

Patch Notes Are Up!
#21
Posted 18 December 2012 - 12:07 PM
Fingers crossed...
#23
Posted 18 December 2012 - 12:09 PM
#24
Posted 18 December 2012 - 12:11 PM
#25
Posted 18 December 2012 - 12:14 PM

Edited by Barsov, 18 December 2012 - 12:15 PM.
#26
Posted 18 December 2012 - 12:16 PM
From the original command chair, Counter ECM was to cancel the closest enemy Disrupt ECM unit within 180m, regardless of the presence of multiple hostile active Disrupt ECMs in the area. In gameplay it actually required a number of Counter ECM equal to the number of Disrupt to start shutting any part of the shared ECM bubble off.
The fix probably won't be noticed by the average player. Unless multiple Disrupt ECM are hanging out with a good distance between them. Running one Counter ECM into the front will now (if I'm right) shut down the front bubble, exposing any mechs covered by only that Disrupt ECM.
Edited by MourningZero, 18 December 2012 - 12:17 PM.
#27
Posted 18 December 2012 - 12:18 PM
DRG-FLAME, I want!!
#28
Posted 18 December 2012 - 12:21 PM
#29
Posted 18 December 2012 - 12:24 PM
KinLuu, on 18 December 2012 - 12:05 PM, said:
BUG FIXES
* Refresh MechTree Categories whenever mech ownership changes
* Refresh PilotTalents when GXP Changes via MXP conversion
Can someone explain these points?
They are sorting Mechs now in your Stable. Hero, Light, Medium etc etc. When you Sell a Mech (owner changes) the List will auto update/resort.
The Pilot Talents refresh? Auto updates the Pilot Talents list when GXP is used to purchase them. (apparently it was not doing that all the time).

#30
Posted 18 December 2012 - 12:26 PM
No more repair/ rearm cost, -and- gains of 8m credits within 25 matches for newbies -and- everyone that has played 25 matches+ gets a free lumpsum of $8m credits?
I might just get my hopes back up for this game

Now if only PUGs had the option to drop in without pre-mades (or forced 1x pre-made per side for games that will have one anyway), and netcode was fixed (along with the weird mechlab frekouts, I would be a very happy camper.
But never mind the negatives, this looks like a -very- good patch for a change tbh

Edited by Elandyll, 18 December 2012 - 12:29 PM.
#31
Posted 18 December 2012 - 12:28 PM
Elandyll, on 18 December 2012 - 12:26 PM, said:
No more repair/ rearm cost, -and- gains of 8m credits within 25 matches for newbies -and- everyone that has played 25 matches+ gets a free lumpsum of $8m credits?
I might just get my hopes back up for this game

Yes you read it right, when you log back in you should be just under 8 million c-bills richer than you were before.
#32
Posted 18 December 2012 - 12:44 PM
#33
Posted 18 December 2012 - 12:49 PM
Nice one, PGI! <3
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