposing any mechs covered by only that Disrupt ECM.

Edited by MourningZero, 18 December 2012 - 12:17 PM.


#27 EvilCow

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Posted 18 December 2012 - 12:18 PM

Awesome patch.

DRG-FLAME, I want!!

#28 Toothman

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Posted 18 December 2012 - 12:21 PM

Looks good but all I really want is a reduction in CTD. Rest would be frosting on the cake!

#29 MaddMaxx

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Posted 18 December 2012 - 12:24 PM

View PostKinLuu, on 18 December 2012 - 12:05 PM, said:

I dont get this:
BUG FIXES

* Refresh MechTree Categories whenever mech ownership changes
* Refresh PilotTalents when GXP Changes via MXP conversion
Can someone explain these points?


They are sorting Mechs now in your Stable. Hero, Light, Medium etc etc. When you Sell a Mech (owner changes) the List will auto update/resort.

The Pilot Talents refresh? Auto updates the Pilot Talents list when GXP is used to purchase them. (apparently it was not doing that all the time). ;)

#30 Elandyll

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Posted 18 December 2012 - 12:26 PM

Did I read that right?

No more repair/ rearm cost, -and- gains of 8m credits within 25 matches for newbies -and- everyone that has played 25 matches+ gets a free lumpsum of $8m credits?

I might just get my hopes back up for this game ;)

Now if only PUGs had the option to drop in without pre-mades (or forced 1x pre-made per side for games that will have one anyway), and netcode was fixed (along with the weird mechlab frekouts, I would be a very happy camper.

But never mind the negatives, this looks like a -very- good patch for a change tbh B)

Edited by Elandyll, 18 December 2012 - 12:29 PM.


#31 Smeghead87

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Posted 18 December 2012 - 12:28 PM

View PostElandyll, on 18 December 2012 - 12:26 PM, said:

Did I read that right?

No more repair/ rearm cost, -and- gains of 8m credits within 25 matches for newbies -and- everyone that has played 25 matches+ gets a free lumpsum of $8m credits?

I might just get my hopes back up for this game ;)


Yes you read it right, when you log back in you should be just under 8 million c-bills richer than you were before.

#32 xRaeder

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Posted 18 December 2012 - 12:44 PM

So they increased the impulse on the AC/20. Did they also increase the ammo per ton like they said they were going to? I didn't see anything about it.

#33 Marvyra

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Posted 18 December 2012 - 12:49 PM

All of these changes sounds good, especially the whole no repair costs and that new players get less grind! Oh and PPC love! :3

Nice one, PGI! <3





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