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Hard Points And Ejections


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Poll: pimp my mech (35 member(s) have cast votes)

Should we have ejection seats in mechs?

  1. yes (25 votes [69.44%] - View)

    Percentage of vote: 69.44%

  2. no (11 votes [30.56%] - View)

    Percentage of vote: 30.56%

Should hard point be locked I.E. 2 missile 2energy ect.?

  1. yes (23 votes [63.89%] - View)

    Percentage of vote: 63.89%

  2. no (13 votes [36.11%] - View)

    Percentage of vote: 36.11%

Should mech engine cores go critical?

  1. yes (19 votes [52.78%] - View)

    Percentage of vote: 52.78%

  2. no (17 votes [47.22%] - View)

    Percentage of vote: 47.22%

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#1 Subhumann8

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Posted 18 December 2012 - 04:24 PM

Please let us decide on usage of hard points. I.E. a commando-a 25 tons of space, that’s it, we can decide what to do with this space. No need to tell us that it can have x-amount of energy and x-amount of missiles. Please let us decide.

Also MechWarrior has been as much about killing your opponent as having nerves of steel and a big pair of brass.... you know, ejection thrusters under your seat. I propose an ejection seat. If you stay in the fight to long you may get killed, and death, like taxes, comes at a price. Let’s say 25% or so of your exp.

Will we in the future also see splash damage from mech engine cores going critical?

#2 FrostCollar

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Posted 18 December 2012 - 04:30 PM

If there were no hard point limitations there would be literally no point for the different mech variants.

#3 focuspark

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Posted 18 December 2012 - 06:44 PM

With no hard points Variants are pointless and everybody will just cram as many small lasers as they can on their mechs. Would be a pretty crap game.

Death penalties make no sense. Even if you ejected, then what? You'll fry on Caustic and Freeze on Frozen City.

Reactors are not bombs... they do not explode. This isn't a Michael Bay film.

#4 Donald Trump Kerensky

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Posted 19 December 2012 - 01:37 AM

View Postfocuspark, on 18 December 2012 - 06:44 PM, said:

With no hard points Variants are pointless and everybody will just cram as many small lasers as they can on their mechs. Would be a pretty crap game.

Death penalties make no sense. Even if you ejected, then what? You'll fry on Caustic and Freeze on Frozen City.

Reactors are not bombs... they do not explode. This isn't a Michael Bay film.

I think ejecting is pretty cool, I'f im not mistaken most mechs come with automatic ejection seats. Also, i vaguely remember running into enemy mechs and having my engine go critical near them and taking them with me in past games.

#5 WiCkEd

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Posted 19 December 2012 - 01:57 AM

Cauldronb0rn, You are quite correct that mechs come with automatic ejection systems that engage in the event that the pilot is threatened. This usually only occurs during an ammo explosion, gauss critical, or PPC with jacked inhibitors lands at shot below minimum range. TT rules make Engine explosions from damage nigh impossible. TT also had a self destruct feature but it required your mech to be stationary and took a turn while your mechs P.A. system sirened that you were about to blow. I would love to have my pilot eject upon mech destruction during an ammo crit. You shouldn't die on Caustic or Freeze on Frozen as I would assume that although you are inside the mech with a life-support system you would be dressed to exist outside. Also, in some mechs(I.E. Atlas) the entire head compartment ejects from the mech and the Catapult ejection system was horizontal. These are all very asthetic and very cool features that would very much flourish the game after your mech is caput. I feel that Engine explosions should happen but it should be super rare and thus a treat to watch one go up. A little random Chaos added to the mix. Sort of like when you're surprised when you find that for some reason the gas pedal in your prius is stuck on the floor and you can't stop. Exciting.

#6 Valten

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Posted 19 December 2012 - 10:03 AM

Eject - Who cares it's not like your pilot can do anything after ejecting...
Engines going critical - Heck no! That ruined MW4 why put it in here?
Hard Points - I like it. At first I didn't but then I got thinking about it, what makes an Omni-Mech better than the standard? Customization. Realistically these mechs were built in a factory using a set varient and unless you were god awful rich, your mech stayed that way. You should considder yourself lucky to even have to option of configuring your standard varient mechs. Now come Omni mech time I hope that they will either not have hard points at all or that the points will allow for any equipment type. The big change to this system that I would love to see is a weapon size based hardpoint system like they had in MW4. I hated it at the time but looking back it was very well implemented. Assign a size category to each weapon, for now start witht he number of criticals it takes up, instead of saying you can fit x number of y weapon type here, limit it to you can fit x criticals of y weapon type. Thus my dragon can rplace his AC5 with 4 machine guns but not a gause rifle because it's too big. This would also finally provide an actual variation on the atlas and so many other chasis

#7 Hayashi

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Posted 19 December 2012 - 11:49 AM

Give an additional 5,000 C-Bill bonus for killing the pilot as he ejects before he hits the ground.

That solves the 'anti-infantry' role of the flamers and machine guns.

...

Yes, I'm a bad person.

#8 blinkin

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Posted 19 December 2012 - 11:53 AM

View PostHayashi, on 19 December 2012 - 11:49 AM, said:

Give an additional 5,000 C-Bill bonus for killing the pilot as he ejects before he hits the ground.

That solves the 'anti-infantry' role of the flamers and machine guns.

...

Yes, I'm a bad person.

and give the pilot a machine gun so he can be really annoying!

#9 Omigir

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Posted 14 June 2013 - 09:43 AM

Exploding mech chores was never apart of the battletech universe or the lore. It was fluff added by one author, an author most only loosely accept anyway. Going critical only really happend in MW4, the first game done without Fasa supervision.

Edited by Omigir, 14 June 2013 - 09:45 AM.


#10 Valten

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Posted 30 June 2013 - 04:58 PM

I just wish there were "Core" servers where your mech variant was locked so you see a mech and know what he's got. Then again, I've been playing since the 80's. Then again I would also like the option of having your mech build from the ground up at HIGH expense to be exactly what you wanted, but once built it was also locked.

Ejection, I would love to see the ejection happen, and even have it occasionally happen before the mech would otherwise be destroyed (Ammo crit, crit to the head etc) but after ejection your pilot is worthless, unless you have some custom cockpit equipped with a suit of battle armor.

Engine explosion, absolutely not!!! It ruined MW4 and would ruin this as well. As if this game isn't already an LRM/snipe fest, now we are threatened with extra damage if we are close to an enemy we destroy. No thank you!

#11 kesuga7

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Posted 30 June 2013 - 05:03 PM

No core explosions was one of the big disappointing things for me :\ (its just cool damit even if its not official)

it wouldn't have have to be outright damaging it could simply add minor damage with a heat boost if your near the explosion

;)

strap a high-yield

explosive on Word of Blake pilots that eject so then they can kamikaze enemymechs :D :)

Edited by kesuga7, 30 June 2013 - 05:03 PM.


#12 Durant Carlyle

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Posted 30 June 2013 - 05:21 PM

Ejection:
The only way ejection should be in the game is as an alternate death sequence. In other words, instead of seeing your 'Mech rag-doll, you see your pilot eject from the 'Mech. After the ejection sequence is done, it switches to the normal view through your teammates' cockpits. The other players should only see your 'Mech die as usual.

No running around with a machine gun or anything else. This game is about BattleMechs.

Besides, most ejection systems only ejected the command chair. There was no environmental systems, or oxygen masks or anything. If you ejected into a deadly atmosphere, you died. The MechWarrior was only clothed in a cooling vest and shorts most of the time, due to the high heat levels in the cockpit.

And in case anyone forgot, MechWarriors in this game don't die. When your 'Mech is put out of commission, your pilot is assumed to eject safely, run around avoiding the enemy, and get picked up by friendly rescue forces. It just happens in the background where us players don't see. Just like the recovery of our 'Mechs even if we lose a match, which wouldn't happen in the 'real' BattleTech -- the winning side would recover anything useful, and the losing side would have to buy new 'Mechs. You should feel lucky that we don't have to do that...

Hardpoints:
These 'Mechs are not Omnis. They are standard Inner Sphere 'Mechs which were greatly limited in what kind of customizations you could do.

Engine Explosions:
No need to pollute this game with those abominations.

Edited by Durant Carlyle, 30 June 2013 - 05:21 PM.


#13 kesuga7

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Posted 30 June 2013 - 05:56 PM

yea i agree on hardpoint restrictions, these are Inner sphere mechs after all as stated before

wouldn't the pilot die if the cockpit was blown out tho?

you would have to be pretty quick to eject before that 3 ppc and gauss hits your cockpit :)

#14 Abledime

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Posted 30 June 2013 - 11:02 PM

Ok so your Meck, suffers critical damage and Stops working the fusion Engine shuts down, weapons power down you possibly have some unstable Ammo , BUT the head stays intact, so you pop the hatch and climb out, or more likely stay with your VERY valuable Meck and await salvage, You wouldn't want to eject to land several miles away and lose all hope of keeping your Meck, becoming one of the dispossessed. A failure, Outcast and left to crawl the wastelands in the hope of seeing some other poor unfortunate warrior leave his chariot and claiming the fallen behemoth as your own.

#15 Randalf Yorgen

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Posted 01 July 2013 - 07:59 AM

View PostValten, on 19 December 2012 - 10:03 AM, said:

Eject - Who cares it's not like your pilot can do anything after ejecting...
Engines going critical - Heck no! That ruined MW4 why put it in here?
Hard Points - I like it. At first I didn't but then I got thinking about it, what makes an Omni-Mech better than the standard? Customization. Realistically these mechs were built in a factory using a set varient and unless you were god awful rich, your mech stayed that way. You should considder yourself lucky to even have to option of configuring your standard varient mechs. Now come Omni mech time I hope that they will either not have hard points at all or that the points will allow for any equipment type. The big change to this system that I would love to see is a weapon size based hardpoint system like they had in MW4. I hated it at the time but looking back it was very well implemented. Assign a size category to each weapon, for now start witht he number of criticals it takes up, instead of saying you can fit x number of y weapon type here, limit it to you can fit x criticals of y weapon type. Thus my dragon can rplace his AC5 with 4 machine guns but not a gause rifle because it's too big. This would also finally provide an actual variation on the atlas and so many other chasis


just remember that Omni's were Modular mechs, meaning that if you wanted a long range support mech you took the long range support pods, if you wanted a scout mech you took the ECM/Targeting pods, Brawler or long range direct fire support, same thing. You would actually have a smaller ability to customize your mech as you would be limited to the pods that were built for your mech, and the Clans didn't customize, the accepted the challenges and overcame obsitcals as it gained them more honor. I personally would like ot see the Clan 2C IS Refits and second line non omnimechs. A phoenix hawk 2C weighing in at 85 tons was a beast as well as the Hunchback 2C with twin A/C 20's.... again a beast but also an example of how baddly PGI has handled custom builds so far in this game, Beta or not.





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