Randomness Map/Missions, Time of Day/Weather and Mechs
#1
Posted 15 May 2012 - 05:34 PM
1. Map and Mission type
2. Time of Day and Weather
3. Mech
The question is would you play the game type if some of these were allowed to be random options.
1. Maps and Mission Type.
The previous mechwarrior games all had different types of maps and mission types and all these set out before the game started. But...
Imagine coming into the game with not knowing what map to expect (city or open plains, etc);
Do you bring a mech specced for short/long range or do your bring a mech with capable at various ranges?
Imagine coming into the game with not knowing what mission (whether destruction, capture base, etc)
Do you bring a mech built with speed or armor in-mind?
2. Time of day and weather.
A planet is big. Locations on the planet don't always have the same weather and you don't always get to choose when you fight.
Variables here include temperature (which would effect beam weapons) and may force you to want a balanced ballistic/beam loadout.
Other equipment such as BAP or Night vision? could help if vision was impaired.
3. Mechs.
Streetfighter and Marvel vs Capcom and other games always had this button where you allowed the computer to choose your character. It was sometimes alot more fun not knowing which character the computer would select for you.
It could be that you lost your mech recently and your house/merc unit is giving you their first available mech from their inventory.
For reference it can also be imagined as resorting to random TT tables choosing your mech for you.
In a way if some of these were random, team balance by BV or tonnage would play less of a factor.
#2
Posted 15 May 2012 - 06:35 PM
As far as randomizing mechs, I'd be fine if it were an optional thing (like your Street Fighter example) but I would really hate to always be forced to use it.
#3
Posted 15 May 2012 - 06:52 PM
#4
Posted 15 May 2012 - 07:23 PM
Yeach, on 15 May 2012 - 05:34 PM, said:
1. Map and Mission type
2. Time of Day and Weather
3. Mech
The question is would you play the game type if some of these were allowed to be random options.
1. Maps and Mission Type.
The previous mechwarrior games all had different types of maps and mission types and all these set out before the game started. But...
Imagine coming into the game with not knowing what map to expect (city or open plains, etc);
Do you bring a mech specced for short/long range or do your bring a mech with capable at various ranges?
Imagine coming into the game with not knowing what mission (whether destruction, capture base, etc)
Do you bring a mech built with speed or armor in-mind?
2. Time of day and weather.
A planet is big. Locations on the planet don't always have the same weather and you don't always get to choose when you fight.
Variables here include temperature (which would effect beam weapons) and may force you to want a balanced ballistic/beam loadout.
Other equipment such as BAP or Night vision? could help if vision was impaired.
3. Mechs.
Streetfighter and Marvel vs Capcom and other games always had this button where you allowed the computer to choose your character. It was sometimes alot more fun not knowing which character the computer would select for you.
It could be that you lost your mech recently and your house/merc unit is giving you their first available mech from their inventory.
For reference it can also be imagined as resorting to random TT tables choosing your mech for you.
In a way if some of these were random, team balance by BV or tonnage would play less of a factor.
I'm wondering about your statement about house/ Merc units giving a mech.
I have never been a Merc/house/league member before. What are the benefits? It sounds cool, but how does it really work? Is it like corps in EVE? Also, I think I read there will be no trading between characters. (It could have been a post in the MWT forum though) how would the established units work other than having a good number of buds to field for matches? That part sounds awesome. To be able to play with known members. Just wondering though.
#5
Posted 15 May 2012 - 07:40 PM
Randal Waide, on 15 May 2012 - 07:23 PM, said:
I have never been a Merc/house/league member before. What are the benefits? It sounds cool, but how does it really work? Is it like corps in EVE? Also, I think I read there will be no trading between characters. (It could have been a post in the MWT forum though) how would the established units work other than having a good number of buds to field for matches? That part sounds awesome. To be able to play with known members. Just wondering though.
The conjecture here is not actually MWO. In MWO you keep your own mech.
In my example was for a specific battle where you get loaned a mech from your house / merc unit for the battle.
After the battle you give the mech back.
It could be a good way to test a mech before actually buying it. Maybe.
As for the rest, the randomness are options and not all necessarily are present during the ready room prior to drop.
I am just wondering if people would like some randomness in mission battles rather than the bland know everything before battle situation.
You can think of it as accepting a contract with some things known and some things not.
#6
Posted 16 May 2012 - 09:04 AM
#7
Posted 16 May 2012 - 09:27 AM
If it's a defensive mission I think the time of day should be set by the attacking team, if not should be random.
But random mech selection never. I like to play my Mech.
#8
Posted 16 May 2012 - 09:28 AM
#9
Posted 16 May 2012 - 09:36 AM
I like the idea of random maps and missions, but I think you should know immediately before drop what the map and mission is and be able to choose an appropriate mech from your garage. It would encourage players to have multiple mechs in their garage with different engagement envelopes and capabilities.
#10
Posted 16 May 2012 - 09:42 AM
#11
Posted 16 May 2012 - 09:42 AM
Banditman, on 16 May 2012 - 09:36 AM, said:
Actually, it would only encourage seeing specific mechs on specific maps.
#12
Posted 16 May 2012 - 10:31 AM
#13
Posted 16 May 2012 - 10:52 AM
#14
Posted 16 May 2012 - 01:40 PM
#15
Posted 17 May 2012 - 07:38 PM
In regards to random mech; it might be stretch based on what the developers want.
If mechs are on equal footing ie agility/speed of a light equals the armor/weapons of an assault; then it may be feasible to have this comparison.
Also the random mech selection may work better in a non-campaign/plot sensitive area map like on Solaris.
#16
Posted 18 May 2012 - 09:27 AM
The defender usually plays the waiting game.
#17
Posted 20 May 2012 - 06:05 PM
Morashtak, on 16 May 2012 - 01:40 PM, said:
Thats a good idea.
Defender chooses map.
Attacker choose time of day.
Weather can be made random.
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