bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cockpit.obj")
bpy.context.scene.objects.active=bpy.data.objects["cockpit"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.999991,-7.6888495e-007,0.0042280266,-3.1334739e-006]
bpy.ops.transform.translate(value=(0.011332722,3.7569041,11.911075))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_head_cockpit.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_head_cockpit"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.4877299e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_head_cockpit_founders.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_head_cockpit_founders"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.4877299e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.4877299e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso_rear.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso_rear"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-0.0141833,-1.4877299e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_rear.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_rear"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.4877299e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_rear.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_rear"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.4877299e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.4877299e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.4877299e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_clavicle.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_clavicle"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0,1,0,0]
bpy.ops.transform.translate(value=(2.4833901,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_clavicle.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_clavicle"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0,0,0,1]
bpy.ops.transform.translate(value=(-2.4834001,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso_pelvis.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso_pelvis"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-1.32436e-006,0,8.7820997))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso_pelvis_rear.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso_pelvis_rear"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.70710701,0,-0.70710701,0]
bpy.ops.transform.translate(value=(-1.32436e-006,0,8.7820997))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_leg_foot.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_leg_foot"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.49999899,-0.50000101,0.49999899,0.50000101]
bpy.ops.transform.translate(value=(3.1588299,0.097366497,1.08602))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_leg_foot.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_leg_foot"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[-0.49999899,0.50000101,-0.49999899,-0.50000101]
bpy.ops.transform.translate(value=(-3.1588299,0.097363003,1.08604))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_leg_calf.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_leg_calf"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.69296598,0.14070401,0.69296598,0.140706]
bpy.ops.transform.translate(value=(-3.24154,-1.99963,6.0369401))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_leg_calf.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_leg_calf"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.69296598,0.140705,0.69296598,0.140705]
bpy.ops.transform.translate(value=(3.1588299,-1.99963,6.0369401))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_leg_thigh.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_leg_thigh"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.67236298,-0.218926,0.67236298,-0.218926]
bpy.ops.transform.translate(value=(3.1588299,0,8.7820101))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_leg_thigh.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_leg_thigh"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.67236203,-0.218926,0.67236298,-0.218926]
bpy.ops.transform.translate(value=(-3.1588299,1.25392e-006,8.7820196))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_leg_foot_pinky3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_leg_foot_pinky3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.623824,0.483349,0.516114,0.33293399]
bpy.ops.transform.translate(value=(4.60498,2.0631399,0.29618999))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_leg_foot_pinky1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_leg_foot_pinky1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.620049,0.488873,0.51088399,0.33991101]
bpy.ops.transform.translate(value=(4.3860602,1.24652,0.563241))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_leg_foot_thumb3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_leg_foot_thumb3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.52006,0.32856801,0.62613302,0.479101]
bpy.ops.transform.translate(value=(1.72246,2.10112,0.296305))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_leg_foot_thumb1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_leg_foot_thumb1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.51092798,0.34002301,0.619986,0.48883101]
bpy.ops.transform.translate(value=(1.94116,1.28442,0.56327498))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_leg_foot_talon_middle3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_leg_foot_talon_middle3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.41155899,0.57519698,-0.41127399,-0.57499701]
bpy.ops.transform.translate(value=(3.1586201,-1.8026299,0.29607201))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_leg_foot_talon_middle1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_leg_foot_talon_middle1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[-0.40016699,-0.58277798,0.40046,0.58298099]
bpy.ops.transform.translate(value=(3.1588299,-1.3735,0.46112999))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_leg_foot_talon_middle3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_leg_foot_talon_middle3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[-0.41141599,-0.57509702,0.41141599,0.57509702]
bpy.ops.transform.translate(value=(-3.15904,-1.8026299,0.296076))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_leg_foot_talon_middle1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_leg_foot_talon_middle1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[-0.40016899,-0.58278,0.40045899,0.58297902]
bpy.ops.transform.translate(value=(-3.1588299,-1.3735,0.46113199))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_leg_foot_thumb3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_leg_foot_thumb3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.623752,0.48322001,0.51623499,0.333067]
bpy.ops.transform.translate(value=(-1.71268,2.0631399,0.29619101))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_leg_foot_thumb1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_leg_foot_thumb1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.620049,0.488873,0.51088399,0.33991]
bpy.ops.transform.translate(value=(-1.9316,1.24652,0.56324297))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_leg_foot_pinky3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_leg_foot_pinky3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.51993299,0.32842699,0.62620699,0.479238]
bpy.ops.transform.translate(value=(-4.5952101,2.10112,0.29630801))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_leg_foot_pinky1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_leg_foot_pinky1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.51092601,0.34002399,0.61998701,0.48882899]
bpy.ops.transform.translate(value=(-4.3765001,1.28442,0.56327701))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_laser_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_laser_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[-0.5,0.5,0.5,0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_ppc_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_ppc_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_flamer_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_flamer_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[-0.5,0.5,0.5,0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_blank_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_blank_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[-0.5,0.5,0.5,0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile20_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile20_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[-0.5,0.5,0.5,0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile2_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile2_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile10_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile10_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile6_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile6_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile15_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile15_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile4_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile4_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile5_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile5_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile2_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile2_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile1_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile1_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile6_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile6_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile10_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile10_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile2_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile2_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile6_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile6_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile4_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile4_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile5_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile5_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile10_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile10_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missile15_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missile15_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,-0.5,-0.5,-0.5]
bpy.ops.transform.translate(value=(4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_laser_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_laser_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_ppc_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_ppc_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_flamer_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_flamer_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_mg_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_mg_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_ac10_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_ac10_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_gauss_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_gauss_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_lbx_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_lbx_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_uac5_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_uac5_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_ac2_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_ac2_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_ac20_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_ac20_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_ac5_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_ac5_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_laser_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_laser_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_ppc_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_ppc_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_flamer_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_flamer_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_blank_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_blank_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile20_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile20_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile2_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile2_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile6_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile6_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile10_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile10_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile15_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile15_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile6_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile6_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile4_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile4_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile1_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile1_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile2_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile2_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile5_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile5_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile10_mh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile10_mh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile4_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile4_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile5_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile5_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile6_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile6_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile2_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile2_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile10_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile10_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missile15_mh3.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missile15_mh3"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.5,0.5,-0.5,0.5]
bpy.ops.transform.translate(value=(-4.2804,-1.74851,12.5306))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_laser_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_laser_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_ppc_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_ppc_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_flamer_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_flamer_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_mg_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_mg_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_gauss_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_gauss_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_ac10_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_ac10_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_lbx_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_lbx_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_uac5_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_uac5_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_ac2_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_ac2_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_ac20_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_ac20_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_ac5_bh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_ac5_bh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.50681e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso_blank_eh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso_blank_eh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso_flamer_eh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso_flamer_eh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso_flamer_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso_flamer_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso_blank_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso_blank_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_torso_ams.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_torso_ams"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.63991e-007,-1.48773e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_torso_ams.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_torso_ams"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_left_arm_forearm_missileflap_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_left_arm_forearm_missileflap_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.499704,-0.50029302,0.49970499,0.50029701]
bpy.ops.transform.translate(value=(-4.2803898,0.127664,15.892))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_right_arm_forearm_missileflap_mh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_right_arm_forearm_missileflap_mh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[-0.49999976,-0.5,-0.50000012,0.50000006]
bpy.ops.transform.translate(value=(4.2803764,0.12766349,15.892044))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso_laser_eh1.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso_laser_eh1"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")
bpy.ops.import_scene.obj(filepath="d:\\3d_print\\game\\objects\\objects\\mechs\\catapult\\body\\cplt_centre_torso_laser_eh2.obj")
bpy.context.scene.objects.active=bpy.data.objects["cplt_centre_torso_laser_eh2"]
bpy.context.active_object.rotation_mode="QUATERNION"
bpy.context.active_object.rotation_quaternion=[0.707107,0.0,-0.707107,0.0]
bpy.ops.transform.translate(value=(-4.57764e-007,-1.52588e-006,10.6795))
bpy.context.object.data.materials.pop(0, update_data=True)
bpy.ops.object.mode_set(mode = "EDIT")
bpy.ops.mesh.remove_doubles()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.object.mode_set(mode = "OBJECT")