#301
Posted 12 April 2013 - 08:54 AM
#304
Posted 15 April 2013 - 06:04 AM
Sentinel373, on 14 April 2013 - 04:02 PM, said:
are those custom textures or the default founders ones?
Adridos, on 14 April 2013 - 09:07 PM, said:
Yea, i just extracted it from Objects.pak\Objects\mechs\skins as pointed out by Tekadept.
#305
Posted 15 April 2013 - 10:01 AM
#306
Posted 15 April 2013 - 03:34 PM
#307
Posted 15 April 2013 - 05:57 PM
#309
Posted 25 April 2013 - 07:26 AM
What I've been doing is extracting the files, then using powershell to rename and remove the files as needed.
To rename the .cga files to .cgf (so Noesis can batch file convert them):
get-childitem -recurse -filter "*.cga" | rename-item -newname { $_.name -replace '\.cga','.cgf' }
And I get rid of the .lod files with:
get-childitem -recurse -filter "*lod*" | remove-item
Then after using the batch tool with Noesis (with -flipUV option for the .obj files, and converting .dds to .png), I can remove the old .cgf and .dds files to clean up the files.
The nice thing about the batch tool is I can easily convert all the files in one swoop (within reason; there seems to be a limit to how many it can do at once). But now I want to use the .mtl file so I'm not running around like a chump trying to find the multiple image filse for each of the objects.
My guess is that I'm going to have to modify the .mtl files and change the lines to use the .png file instead of the .dds, and possibly change some paths as well. Has anyone done this already with any success?
Some of my attempts to figure out the image files that go to certain buildings are ... humorous. ;-)
#310
Posted 25 April 2013 - 10:08 AM
Edited by Rubidiy, 25 April 2013 - 10:08 AM.
#311
Posted 25 April 2013 - 05:14 PM
#312
Posted 26 April 2013 - 06:56 PM
I'm pretty amateur and have never used Blender before attempting this. So, there's much work to be done. But thought I'd share it anyways. Forgive the grid, couldn't get the render support to work it was far too zoomed in.
Front:
Back:
Let me know what you think.
#313
Posted 29 April 2013 - 08:08 AM
Das, on 25 April 2013 - 02:44 PM, said:
Anyone else try it out yet?
http://oasis.xentax....ntent=downloads
I have version 4.0785 and this works fine for me, I think you may want to double check and make sure you put the crysis plugin in the right place. I always make sure to archive the older versions (even MWO mech files) just in case of situations like these.
BIix, on 26 April 2013 - 06:56 PM, said:
I'm pretty amateur and have never used Blender before attempting this. So, there's much work to be done. But thought I'd share it anyways. Forgive the grid, couldn't get the render support to work it was far too zoomed in.
Front:
Back:
Let me know what you think.
Sexy, I like it and I think that they should allow player art and submissions for new 'mech designs within the game. Hey why not and they get some game MC and/or c-bills/in-game items as well.
#314
Posted 29 April 2013 - 08:31 AM
BIix, on 26 April 2013 - 06:56 PM, said:
I'm pretty amateur and have never used Blender before attempting this. So, there's much work to be done. But thought I'd share it anyways. Forgive the grid, couldn't get the render support to work it was far too zoomed in.
Front:
Back:
Let me know what you think.
very kewl....
#315
Posted 30 April 2013 - 01:52 PM
Edited by Nakamura Takeshi, 30 April 2013 - 01:52 PM.
#316
Posted 01 May 2013 - 07:06 PM
Once I refine it a bit more I'll post how to do them to add to my node layout if people are interested.
Edited by Tekadept, 07 May 2013 - 07:23 PM.
#317
Posted 03 May 2013 - 04:11 PM
#318
Posted 05 May 2013 - 09:26 AM
eraser, on 03 May 2013 - 04:11 PM, said:
I have the Atlas, Catapult and Dragon all rigged out. I really should set up a dropbox to make these available. But my current priority is another UAC-20 test lab video and scripting a solution to the .mtl files.
I need a clone. And a couple of interns.
#319
Posted 05 May 2013 - 05:45 PM
To get the ball rolling here is my rigged Centurion. Have not animated, just rigged each component, put in some movement restrictions etc. Going to work on Awesome next, Once I have a few more mechs rigged I will then working on IK and animating them.
https://www.dropbox....rion_Rigged.zip
Edited by Tekadept, 07 May 2013 - 07:36 PM.
#320
Posted 06 May 2013 - 09:46 PM
Here is the Awesome
https://www.dropbox....me%20Rigged.zip
Edited by Tekadept, 07 May 2013 - 08:20 AM.
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