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Trial Mechs Should Count As Half Weight In Matchmaking


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#1 MadPanda

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Posted 17 December 2012 - 08:55 AM

Pretty sick of seeing one team get an atlas DC and my team get an trial awesome (this just happened). The matchmaking is too stupid to tell which mech is good and which is bad. You can most easily notice this when each team gets a single assault. I doubt the matchmaking can be made much smarter so simple solution would be to count trials as half weight in the tonnage calculations (which is current balancing mechanism).
Example: Trial awesome is 80t mech, as a trial it counts as 40t when you search for a PUG game with it.

No more should one team get a custom atlas and other team a newbie who decided to try out the assault trial mech. Trials are already considered second rate mechs, why are they counted as equals with others anyway? I'm not asking for separate queues, but at least put the correct weight on the trials in the balance calculations.

Edited by MadPanda, 17 December 2012 - 09:31 AM.


#2 borisof007

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Posted 17 December 2012 - 09:15 AM

Won't happen.

I hate pugging with trial mech users like most people, until I decided that I'd try a few trial mechs out to see if it was the trial mechs that were the problem, or the pilots using them.

Hint, it wasn't the mech was the issue.

I used the 9M awesome trial mech a few times and have done extremely well in each match, win or lose. Trial mechs aren't that bad, unfortunately they just tend to be more unforgiving in terms of heat buildup, speed, or armor placement.

#3 Inappropriate1191

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Posted 17 December 2012 - 09:21 AM

I can't say that the trial mechs aren't at least part of the problem. They are, indeed, second-rate mechs in the first place, on top of that, especially in the case of the trial Awesome, since PPCs are (At the moment) not fully implemented, they are third-rate weapons, which cripples the trial Awesome to the point that it may as well be a 40 ton mech.

#4 Redshift2k5

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Posted 17 December 2012 - 09:22 AM

Just wait for phase 3 matchmaking which will put you against players of a similar skill level

#5 Franchi

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Posted 17 December 2012 - 09:23 AM

View Postborisof007, on 17 December 2012 - 09:15 AM, said:

Won't happen.

I hate pugging with trial mech users like most people, until I decided that I'd try a few trial mechs out to see if it was the trial mechs that were the problem, or the pilots using them.

Hint, it wasn't the mech was the issue.

I used the 9M awesome trial mech a few times and have done extremely well in each match, win or lose. Trial mechs aren't that bad, unfortunately they just tend to be more unforgiving in terms of heat buildup, speed, or armor placement.

Video or BS.

#6 Taryys

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Posted 17 December 2012 - 09:31 AM

Basically, like Redshift said, stat based match making will fix this.

We also need to keep in mind that even vets may have to use the mechs do to over spending or a stream of losses, or they may just want to try the mech out.

#7 Khobai

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Posted 17 December 2012 - 09:36 AM

SHS just need to be buffed to like 1.2 so trial mechs arnt 100% terrible.

They can give us 2.0 DHS while theyre at it.

Edited by Khobai, 17 December 2012 - 09:36 AM.


#8 MadPanda

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Posted 17 December 2012 - 09:36 AM

View Postborisof007, on 17 December 2012 - 09:15 AM, said:

Won't happen.

I hate pugging with trial mech users like most people, until I decided that I'd try a few trial mechs out to see if it was the trial mechs that were the problem, or the pilots using them.

Hint, it wasn't the mech was the issue.

I used the 9M awesome trial mech a few times and have done extremely well in each match, win or lose. Trial mechs aren't that bad, unfortunately they just tend to be more unforgiving in terms of heat buildup, speed, or armor placement.


Anything can happen if you believe. And you pretty much contradicted yourself with the awesome. You say that having poor heat management, speed and armor does not make the mech inferior to a custom version where these problems have been addressed. Just like Chewbacca, that doesn't make sense.

View PostRedshift2k5, on 17 December 2012 - 09:22 AM, said:

Just wait for phase 3 matchmaking which will put you against players of a similar skill level


Phase 3 is long away. I'm suggesting this as a quick fix while we wait for it. I'm sure they have some good ideas for phase 3 but we are playing the game now so applying a quick fix now is what we need.

#9 Rotaugen

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Posted 17 December 2012 - 09:36 AM

i occasionally drop in a trial mech just to test them out and see the new player experience. Although not as nice as a customized mech, I am far from helpless in a trial. If you make trials count as half, you will see teams dropping in trials to exploit that. Stat based matchmaking is far better. Still could be manipulated a bit, but much better than what we currently have.

#10 MadPanda

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Posted 17 December 2012 - 09:43 AM

View PostRotaugen, on 17 December 2012 - 09:36 AM, said:

i occasionally drop in a trial mech just to test them out and see the new player experience. Although not as nice as a customized mech, I am far from helpless in a trial. If you make trials count as half, you will see teams dropping in trials to exploit that. Stat based matchmaking is far better. Still could be manipulated a bit, but much better than what we currently have.


Premades dropping with trials because of the reduced weight in balance calculation? Haha :). I wish that would happen. It would solve the problem of ppl whining that premades are overpowered. They won't be OP if they are dropping in trials :D. Don't mean to make fun of you but your post made me LOL hard :D.

#11 Buckminster

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Posted 17 December 2012 - 09:45 AM

Trial mech + new player is the problem. Without a training grounds, you have people that are dropped into the middle of combat with no idea of what's going on. Think of all the things that we, as experienced players, understand. Weapon groups, heat management, having a throttle (instead of the usual 'let go and stop' keys), these things all make it hard for someone to just jump in and play.

#12 Rotaugen

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Posted 17 December 2012 - 09:51 AM

View PostMadPanda, on 17 December 2012 - 09:43 AM, said:


Premades dropping with trials because of the reduced weight in balance calculation? Haha :). I wish that would happen. It would solve the problem of ppl whining that premades are overpowered. They won't be OP if they are dropping in trials :D. Don't mean to make fun of you but your post made me LOL hard :D.

So if a trial assault was counted the same as a non-trial medium, that wouldn't be a problem? 4 premades drop in trial assaults, the pugs get 4 mediums. Who's coming out ahead in that?

#13 FrostPaw

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Posted 17 December 2012 - 09:52 AM

Trial mechs don't fire half the weapons though.....

#14 Rotaugen

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Posted 17 December 2012 - 10:01 AM

View PostBuckminster, on 17 December 2012 - 09:45 AM, said:

Trial mech + new player is the problem. Without a training grounds, you have people that are dropped into the middle of combat with no idea of what's going on. Think of all the things that we, as experienced players, understand. Weapon groups, heat management, having a throttle (instead of the usual 'let go and stop' keys), these things all make it hard for someone to just jump in and play.

I completely agree. I can drop in a trial and do ok because of my experience in the game. I was HORRIBLE when I first played, and I even had the leg up of a Founder's mech. A basic training grounds would go a LONG way towards solving the new player problems.

#15 MadPanda

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Posted 17 December 2012 - 10:02 AM

View PostRotaugen, on 17 December 2012 - 09:51 AM, said:

So if a trial assault was counted the same as a non-trial medium, that wouldn't be a problem? 4 premades drop in trial assaults, the pugs get 4 mediums. Who's coming out ahead in that?


The better team. A new concept I know.

#16 Mercules

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Posted 17 December 2012 - 10:02 AM

View PostFrostPaw, on 17 December 2012 - 09:52 AM, said:

Trial mechs don't fire half the weapons though.....


At the same time. Which is technically how most Mechs worked in the BT universe. Take the stock Atlas, for example, AS7-D. The LRM was designed to deal damage while moving in on your target. The 4 medium lasers are set up to provide endless firepower at an "okay" range. The SRM-6 and AC-20 are for big burst damage when in the thick of things and you NEED to take something out right now.

I've got a friend who's only change to his AS7-D(F) was to put on Endo-Steel, Double Heat Sinks, and use some of the extra tonnage gained to add a few more shots to the AC-20. He does very well in that mech raining down LRMs while closing or on those that run away and smashing mechs in close.

Catapults are not designed to fire LRMs and Medium Lasers at the same time. The current trial Awesome is set up to long range snipe and then alpha when it has a solid target it can be sure it can hammer.

People instead design mechs for endless fire at X range. I'm guilty of doing it to, but I've learned you can get a bit more flexibility out of a mech by giving it different ranged weapons that add heat at roughly the same amount. No matter the range you can be doing damage well.

#17 Rivy

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Posted 19 December 2012 - 03:07 AM

A dragon with 1 medlas, 1 uac5 (with a measly 25 rounds) and 1 lrm 10 taking up the slot of say... a gaussapult or a 4x autocannon cataphract seriously tips the scales.

Edited by Rivy, 19 December 2012 - 03:08 AM.






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