KuruptU4Fun, on 18 December 2012 - 02:48 PM, said:
X-Pulse lasers fire faster than normal lasers, accounting for your issue of them running hotter than regular lasers.
X-Pulse Lasers fire the same as Pulse Lasers in 'canon.' An X-Pulse is merely an 'upgrade' of a regular Pulse Laser, giving it the
same range as a regular laser counter part for a helluva lot of heat. The heat part really isn't "my" issue, it would be
your issue too or anyone else that tried to use that weapon
if it were ever included. I say this due to the fact that PPC, ER PPC, ER LL, and LPL, are all around the seam heat range and are having those heat levels changed for 'balance.' We already know how pulse lasers behave in MWO, that's why these posts are for idea generation.
What people are talking about in this thread, and other topics, is changing a pulse laser so it behaves more like the ones described in lore and their source (tech manual) descriptions. A good example of that in action is early Mech Warrior game titles, like the Outro scene to MW 2: Mercs, showing how a Vulture is firing Pulse Lasers (fast firing, 1 'bolt' or pulse per shot in rapid succession). An MWO pulse laser fires 3 pulses, to achieve full damage (and yes is slightly different from a normal laser in the game, that is not in dispute)
A MW3 pulse laser can fire continuously (
somewhat like an MG), to achieve full damage with every 'single' pulse, that fire in rapid succession, and can continue to fire as long as the player doesn't fully "discharge" or overcharge it. If a full discharge occurs, there is a flat 3.5 second cooldown for SPL, MPL, and LPL.