I played a dozen or so games of Conquest last night, and I think with some tweaking(currently it appears more beneficial just to kill everyone, capturing the points needs to be faster and give a better pay out) that it could turn out to be a good alternative ‘mode’
So I got to thinking about what other game modes would fit into the MW universe, and into the MWO format.
Please feel free to add your own suggestions or tell me how crap my ideas are.
Convoy Escort
- Slow moving convoy of vehicles must be defended from your start point until they leave the map. I think this might be suited to smaller teams, perhaps 4 per team, and possibly with a weight restriction limiting it to lights/mediums .
- More points for number of convoy vehicles surviving/killed
- Perhaps this would also have to be a 2-part mode so that both teams get to attack/defend
Mech Escort
- One mech on a team has to carry an item(whatever, big box of cookies, new experimental technology, valuable material etc), while this mech holds the item his location is lit up like a beacon on everyone’s map. Friendly team have to defend him, enemy team win by taking him out.
- Possibly the item can be passed from mech to mech. Possibly while said mech holds the item his weapons don’t work(encouraging teamwork)
- Both teams have an item? Or item is in the middle, whichever team picks it up must hold it for longest to win.
Tag Team
- Small teams consisting of 1 of each weight class, playing in a small arena style map.
- Mechs are released one at a time as defined by the team and fight to the death. Upon death next mech is released. During the bout teams can watch the battle and give tactical ‘advice’.
- Do you send out your light first, or your heavy? If you get it wrong you’re in for some serious pain. This will force people to bring balanced loadouts. The winner of a bout carries his damaged mech through to the next round and fights the next one released.
- Last man / team standing. I think this could be really competitive
‘Solaris’ One on One
- This has been talked about and I believe is faithful to BT lore, 1 on 1 duel – With or without strict weight restrictions to ensure fair fights.
- The ability to issue a challenge, call someone out, throw down the gauntlet
- Allow Mechwarriors to stake c-bills on their own performance, winner takes all.
Free for all
- Of course MWO is predominantly a team game, but who wouldn’t fancy an occasional royal rumble?
- Limit this to random drops only and disable in game voicechat.
- Last man standing
Slice and Dice
- Standard battle but with a heavy emphasis on salvaging the oppositions mechs.
- Zero c-bill rewards for this mode, but any GREEN undamaged components that are either surgically removed from an opponent or if you can take them out leaving most of the mech unhurt would be available as new items in your mech bay(possibly after paying an ‘admin’ fee to salvage the item and make it re-usable
- I imagine this could be tricky to implement, certainly the distribution of said items but I can dream