Lorebot, on 05 November 2011 - 01:39 PM, said:
Passing out from the heat isn't something that happens quickly in the real world, it takes time and dehydration.
In the game I support pilots passing out from heat or even from concussive forces if their mech is taking a severe beating, but it should be something that happens rarely and gradually. It shouldn't be something that happens fast, the pilot should know it's coming and feel the need to get away from the fight so they can cooldown and recoup. If you're walkin the edge of a meltdown for 10mins because you've already slapped the button to override your shutdown and you stayed in the fight with some heroic heat management you should really start to feel it. Your coolant vest/suit, if you even have one, will start reaching capacity and it'll stop cooling you down and you'll start to feel lightheaded, your vision blurs, if the warning signs are ignored you're going to pass out (personal experience talking here). But just a few minutes of heat you can take as long as you get away from it.
Chances are that if you're experienced enough to keep a mech from melting down for that long then you're experienced enough to know that your body can't take it for extended periods any more than your mech can. So yes, I think it should be in the game, but it should not be something you come up against regularly.
Absolutely, I agree completely. I don't want it to be something instant either. It should the be a consequence for ignoring sustained overheating for too long. For example, it would have more chances to happen to someone who's keeping his Mech JUST bellow the critical overheat line for more than 2 minutes. I.e. Someone who never waits for his Mech to cooldown enough before chaining heavy laser shots. It's not enough for the Mech to overheat, but over time, cockpit temperatures should be rising as the heat pumps struggle to get rid of the excess heat.