Edited by Franchi, 19 December 2012 - 08:14 PM.


Srm Hangfire+No Damage Video Inside
#1
Posted 19 December 2012 - 08:14 PM
#2
Posted 19 December 2012 - 08:27 PM
I don't think so!!!
The video is decent quality so please watch it in full screen.
#3
Posted 19 December 2012 - 08:36 PM
The paper doll doesn't update correctly, that is known. Server-side authority means weapons can have a fire delay, that is known. I don't know why you posted 27 damage there at the end. Like I said, it looked like you were hitting fine when you let the reticle settle for a moment before firing. Which, incidentally, is how you make PPCs significnantly less suckage.
Now, if you are at the end of match screen with SIGNIFICANTLY less damage caused than missiles fired, that is a thing to report.
Ok. I get it. 27 XP for the assist, not 27 damage.
I don't know how much a kill pays for XP now, it USED to be 100, and the XP you got paid was directly related to the percentage of damage you did to the mech. The kill assist said you did 27% of the damage to that target.
You should also know that PGI responds to tickets more than forum posts. File a ticket, because none of us can do anything about it.
#4
Posted 19 December 2012 - 08:38 PM
Vermaxx, on 19 December 2012 - 08:34 PM, said:
The paper doll doesn't update correctly, that is known. Server-side authority means weapons can have a fire delay, that is known. I don't know why you posted 27 damage there at the end. Like I said, it looked like you were hitting fine when you let the reticle settle for a moment before firing. Which, incidentally, is how you make PPCs significnantly less suckage.
Now, if you are at the end of match screen with SIGNIFICANTLY less damage caused than missiles fired, that is a thing to report.
What happened with the phract is typical SRM behavior.
I have been dealing with SRM damage not reporting for most of open beta (even on stationary atlases), I have matches with 700 missiles fired with at least half good hits in knife fighting range with 300-400 damage posted, I just started recording to point it out.
The end damage for that match was 347.
#6
Posted 19 December 2012 - 08:44 PM
Either that or your problem, which has not been widely reported by many players, is an isolated issue more related to whatever gribblies your connection to PGI has.
#7
Posted 19 December 2012 - 08:59 PM
Vermaxx, on 19 December 2012 - 08:36 PM, said:
I don't know how much a kill pays for XP now, it USED to be 100, and the XP you got paid was directly related to the percentage of damage you did to the mech. The kill assist said you did 27% of the damage to that target.

that is from about 30 minutes ago. Is this also a known issue?
Operant, on 19 December 2012 - 08:42 PM, said:

If you are going to be condescending at least have a clue about the issue.
Edited by Franchi, 19 December 2012 - 09:24 PM.
#9
Posted 19 December 2012 - 10:49 PM
R I P my Alphacat.
#10
Posted 19 December 2012 - 10:59 PM
#11
Posted 20 December 2012 - 08:17 AM
Quote
The problem you have encountered is a known issue and we hope to have it fixed soon.
This ticket is now considered to be closed, however this does not mean that we consider the issue resolved as bugs are tracked in a separate database. You can reply to this mail if you have pertinent information to add and the ticket will be reopened. Thank you for contacting the MechWarrior® Online™ support.
Regards,
That is the form letter reply to my bug report.
Plavis, on 19 December 2012 - 10:49 PM, said:
R I P my Alphacat.
Wouldn't surprise me however I consider the other option (terrible code) a more likely option given PGI's track record.
Edited by Franchi, 20 December 2012 - 08:18 AM.
#12
Posted 20 December 2012 - 09:45 AM
p00k, on 19 December 2012 - 10:59 PM, said:
I'm glad you're trying to set them straight, here's the full breakdown.
For each kill there is 200xp given out.
50 goes to the guy who got the killshot.
150 is broken up based on what % each person did in damage to the mech.
If you do 66% dmg to the mech and don't get the killshot, you get 100xp.
If you do 66% dmg to the mech AND get the killshot, you get 150xp.
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