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New Economy Thoughts


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Poll: New Economy Thoughts (3 member(s) have cast votes)

do you agree with this idea

  1. yes (2 votes [66.67%])

    Percentage of vote: 66.67%

  2. no (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. abstain (1 votes [33.33%])

    Percentage of vote: 33.33%

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#41 blinkin

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Posted 01 January 2013 - 11:35 AM

View PostWiCkEd, on 31 December 2012 - 08:34 PM, said:

I've got to agree that the current system as it pertains to the beta status of this game is fine. When community Warfare comes there does need to be an economic change to prevent every map engagement from turning into what we currently see in 8vs8 matches which is 6 AS7-D-DC Atli and 2 ECM RAVEN's.

you say this is what 8v8 matches are turning into, and you say this is fine?

i intend to join the community warfare, but i would also like to be able to play some no consequence matches with something on the field besides "the winning model". i would like every part of this game to be fun and interesting. that includes the standard matches.

#42 blinkin

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Posted 03 January 2013 - 06:29 PM

bump to bring this thread up to the surface for air.

#43 blinkin

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Posted 02 February 2013 - 02:29 PM

bump

#44 blinkin

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Posted 05 February 2013 - 12:13 PM

bump

#45 Vechs

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Posted 05 February 2013 - 12:28 PM

Stop bumping this man. Let it die.

The economy is clearly not broken. Trying to balance mechs and items around players content unlock speed (C-Bill income) was just not a good design decision, for many reasons.

#46 blinkin

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Posted 05 February 2013 - 12:52 PM

View PostVechs, on 05 February 2013 - 12:28 PM, said:

Stop bumping this man. Let it die.

The economy is clearly not broken. Trying to balance mechs and items around players content unlock speed (C-Bill income) was just not a good design decision, for many reasons.

the majority disagree:
http://mwomercs.com/...__fromsearch__1

i have not been consistently bumping it. it hasn't even been daily.

#47 Vechs

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Posted 05 February 2013 - 01:55 PM

Oh good a large poll thread on the same topic. So this thread is redundant and you should just post in the thread you linked.

#48 blinkin

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Posted 05 February 2013 - 02:20 PM

View PostVechs, on 05 February 2013 - 01:55 PM, said:

Oh good a large poll thread on the same topic. So this thread is redundant and you should just post in the thread you linked.

short answer mine was here first. i made several points that the other post did not. i think this thread argues my case better (i should hope so since i made it).

is there any good reason why i should bump a thread that came after this one and that i do not have control over? (besides you just arbitrarily deciding you dislike this thread)

#49 focuspark

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Posted 05 February 2013 - 02:35 PM

is the OP really having to defend his right to post a topic and bump it occasionally? Really?

#50 blinkin

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Posted 05 February 2013 - 02:39 PM

View Postfocuspark, on 05 February 2013 - 02:35 PM, said:

is the OP really having to defend his right to post a topic and bump it occasionally? Really?

we may disagree a decent amount, but this has earned you quite a bit of my respect.

#51 slide

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Posted 05 February 2013 - 05:48 PM

I outlined my thoughts here, for anyone who hasn't seen it,

http://mwomercs.com/...40#entry1728840

in addition to this I was thinking that you could hire a "Tech" (an NPC) who repairs your mechs and gains experience over time. As he gains experience repair costs come down, allowing you to run more expensive builds. The tech will cost you a per drop salary (another money sink) but as he becomes better saves you more money on R&R up to say 25%. New players could be loaned an expert tech who reduces R&R by 50% for say their first 50 matches after which they have to get their own or start paying 100% repair costs. It gives new players a bonus without penalizing the whole system as well as giving vets another avenue to explore. The techs abilities could also include a faction bias, ie if your tech is of Kurita origin, he could have Yakuza connections which will get you cheaper components if you happen to be in Combine space. A Davion Tech might get you early access to NIAS advanced tech, and A Capellan Tech might make running ECM cheaper. Another Avenue of Tech specialty might be a chassis bonus. Your tech might specialise (or can be trained) in Catapults giving a further repair bonus on those Mechs.

Bring back R&R I want a whole game not half of one.

#52 Asmudius Heng

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Posted 05 February 2013 - 06:01 PM

R&R makes no sense in the random match making to farm cbills and XP.

R&R should make a comeback in Community warfare in some fashion is my opinion .... but it should be in regards to larger planetary battles that have logistics issues and so it should matter.

However that would need a different system still because anything that is based on pure cbill stacking for wins encourages bot farming, wallet warriors, and in general meta game BS.

what we have now is the sandpit. Community warfare should be a highly restricted environment that is a separate entity entirely that takes into account logistics, time to modify mechs and many other things. It should have a balanced meta game and economy that doest just continually stack cbill on people - instead your progress in CW should be something very very different.

R&R as it stood didn't really make any difference and I am having more fun without it.

#53 blinkin

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Posted 05 February 2013 - 08:00 PM

View Postslide, on 05 February 2013 - 05:48 PM, said:

I outlined my thoughts here, for anyone who hasn't seen it,

http://mwomercs.com/...40#entry1728840

it looks like we came to the same conclusions for the most part. i haven't listed them here but i do have several posts in other places that list different things that would be fixed by RR.
  • ends bots
  • (eventually) balances clan tech
  • limits number of high end expensive mechs that punish new players that do not have money or a good mech yet
  • keeps the field mixed between expensive and cheap mechs so that you don't spend all of your time fighting one mech
  • adds immersion to the game (makes you feel more like a real merc)
  • brings back the challenge in the game for me
this can be found in (mid page 13): http://mwomercs.com/...1/page__st__240

View PostAsmudius Heng, on 05 February 2013 - 06:01 PM, said:

what we have now is the sandpit.

i would prefer it if we did not turn the sandpit into a garbage pit.

i will most likely join community warfare. i like the idea of a persistent world campaign. i would also like to have a place where i can play no consequence matches and still be able to have fun.

many people have been saying that this portion of the game is just going to be there to grind cbills and learn how to play, WTF? why would we want a part of the game that is only for work <-(see this word). we don't like grinding so our solution is to shove it into the newbie corner and strip away important parts of the game, this is no different than the servers on TF2 dedicated to unlocking achievements. well there is one difference. if things keep going this way that abomination will have it's own little dedicated home in the game itself (not just some server settings and hacks).

#54 blinkin

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Posted 10 February 2013 - 01:39 AM

developers have said that they do not intend to bring back repair and rearm. i shall continue to fight the good fight and hopefully turn them from the dark path they have chosen.

bump

#55 Wildstreak

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Posted 10 February 2013 - 01:11 PM

If R&R comes back, I want more than the Mercenary way, that is fine for Mercenaries that work like RL private armies. But this game is also allowing House units that work like RL government armies. The House method of R&R would NOT be the same, it would be more like free repair but only based on what is available.

Example 1: You run out half your SRM6 ammo. You go the the House supply unit to find they have no sotcks in but they did get some LRM5s and ammo. Either you live with half ammo or modify your Mech to what is available.

Example 2: Your Centurion gets beat to hell and needs a lot of work but there are not enough parts available. Either live with the damage, drive another Mech or yours until parts show up or trade it in for something else.

That is how a House unit would work, similar examples are in lore.

#56 blinkin

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Posted 15 February 2013 - 01:17 AM

View PostMerchant, on 10 February 2013 - 01:11 PM, said:

If R&R comes back, I want more than the Mercenary way, that is fine for Mercenaries that work like RL private armies. But this game is also allowing House units that work like RL government armies. The House method of R&R would NOT be the same, it would be more like free repair but only based on what is available.

Example 1: You run out half your SRM6 ammo. You go the the House supply unit to find they have no sotcks in but they did get some LRM5s and ammo. Either you live with half ammo or modify your Mech to what is available.

Example 2: Your Centurion gets beat to hell and needs a lot of work but there are not enough parts available. Either live with the damage, drive another Mech or yours until parts show up or trade it in for something else.

That is how a House unit would work, similar examples are in lore.

that sounds almost like some sort of hardcore campaign mode.

#57 Rauchsauger

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Posted 15 February 2013 - 01:48 AM

They do not even have the "game part" finished and you suggest that they implement something as complicated as this?

If your goal is to achieve that players are more careful in the game and do not charge in headlong. The only way to achieve that right now - in a fashion PGI could deliver would be to have the mechs disabled for a certain amount of time / number of games based on the damage.

Of course this would mean a lot of disconnects or out of bounds if things go south since people want to play their mechs...

Edited by Rauchsauger, 15 February 2013 - 02:00 AM.


#58 Karl Streiger

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Posted 15 February 2013 - 01:58 AM

Here is another topic about this.

http://mwomercs.com/...61#entry1896861

We will give up RnR not without fight.

#59 blinkin

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Posted 20 February 2013 - 01:45 AM

View PostRauchsauger, on 15 February 2013 - 01:48 AM, said:

They do not even have the "game part" finished and you suggest that they implement something as complicated as this?

If your goal is to achieve that players are more careful in the game and do not charge in headlong. The only way to achieve that right now - in a fashion PGI could deliver would be to have the mechs disabled for a certain amount of time / number of games based on the damage.

Of course this would mean a lot of disconnects or out of bounds if things go south since people want to play their mechs...

they had repair and rearm as an integral part of the game right up until early open beta. i am not asking for something new. i am asking for them to bring back a system that was there since the very beginning and was only recently removed.

#60 Rawrshuga

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Posted 20 February 2013 - 02:18 AM

I think bringing back the repair and rearm system might be a little premature at this point. I'm not saying that it shouldn't be done, but it shouldn't be done yet. It's still open beta and I think it's far more worthwhile at this moment to have people playing with mechs, weapons, and builds--learning, experiencing, and commenting--before turning back on the repair and rearm system.

I too would like a little more RPG-like element in this, but again it's a little premature. It'd be interesting if picking a House really meant something in that you'd have battles that actually result in shifting battle lines (like what's proposed in The Elder Scrolls Online). I'm not sure if that's part of the grand plan, but it certainly doesn't look like it is.

There is also the issue of 'fairness'. Would turning such a system back on necessitate a global reset? What about for those who've spent MCs on mechs, bling, etc.? I'm not sure what the long term plans are, but I can see why the repair/rearm system has been (temporarily?) removed.

In terms of your personal experience ... well when I played the P&P RPG Mechwarrior, Mercs signed contracts. Consider repairs and rearming to be covered under the Recoverable Expenses part of your rider. :lol:





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