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How To: Create Your Own Art Using Pgi's Mechs

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#1501 Wonderdog

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Posted 29 July 2015 - 03:52 AM

1.8x scaleup:-

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#1502 Wonderdog

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Posted 30 July 2015 - 02:13 AM

I've split off the AC barrel and added UAC and gauss options, figured I may as well do it as they'll be more visible now at a bigger scale. Going to run off a print of the bigger torso later to see how it looks. Filled in the barrels as well, as they dont need to be hollow on a tabletop mini.

Edited by Wonderdog, 30 July 2015 - 02:16 AM.


#1503 Vanish TV

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Posted 30 July 2015 - 11:15 AM

Lo!

I have been trying to make a King Crab png image with the claws open and im failing miserably, its intended use is going to be in black and white. any chance someone can get me an image made up <3

many thanks

#1504 Wonderdog

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Posted 30 July 2015 - 11:16 AM

Scaled up the Orion - looks much better, printed better too. Might need to scale it down just a shade though - even beside the "small" atlas sculpt it feels a tad too big. Maybe drop to 3.2x instead of 3.6x.

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#1505 Solid Alexei

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Posted 30 July 2015 - 04:53 PM

So does anyone here has a Dropbox folder or something similar, containing all uptodate exported Mechs by any chance? Can anyone share the mechs here cause I simply cannot figure out how to export them, even using the tutorials:S

#1506 Heffay

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Posted 30 July 2015 - 06:31 PM

View PostSolid Alexei, on 30 July 2015 - 04:53 PM, said:

So does anyone here has a Dropbox folder or something similar, containing all uptodate exported Mechs by any chance? Can anyone share the mechs here cause I simply cannot figure out how to export them, even using the tutorials:S


This is a bad idea. Sharing of the files is probably crossing the line. Extracting the files on your own is ... I don't want to say supported but a blind eye is turned at this activity.

If you have issues with the extraction, let me know what the problems are. I'm more than happy to help you with any issues you run across.

#1507 Wonderdog

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Posted 31 July 2015 - 01:29 AM

If anything, the process of getting the models into blender for art creation is a bit simpler now than in the original tutorial videos - as the blender import script now removes doubles and does the UV flip bits. The hard bit is what you do with them once its there!

@Heffay - any update on tweaking your (awesome) script to save doing the manual find/replace step, or are you waiting for the blender update to make it unnecessary? (not an issue for me - but as its not noted in the first post I suspect it will trip a few folk up).

#Wonderdog

#1508 Heffay

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Posted 31 July 2015 - 04:31 AM

View PostWonderdog, on 31 July 2015 - 01:29 AM, said:

If anything, the process of getting the models into blender for art creation is a bit simpler now than in the original tutorial videos - as the blender import script now removes doubles and does the UV flip bits. The hard bit is what you do with them once its there!

@Heffay - any update on tweaking your (awesome) script to save doing the manual find/replace step, or are you waiting for the blender update to make it unnecessary? (not an issue for me - but as its not noted in the first post I suspect it will trip a few folk up).

#Wonderdog


It's almost done. I keep saying 1 more week, because I want to get the details working a little better. But I'm already using it myself as I test, and it's working great. I should just pick a release date... how about one week from today?

#1509 Wonderdog

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Posted 31 July 2015 - 09:27 AM

Sounds good!

#1510 Ovion

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Posted 01 August 2015 - 09:02 AM

View PostWonderdog, on 29 July 2015 - 03:34 AM, said:

Yeh, I just conferred with some of my tabeltop group for their input - and I'm going to use the IWM "Big" Atlas (mine pictured is the smallest one) as my tabletop reference point, and scale everything from there.

So a MWO Atlas will be the top end of my scale at 2.5" tip to toe, and the Orion will come in at about 2.25" - (1.8x bigger than it currently is, or 3.6x the MWO model export basic size - so you're pretty much bang on the money Ovion).

#Wonderdog
Found my IBS Atlas (didn't want to use the OLD original plastic sculpt).

The IBS Atlas stands roughly 52.5mm tall.

Using my initial rough estimate of 3.5x for straight MWO sizes to Tabletop (6mm, 1:285) sizes, (18M > 18mm*3.5) we get an Atlas that's 63mm tall.

If you drop it to 3x you'll 54mm, which is closer to 'actual' TT sizes, and should work quite nicely.

#1511 Wonderdog

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Posted 02 August 2015 - 07:26 AM

I think I've settled on 3.2x - seems to give the right mix of heft without being too big. The IWM tabletop scale varies wildly tbh, and the plastics suffer badly from shrinkage, so neither is a perfect measure to go from I've found.

#1512 Wonderdog

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Posted 02 August 2015 - 08:12 AM

Goldilocks and the three Orion Torso's! I'm pretty happy at 3.2x.

You can see I also split off the SRM and Ballistic mount to give me a nice flat base - which has reduced warping and print time to boot :)

I'm now going to print out the rest of the mech (which I've carved up to make easier to print - i.e. splitting the arms etc).

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#1513 Solid Alexei

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Posted 02 August 2015 - 08:13 AM

View PostHeffay, on 30 July 2015 - 06:31 PM, said:


This is a bad idea. Sharing of the files is probably crossing the line. Extracting the files on your own is ... I don't want to say supported but a blind eye is turned at this activity.

If you have issues with the extraction, let me know what the problems are. I'm more than happy to help you with any issues you run across.

I understand what you are saying. Thanks for replying. I remember when last time I tried to export the models I got stuck on all the PowerShell scripting etc. I think I have to have another go at it and see just exactly where I get stuck if I do this time. Thanks a lot!

#1514 Ovion

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Posted 02 August 2015 - 09:03 AM

View PostWonderdog, on 02 August 2015 - 07:26 AM, said:

I think I've settled on 3.2x - seems to give the right mix of heft without being too big. The IWM tabletop scale varies wildly tbh, and the plastics suffer badly from shrinkage, so neither is a perfect measure to go from I've found.
Aye, which is a damn shame.

It'd be nice if they all had a coherent scale, and set lore heights.

#1515 Heffay

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Posted 02 August 2015 - 07:01 PM

View PostSolid Alexei, on 02 August 2015 - 08:13 AM, said:

I understand what you are saying. Thanks for replying. I remember when last time I tried to export the models I got stuck on all the PowerShell scripting etc. I think I have to have another go at it and see just exactly where I get stuck if I do this time. Thanks a lot!


I'll be more than happy to help out if you run into problems. Just post up what's happening and I'll help get them sorted out!

#1516 Solid Alexei

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Posted 04 August 2015 - 12:19 PM

View PostHeffay, on 02 August 2015 - 07:01 PM, said:


I'll be more than happy to help out if you run into problems. Just post up what's happening and I'll help get them sorted out!

Thank you very much! I really appreciate it!

#1517 Jacob Soloman

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Posted 06 August 2015 - 02:43 PM

Hi all,

I've just got around to looking at printing some of PGIs models for myself and I've got the process fairly well understood. The one thing I'm having issue with though is that not every model comes with a *mech*_scale.cgf. Those that do make it pretty much childs play.

I thought each model came with its own scale.cgf, so am I missing something or am I going to have to go the long way around of building each model part by part?

Any help would be grand

Cheers

Matt

#1518 Heffay

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Posted 06 August 2015 - 05:14 PM

View PostJacob Soloman, on 06 August 2015 - 02:43 PM, said:

Hi all,

I've just got around to looking at printing some of PGIs models for myself and I've got the process fairly well understood. The one thing I'm having issue with though is that not every model comes with a *mech*_scale.cgf. Those that do make it pretty much childs play.

I thought each model came with its own scale.cgf, so am I missing something or am I going to have to go the long way around of building each model part by part?


Check out the 2nd and 2nd addendum video posted in the original post. It has information on using the Mech Importer script to grab all the parts and put them in the right place.

#1519 mad kat

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Posted 07 August 2015 - 07:57 AM

Bit of teaser to something i'm trying to find the time to finish.
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#1520 M-Lee

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Posted 08 August 2015 - 10:11 PM

Special thanks to Heffay for help.
This my Clan of Ghost Bear.Posted ImagePosted Image
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