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How Are You Building Your Flame And/or Fang?


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#41 Robert Corso

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Posted 19 December 2012 - 09:55 PM

I was considering this AC20 Build. The build works out correctly in the Mechlab software. I havent' bought the flame yet so dont know if this will work in the actual game.

Std 280 engine
12 (11) double HS
394 Armor
FF Armor
Endo Steel Internals
AC20 4tons ammo, 4x Medium Lasers

#42 Mavairo

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Posted 19 December 2012 - 10:00 PM

Yeah that will work. The AC20 build I had had 3 MPLs IIRC. (and a smaller engine)
-_-

#43 Mavairo

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Posted 19 December 2012 - 11:16 PM

View PostRobert Corso, on 19 December 2012 - 09:55 PM, said:

I was considering this AC20 Build. The build works out correctly in the Mechlab software. I havent' bought the flame yet so dont know if this will work in the actual game.

Std 280 engine
12 (11) double HS
394 Armor
FF Armor
Endo Steel Internals
AC20 4tons ammo, 4x Medium Lasers


I had 3 Tons of AC20, some DHS, 12 to be exact. Endo&FF. 4 MLs. 3 tons of ammo and a CASE (you can never be too careful!) with a 285 Engine. Works pretty well. It takes some getting used to having that big slug coming out of a shoulder, and the AC20 round is still abit slow.. but my god does it wreck things.

I think I still prefer my AC10, 2 LL, 2ML loadout though. I'll give this one some more seat time since it's something that really only it can field out of all the dragons.

The torso speed is worth the 285 vs the 280. As is the slightly better speed.

Edited by Mavairo, 20 December 2012 - 09:15 AM.


#44 Ursh

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Posted 19 December 2012 - 11:33 PM

As another person posted, but I'll repost to verify the effectiveness.

4x LLas
1x SSRM2
300xl

#45 TruePoindexter

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Posted 19 December 2012 - 11:39 PM

Flame
1 Gauss 4 ML 360XL ES FF DHS - amusingly this is also what's on my 1C just with the locations moved around.

Fang is up in the air still.

#46 AxeHammer

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Posted 20 December 2012 - 02:53 AM

View PostTenri, on 19 December 2012 - 08:32 PM, said:


The arms only have one laser optic thingy, so when you fire two you will see both of those laser coming from that one laser optic. If you notice, when you fire two lasers it'll be brighter than firing one.


Ah, I thought it was some bug.

Cheers!

#47 Grotonomus

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Posted 20 December 2012 - 08:33 AM

Flame=Grand Dragon
XL360
Double heatsinks, Endo Steel
ERPPC, 3 Med lasers, LRM10

Edited by Adam ODochartaigh, 20 December 2012 - 08:34 AM.


#48 GT Hawk

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Posted 20 December 2012 - 08:42 AM

View PostRobert Corso, on 19 December 2012 - 09:55 PM, said:

I was considering this AC20 Build. The build works out correctly in the Mechlab software. I havent' bought the flame yet so dont know if this will work in the actual game.

Std 280 engine
12 (11) double HS
394 Armor
FF Armor
Endo Steel Internals
AC20 4tons ammo, 4x Medium Lasers



this is the build I have been trying for. I have 3 ml's and a ac20 with 4 tons ammo and its a bit on the hot side. But still running the stock 300 engine. Looking at the charts, you drop to 75.6 from 81kph. so just over 5 kph drop but you gain 3 spare tons doing this. So in my build that's 2 extra heat sinks and the 4th ML. So I know what I am doing when I get home. That said my current armor is lower then this, so that's something I need to think about as well. More armor good

Edited by GT Hawk, 20 December 2012 - 08:42 AM.


#49 Lukoi Banacek

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Posted 20 December 2012 - 11:23 AM

Mine will sound like an underperformer...we'll see once I'm playing it if it requires modification. My Flame is similar to some of the other builds above, so won't go into it. Trying the following for a Fang build:

endo (that it comes with)
FFa - 394
DHS (with none added)
UAC5, case, AMS, LPL....if that's not enough firepower or I find myself brawling, I'll change to ML's perhaps. Guess it just depends on how well I manage with the UAC5. Only been playing this MW game for about a week or less now, so still very new to me.

#50 Novawrecker

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Posted 20 December 2012 - 11:59 AM

Built three variants off the Flame chassis. All three share similar characteristics (Endo Steel, Double Heatsinks, 12.5 tons of normal armor). The variaton comes from the weapons-load and engines.

Mad (Crazy) Dragon -

Stock 275 engine
AC20 w/ 3 tons of ammo
x4 Medium lasers
+ 1 Double heatsink (in engine)


Snap Dragon -

360 XL engine
x4 Medium Pulse lasers
x1 SRM 6 w/ 2 ton ammo
+ 8 Double heatsinks (4 in engine)
Adjusted armor pts to handle shots from behind (still 12.5 tons' worth).

Thunder Dragon -

300 XL engine
12 tons standard armor
Gauss Rifle w/ 3 tons ammo
x4 Medium lasers
x1 SRM 6 w/ 2 ton ammo
+ 2 Double heatsinks (in engine)


(many thanks to those that offered ideas, suggestions, and clarifications)

Edited by Novawrecker, 28 December 2012 - 08:28 AM.


#51 Pariah Devalis

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Posted 20 December 2012 - 12:27 PM

The third flame you listed looks good, but why the CASE? You already have an XL engine, so case protecting damage transfer from a gauss detonation will not save you, and a ton of SRM ammo can be stuffed into the cockpit. The Gauss ammo is inert so that does not explode either. Without the case, shaving half a ton off something will let you slip in either another heat sink to manage the lasers easier, another gauss ammo ton, or maybe outright upgrading the engine a grade or two.

But that build does seem interesting. My issue with my current dragon is that it mauls targets, but struggles to kill them. I blame it on the lasers. No instant damage packets outside of my AC. If PPC were only slightly more heat efficient....

Edited by Pariah Devalis, 20 December 2012 - 12:28 PM.


#52 Lukoi Banacek

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Posted 20 December 2012 - 12:32 PM

Gotta say...this Fang build is deceptively fun to play. Never overheats (obviously) and with three tons of ammo, tends to go the distance in matches without a problem. Doesn't do a ton of damage per strike but the constant hammering of the UAC5 and LPL really gets people backpedaling in a hurry.

edit: bleh...had to do it. had to break down and swap the UAC with a regular AC5 (added a ML however)....just entirely too many jams with that sucker. AC5 does moderately well enough.

Edited by Lukoi, 20 December 2012 - 01:11 PM.


#53 Novawrecker

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Posted 20 December 2012 - 12:47 PM

View PostPariah Devalis, on 20 December 2012 - 12:27 PM, said:

The third flame you listed looks good, but why the CASE?
Thunder Dragon is the most favored of the three. C.A.S.E is supposed to work in gauss explosion (at least in table top it did). It is there if they finally fix it to work that way. If it remains as is, then shaving off 1/2 a ton of armor and the C.A.S.E. will make room for an additional ton of Gauss ammo. We'll see when the game goes live :D

Still working on viable Fang configs. Tis a wee bit more challenging ....

Edited by Novawrecker, 20 December 2012 - 12:47 PM.


#54 Pariah Devalis

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Posted 20 December 2012 - 12:51 PM

Case does work on a gauss explosion. The problem is that case doesn't protect the torso from exploding. It only prevents damage spill over from an explosion onto the next coreward part. As you have an XL engine, the loss of the side torso, with or without case, still results in the mech exploding since the three engine crits in that torso get blown out all the same.

Edit:

Makes me wonder. If I drop the CASE, downgrade the engine to xl280, and remove the AMS and two medium lasers, I wonder if I can squeeze in a PPC. Will definitely need to experiment with it when I get home.

Edited by Pariah Devalis, 20 December 2012 - 01:02 PM.


#55 Ezogul

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Posted 20 December 2012 - 03:29 PM

One of those extrange FANGS out there...yes its not better than a stock dragon, but well, this is my build:
LBX10 with 4 tons or ac10 with three tons.
Long laser with medium laser in LA
SSR2 with 1 ton
Engine: XL 360
It reaches 97 without any bonus, not bad for chase mediums, stock lights or disturb assaults for a long time if they are alone.

#56 Carrioncrows

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Posted 20 December 2012 - 03:39 PM

I slowed mine down a lot, it makes a pretty damn good brawler

STD 255
Endo
12 DHS
336 Armor

AC20 - x3 tons of ammo
SRM6 - x1 ton of ammo
x2 Med Lasers
x2 SM Lasers
AMS - x1 ton of ammo

#57 Wintersdark

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Posted 20 December 2012 - 04:00 PM

My favourite build so far:
XL300 Engine for 81kph top speed
Endosteel Structure
16 DHS
384 Armor

Gauss Rifle - 2 tons ammo
4x MLAS
1x SSRM - 1 ton ammo

Currently reducing DHS to 15 and tacking on a third ton of Gauss ammo. At 16 DHS, even in a constant brawl with flamers being fired at me, I'm not topping 50% heat. IMHO (as is often the case) the Gauss Rifle beats the crap out of the AC/20 here because of the heat issues. Also, you can't mount a AC/20 with an XL engine.

I was using AMS, but found it rarely amounted to much: Useless against short range missiles, and the Dragon's speed/agility + friendly ECM means LRM's aren't too much of a threat. It's only really problematic on Caustic when there's no ECM about (which is surprisingly common post-patch).

#58 Pariah Devalis

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Posted 20 December 2012 - 04:01 PM

View PostNovawrecker, on 20 December 2012 - 12:47 PM, said:

Thunder Dragon is the most favored of the three. C.A.S.E is supposed to work in gauss explosion (at least in table top it did). It is there if they finally fix it to work that way. If it remains as is, then shaving off 1/2 a ton of armor and the C.A.S.E. will make room for an additional ton of Gauss ammo. We'll see when the game goes live :P

Still working on viable Fang configs. Tis a wee bit more challenging ....



OK, so, I was able to make a very heat efficient version of this. XL280 engine (75.6 kph before tweak, 83.1 after), 1 ERPPC, 2 Medium Lasers, 1 Gauss RIfle with 3 tons of ammo, 15 DHS (one in the engine). 352 armor, taken from the legs. It works. Did one test run with it and did wads of damage to the parts I aimed for. On four mechs. ... All of whom were stolen from me. :P

Edited by Pariah Devalis, 20 December 2012 - 04:03 PM.


#59 Wintersdark

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Posted 20 December 2012 - 04:25 PM

Hmmm. It IS tempting to pick up a slightly smaller engine and push a pair of MLAS over to an ERPPC. Heat certainly isn't an issue, and that would really push up sniping without hurting up close and personal power.

Edit: Also, through all the Battletech games, I've had this deep seated love for PPC's. I don't care if they're not terribly great in MWO.

Edited by Wintersdark, 20 December 2012 - 05:36 PM.


#60 Donalbain

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Posted 20 December 2012 - 07:30 PM

I have pretty much the same setup as OP but with 4 Large Lasers instead of 2 PPCs/ 2 Large Lasers. This allows for full DHS, more armor, and also a srm4 which is helpful at close range.





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