Founder's Thanks
#1
Posted 18 December 2012 - 03:10 PM
This is a whinge post so you can stop reading here if you don't like whinging.
The new patch blows! There is no point stopping a cap if you are chewing into someone, you've managed to turn assault mode into a deathmatch only mode. bravo!
Also, thanks for screwing your loyal supporters, my founders and premium bonuses have been more than halved. Instead of a regular 40k+ from founders bonus I now get 8-15k. And yes for all you wondering, I have always done a full R&R before.
I generally look on the bright side of all the ***** thrown out in recent patches, after all, even the bad things have to be tested. I just hope the R&R and reward system in this patch is a Christmas joke and is going to be at least reversed if not heavily revised in the next patch.
once again, thanks for the wonderful Christmas prezzie PGI (now go fix it!)
#2
Posted 18 December 2012 - 03:14 PM
#3
Posted 18 December 2012 - 03:14 PM
#4
Posted 18 December 2012 - 03:15 PM
#5
Posted 18 December 2012 - 03:16 PM
I'm not so wholly committed to pre-judging every change that I won't try it or whatever.
I do have my fears as to how the removal of RnR will affect the game dynamics.
We shall see.
#6
Posted 18 December 2012 - 03:19 PM
Djarid, on 18 December 2012 - 03:10 PM, said:
well that is still 8-15k more than someone who is not a Founder is getting... free money is free money... the Founder's bonus was always a percentage based bonus... I for one knowing that this was beta realized that amount of cbill return could change depending on game mechanics
I know it feels like money out of your pocket but you must look at the big picture
#7
Posted 18 December 2012 - 03:19 PM
Ghost Bear, on 18 December 2012 - 03:14 PM, said:
Problem was that the economy was so messed up, you brought in more for a lighter Mech than with a Heavier one. This was even more true for piloting Trials. Now all that crap is gone. We'll actually make good money again in the Mechs WE want to pilot.
I'd rather keep RnR, but only in a logical sense that doesn't have all the problems it had before. Either fix it, or scrap it. They went with B there, so I say good riddance.
#8
Posted 18 December 2012 - 03:23 PM
Djarid, on 18 December 2012 - 03:10 PM, said:
This is a whinge post so you can stop reading here if you don't like whinging.
The new patch blows! There is no point stopping a cap if you are chewing into someone, you've managed to turn assault mode into a deathmatch only mode. bravo!
Also, thanks for screwing your loyal supporters, my founders and premium bonuses have been more than halved. Instead of a regular 40k+ from founders bonus I now get 8-15k. And yes for all you wondering, I have always done a full R&R before.
I generally look on the bright side of all the ***** thrown out in recent patches, after all, even the bad things have to be tested. I just hope the R&R and reward system in this patch is a Christmas joke and is going to be at least reversed if not heavily revised in the next patch.
once again, thanks for the wonderful Christmas prezzie PGI (now go fix it!)
Yeah it's dumb. Conquest with no respawns = pointless. All it does is prevent the base cap wins. In fact I think I'm going to go back to Assault mode as "Conquest" is stupid.
#9
Posted 18 December 2012 - 03:43 PM
#10
Posted 18 December 2012 - 04:22 PM
#11
Posted 18 December 2012 - 04:39 PM
Mack1, on 18 December 2012 - 03:43 PM, said:
Umadbro?
#12
Posted 18 December 2012 - 04:46 PM
...have you even played more than a single round before blasting a half cocked opinion on the forums?
Every patch that comes out and some of you are freaking out before it ever comes to pass, then.0000000000000000000000000001 nanoseconds after your first match you come here to ***** and moan....
...maybe you ought to just shut the hell up, play the game for a few days and see enough iterations of how a match plays out and what the rewards are so you have some actual knowledge to say something intelligent. Because right now all I'm seeing is baseless garbage.
Edited by TB Freelancer, 18 December 2012 - 04:47 PM.
#13
Posted 18 December 2012 - 05:04 PM
#14
Posted 18 December 2012 - 05:07 PM
Thanks for the last patch, which added a piece of equipment, that made teams more important, and now not every other mech is a streakcat or just sitting back launching hundreds of missles and stealing kills. All that were getting 900dmg and 5-6 kills every game. It was so much better when you saw no enemy, just tons of missle flying through the air killing everrything, without ever having to aim.
In the next patch, I expect you to come to my house and retro fit my car with legs. How many hard points does my camrey have?
Edited by Ryolacap, 18 December 2012 - 05:10 PM.
#15
Posted 18 December 2012 - 05:42 PM
Djarid, on 18 December 2012 - 03:10 PM, said:
Since now the bonuses are essentially applied to the average net (after RnR) income of the previous model, it is having an impact. A few had estimated that before premium was actually resulting in roughly a 75% cbill boost. Many threads were discussing this before the patch as a potential unwanted consequence. There is room for optimism though. Consider that the previous economy had been reached during closed beta after much trial and error, and the developers were happy with the numbers. In addition its no good for the developers for premium (and hero bonus) not to be very attractive. Who would buy MC for it then. I hope you and others will join me in bring the subject to light for the developers, in the suggestion and feedback threads, after testing so it can be addressed, and hopefully have premium, founders, and hero bonuses returned to their former glory.
#16
Posted 18 December 2012 - 06:01 PM
I was pretty certain this patch was going to nerf income....
#17
Posted 18 December 2012 - 06:02 PM
#18
Posted 18 December 2012 - 06:05 PM
#19
Posted 18 December 2012 - 06:12 PM
#20
Posted 18 December 2012 - 06:14 PM
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