Iacov, on 14 February 2014 - 12:48 AM, said:
the right torso still has the "closing" part...therefore it will cut off most off the ppc underneath
the same with the left arm: a missile box is still active and you'll miss out the nicely articulated ppc
and beneath the left torso, there's still another LRM launcher...that's why it is part black part grey....
haven't yet tried to flip normals in blender
but try hitting space...type flip ... and see what options it gives you for choice
maybe flipping normals really does the trick
I do know all of this - I just made this screenshot before any kind of cleanup to illustrate "black parts" problem. Fortunately, it looks as it's like Heffay said - it a display bug - When I export models into .stl to make some cleanup in netfabb, they do not appear there.