DeaconW, on 20 May 2013 - 01:15 PM, said:
Please google "straw man logical fallacy". thx.
I always love when the debate goes there. Now it's the time when we argue about the logical fallacies... fun.
So tell me how your argument extends beyond my "strawman." No need to be short with me, explain your accusation.
I'll attempt to respond despite your lack of clarity. Earlier in the thread, you said this:
DeaconW said:
Questions like: "Should i get an XL to mount more weapons or avoid the risk?" "Should I boat SRM's and count on my skills to win the day or maybe a more balanced build to mitigate the risk?". These don't exist in the current dumbed down model necessitated to appeal to the masses.
Your argument is based on that single premise, that R&R is necessary to force players to make a choice between, say, Std and XL. This simply isn't the case: as I point out in the post you flippantly dismiss, in the current R&R-free world, I make a risk-and-reward based choice on whether I should bring a, XL or a Std depending on what i want to do with the chassis. That risk DOES exist despite your claims to the opposite, and it's the reason why I have an XL in my CTF-3D and a Std in my CTF-4X.
Now, correct me if I'm wrong, but you're saying in the above quote that in the current model of the game, ie. one without R&R, the risk doesn't exist? My "strawman" argument is against that; that the risks are very real and must be balanced with the reward of the improved speed or firepower or what have you. It's only a strawman if it's not the position you are arguing, so perhaps I'm misinterpreting what you're saying above?
Now if it is a strawman, then you're saying that you accept that the risk vs. reward that I describe does indeed exist for XL vs. Std engine use. Why, then, do we need an additional level of risk? And let's say that we do in fact need to drive XL usage down for some reason; that for some reason you think there are, despite the risks, more XLs in the field than there should be: why does the risk have to be a monetary one, ie. one that hits a particular class of player harder than another? Can't we come up with a risk inherent to all users of the item instead of just to the ones who are new and lose a lot, or don't have premium, or what have you?
Edited by FerretGR, 20 May 2013 - 04:32 PM.