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Ecm Change?


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#1 Brilig

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Posted 18 December 2012 - 02:08 PM

* ECM will now fully counter only the closest enemy Mech.

Does this mean that within 180 meters ECM only affects 1 enemy mech?

http://mwomercs.com/...12168-18122012/

Under GamePlay


Edit: Added link.

Edited by Brilig, 18 December 2012 - 02:14 PM.


#2 KuruptU4Fun

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Posted 18 December 2012 - 02:10 PM

Where did you get that information?

#3 Bguk

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Posted 18 December 2012 - 02:11 PM

In the patch notes. First line in the GAMEPLAY section.

Edited by Bguk, 18 December 2012 - 02:12 PM.


#4 Voridan Atreides

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Posted 18 December 2012 - 02:13 PM

View PostBrilig, on 18 December 2012 - 02:08 PM, said:

* ECM will now fully counter only the closest enemy Mech.

Does this mean that within 180 meters ECM only affects 1 enemy mech?


We won't know until we try it out.

#5 Alfred VonGunn

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Posted 18 December 2012 - 02:13 PM

View PostBrilig, on 18 December 2012 - 02:08 PM, said:

* ECM will now fully counter only the closest enemy Mech.

Does this mean that within 180 meters ECM only affects 1 enemy mech?


no Counter is the mode for stopping another ECM from working .. This just means it will ALWAYS only counter the closest mech to you... instead of randomly 1 in range I believe.

#6 Brilig

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Posted 18 December 2012 - 02:16 PM

View PostAlfred VonGunn, on 18 December 2012 - 02:13 PM, said:



no Counter is the mode for stopping another ECM from working .. This just means it will ALWAYS only counter the closest mech to you... instead of randomly 1 in range I believe.


Ok that makes much more sense. Thanks!

#7 Paul Inouye

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Posted 18 December 2012 - 02:16 PM

View PostAlfred VonGunn, on 18 December 2012 - 02:13 PM, said:

no Counter is the mode for stopping another ECM from working .. This just means it will ALWAYS only counter the closest mech to you... instead of randomly 1 in range I believe.


^^^
What he said.

#8 Yankee77

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Posted 18 December 2012 - 02:21 PM

Of course, in a sense it might mean ECM got a buff:

If you have 2 countering mechs besides each other, and 2 disrupt ECM mechs approach, would it not mean then that the 2 countering mechs only counter the closest one? Or will the 2nd one also be countered if the closest one is already countered?

If so, then it's a pretty major buff, because a disrupting enemy doesn't need to worry about who's closest: it disrupts whatever is inside its radius.

Let's hope that isn't the case. The LAST thing ECM needs is a buff.

View PostPaul Inouye, on 18 December 2012 - 02:16 PM, said:


^^^
What he said.


What if that closest mech is already being countered by another mech, will the next closest disrupting mech then be countered in turn by my mech, or will my ECM be wasted countering an already countered mech?

Hopefully my question makes sense. :P

#9 Tilon

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Posted 18 December 2012 - 02:26 PM

ECM still magic long range sensor cloaking device.

Woo hoo.

Any comment from the devs about why it would be worth it to equip a secondary LRM launcher on a versatile mech, or whether they plan to add a laser hardpoint to non-laser missile mechs, so they don't get relegated to the paper rock scissors trash heap?

#10 xxx WreckinBallRaj xxx

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Posted 18 December 2012 - 02:29 PM

View PostTilon, on 18 December 2012 - 02:26 PM, said:

ECM still magic long range sensor cloaking device.


More like /facepalm.

#11 Stickjock

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Posted 18 December 2012 - 02:30 PM

View PostPaul Inouye, on 18 December 2012 - 02:27 PM, said:

ECM counter nullifies another Mech running with ECM disrupt. The key word there is "Mech", as in not plural. Previously 1 Mech in Counter mode would be nullifying any enemy Mechs in range when it was supposed to only nullify the 1 closest Mech.


From Paul in the ECM Patch Notes Clarification in the Feedback section

#12 Nathan Foxbane

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Posted 18 December 2012 - 02:37 PM

View PostItkovian, on 18 December 2012 - 02:21 PM, said:

Of course, in a sense it might mean ECM got a buff:

If you have 2 countering mechs besides each other, and 2 disrupt ECM mechs approach, would it not mean then that the 2 countering mechs only counter the closest one? Or will the 2nd one also be countered if the closest one is already countered?

If so, then it's a pretty major buff, because a disrupting enemy doesn't need to worry about who's closest: it disrupts whatever is inside its radius.

Let's hope that isn't the case. The LAST thing ECM needs is a buff.



What if that closest mech is already being countered by another mech, will the next closest disrupting mech then be countered in turn by my mech, or will my ECM be wasted countering an already countered mech?

Hopefully my question makes sense. :P

If it does work that way when tested I am pretty sure it would be a bug. Because in the swirling chaos of battle that would handicap the counter 'Mechs really badly.

Likely just a simple logic tree for it. Y=Yes N=No
Is Counter mode active Y/N? If N function in Disrupt.
If Y, then is an/are enemy 'Mech(s) with ECM in Disrupt mode in range Y/N? If N do nothing.
If Y, are there more than one Y/N? split tree
Branch 1) If N, is the 'Mech already countered Y/N? if Y do nothing, if N counter.
Branch 2) If Y, is the closest enemy 'Mech countered Y/N? If N counter.
If Y repeat last step for next closest enemy ECM 'Mech in range, if N counter, if Y repeat step until an enemy ECM in Disrupt mode is countered or no more enemy 'Mechs in range that have ECM in Disrupt mode that are not already countered.

Edited by Nathan Foxbane, 18 December 2012 - 02:39 PM.






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