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#1501
Posted 29 July 2015 - 03:52 AM
#1502
Posted 30 July 2015 - 02:13 AM
Edited by Wonderdog, 30 July 2015 - 02:16 AM.
#1503
Posted 30 July 2015 - 11:15 AM
I have been trying to make a King Crab png image with the claws open and im failing miserably, its intended use is going to be in black and white. any chance someone can get me an image made up <3
many thanks
#1504
Posted 30 July 2015 - 11:16 AM
![Posted Image](https://dl.dropboxusercontent.com/u/38160572/Webimages/scaleduporiontorso.jpg)
#1505
Posted 30 July 2015 - 04:53 PM
#1506
Posted 30 July 2015 - 06:31 PM
Solid Alexei, on 30 July 2015 - 04:53 PM, said:
This is a bad idea. Sharing of the files is probably crossing the line. Extracting the files on your own is ... I don't want to say supported but a blind eye is turned at this activity.
If you have issues with the extraction, let me know what the problems are. I'm more than happy to help you with any issues you run across.
#1507
Posted 31 July 2015 - 01:29 AM
@Heffay - any update on tweaking your (awesome) script to save doing the manual find/replace step, or are you waiting for the blender update to make it unnecessary? (not an issue for me - but as its not noted in the first post I suspect it will trip a few folk up).
#Wonderdog
#1508
Posted 31 July 2015 - 04:31 AM
Wonderdog, on 31 July 2015 - 01:29 AM, said:
@Heffay - any update on tweaking your (awesome) script to save doing the manual find/replace step, or are you waiting for the blender update to make it unnecessary? (not an issue for me - but as its not noted in the first post I suspect it will trip a few folk up).
#Wonderdog
It's almost done. I keep saying 1 more week, because I want to get the details working a little better. But I'm already using it myself as I test, and it's working great. I should just pick a release date... how about one week from today?
#1509
Posted 31 July 2015 - 09:27 AM
#1510
Posted 01 August 2015 - 09:02 AM
Wonderdog, on 29 July 2015 - 03:34 AM, said:
So a MWO Atlas will be the top end of my scale at 2.5" tip to toe, and the Orion will come in at about 2.25" - (1.8x bigger than it currently is, or 3.6x the MWO model export basic size - so you're pretty much bang on the money Ovion).
#Wonderdog
The IBS Atlas stands roughly 52.5mm tall.
Using my initial rough estimate of 3.5x for straight MWO sizes to Tabletop (6mm, 1:285) sizes, (18M > 18mm*3.5) we get an Atlas that's 63mm tall.
If you drop it to 3x you'll 54mm, which is closer to 'actual' TT sizes, and should work quite nicely.
#1511
Posted 02 August 2015 - 07:26 AM
#1512
Posted 02 August 2015 - 08:12 AM
You can see I also split off the SRM and Ballistic mount to give me a nice flat base - which has reduced warping and print time to boot
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
I'm now going to print out the rest of the mech (which I've carved up to make easier to print - i.e. splitting the arms etc).
![Posted Image](https://dl.dropboxusercontent.com/u/38160572/Webimages/Goldilocks1.jpg)
#1513
Posted 02 August 2015 - 08:13 AM
Heffay, on 30 July 2015 - 06:31 PM, said:
This is a bad idea. Sharing of the files is probably crossing the line. Extracting the files on your own is ... I don't want to say supported but a blind eye is turned at this activity.
If you have issues with the extraction, let me know what the problems are. I'm more than happy to help you with any issues you run across.
I understand what you are saying. Thanks for replying. I remember when last time I tried to export the models I got stuck on all the PowerShell scripting etc. I think I have to have another go at it and see just exactly where I get stuck if I do this time. Thanks a lot!
#1514
Posted 02 August 2015 - 09:03 AM
Wonderdog, on 02 August 2015 - 07:26 AM, said:
It'd be nice if they all had a coherent scale, and set lore heights.
#1515
Posted 02 August 2015 - 07:01 PM
Solid Alexei, on 02 August 2015 - 08:13 AM, said:
I'll be more than happy to help out if you run into problems. Just post up what's happening and I'll help get them sorted out!
#1517
Posted 06 August 2015 - 02:43 PM
I've just got around to looking at printing some of PGIs models for myself and I've got the process fairly well understood. The one thing I'm having issue with though is that not every model comes with a *mech*_scale.cgf. Those that do make it pretty much childs play.
I thought each model came with its own scale.cgf, so am I missing something or am I going to have to go the long way around of building each model part by part?
Any help would be grand
Cheers
Matt
#1518
Posted 06 August 2015 - 05:14 PM
Jacob Soloman, on 06 August 2015 - 02:43 PM, said:
I've just got around to looking at printing some of PGIs models for myself and I've got the process fairly well understood. The one thing I'm having issue with though is that not every model comes with a *mech*_scale.cgf. Those that do make it pretty much childs play.
I thought each model came with its own scale.cgf, so am I missing something or am I going to have to go the long way around of building each model part by part?
Check out the 2nd and 2nd addendum video posted in the original post. It has information on using the Mech Importer script to grab all the parts and put them in the right place.
#1520
Posted 08 August 2015 - 10:11 PM
This my Clan of Ghost Bear.
![Posted Image](http://s49.radikal.ru/i125/1508/ca/36fd6e86ecdf.jpg)
![Posted Image](http://s019.radikal.ru/i639/1508/06/00db69f8b4de.jpg)
![Posted Image](http://s020.radikal.ru/i710/1508/e7/d0f175942fa0.jpg)
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