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How Do You Cope With The Infamous Lagshield?


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#41 Fred013

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Posted 19 December 2012 - 02:23 PM

View PostGreen Mamba, on 19 December 2012 - 01:33 PM, said:

THE RAVEN !

Several threads on it,I made 1 myself..The Naysayers here either are in ;

1. Denial

2.Fibbin'

3. Drive a Raven themselves (this most likely)

I do drive a raven, and I do not see other lights with the lagshield. I just streak them and follow up with lasers. I find there are very, very few mechs that can take me 1 on 1. If I am outnumbered, though, I tend to lose. I don't know if I use lagshield to my advantage, with my ping of 250.

#42 Phalanx100bc

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Posted 19 December 2012 - 02:25 PM

View PostFred013, on 19 December 2012 - 02:23 PM, said:

" I don't know if I use lagshield to my advantage, with my ping of 250."



Maybe you just answered your own question? Is 250 an average? Or does it get worse?

Edited by Phalanx100bc, 19 December 2012 - 02:26 PM.


#43 dario03

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Posted 19 December 2012 - 02:32 PM

View PostFred013, on 19 December 2012 - 02:23 PM, said:

I do drive a raven, and I do not see other lights with the lagshield. I just streak them and follow up with lasers. I find there are very, very few mechs that can take me 1 on 1. If I am outnumbered, though, I tend to lose. I don't know if I use lagshield to my advantage, with my ping of 250.


Yeah Fred013 you sound to be exactly what I'm talking about, especially if you're using a ECM Raven. 250 ping is plenty to have lagshield so you very well might be hard to hit with anything that doesn't lock and if you have ecm and aren't being countered those won't work. Meanwhile you can use streaks to jack up any non ecm mech and will almost always hit.

View PostPhalanx100bc, on 19 December 2012 - 02:25 PM, said:

Maybe you just answered your own question? Is 250 an average? Or does it get worse?


It gets worse than 250 but 250 is enough for a decent lag shield. Not sure about this game but in other games that I've played things start getting bad around 120.

Edited by dario03, 19 December 2012 - 02:38 PM.


#44 Phalanx100bc

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Posted 19 December 2012 - 02:32 PM

Oh yeah..bring back collision.

Then you'll see who can pilot a light and those who thought they were 20-40 ton armed/armoured bumper cars

#45 King Arthur IV

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Posted 19 December 2012 - 02:32 PM

i finally figured out how to cope with mine. shoot like 2 commandos body width ahead of target.

#46 Aegis Kleais

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Posted 19 December 2012 - 02:36 PM

View PostGrondoval, on 19 December 2012 - 01:08 PM, said:

Im just out of a game where one raven with streaks and ECM did like 800 damage and received shots from at least 4 different mechs (my own one included). Isnt it somewhat annoying to see Lights get hit by Medium Lasers continously without any crucial damage been done? Or is there a trick behind it to hit a circling Raven with anything other than streaks?

Or is it me just overreacting out of frustration? :-).

It's different for every user. Some people will never understand this. To them, if it works THIS way for them then it has to work that way for everyone else.

For me, there's a definite issue, usually with smaller Mechs, where you simply cannot trust your eyes and need to fire into an estimated space in front of the Mech. The frustration usually comes in the fact that you waste lots of time, heat, ammo, etc. trying to find this spot, and then once you find it, it either fluctuates, or the damage doesn't all apply.

Usually it just ends up in me taking excessive damage from the pilot and being significantly less effective against them than I am with others I can more reliably hit and damage.

#47 Kraven Kor

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Posted 19 December 2012 - 02:37 PM

View PostDayuhan, on 19 December 2012 - 02:21 PM, said:

I look at it this way. The Light 'mech pilots will get so used to having their lag shield that once PGI actually fixes this and it goes away they will be easy pickings because they have been relying on a bug in the game to save them.


I'm going to have to completely re-learn how to aim autocannons once they fix it, I bet.

#48 Agent 0 Fortune

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Posted 19 December 2012 - 02:39 PM

View Post1ceTr0n, on 19 December 2012 - 01:57 PM, said:



So much wrong with post I don't even know where to begin....


That is the begining of a very compelling arguement, if you would like to continue I'd be happy to explain more slowly at the part where you got lost.

#49 Ursh

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Posted 19 December 2012 - 02:42 PM

I shouldn't have to guess how far ahead of the mech I should shoot based on server lag. This is 3050, not f**king Kentucky windage.

I did 3 x 36 pt alpha strike to an ecm raven busy slowly walking his flamers on a stalker today from almost point blank range. When the first damage finally registered, he ran away, barely scratched. My desire to hurt something increased about 1000 fold in that instant, and it was repeated throughout the evening every time ecm ravens showed up.

When I shoot something with a laser from an assault mech, it needs to register, regardless of their current position, because I'm shooting at the position that your server gives me!

I've elited out Jenners, it's not hard. Just like you don't need to elite out an SRM Cat A1 to make a killing machine, you don't have to elite out a Raven to make a lagshield killing machine right now.

#50 Starburster

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Posted 19 December 2012 - 02:49 PM

Depends on what my situation is at that time, but there is always one thing I do.......thank Blake :) that I quit trying to use a joystick. ;)

Edited by Starburster, 19 December 2012 - 02:50 PM.


#51 Damocles

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Posted 19 December 2012 - 02:49 PM

server is what it is, learn your own ping and lead your target.

#52 peve

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Posted 19 December 2012 - 03:00 PM

View PostAgent 0 Fortune, on 19 December 2012 - 02:39 PM, said:


That is the begining of a very compelling arguement, if you would like to continue I'd be happy to explain more slowly at the part where you got lost.


Let me answer instead.

Since all shooting happens in server time, the ping of your target is irrelevant, but your ping is essential.

A raven with 1000ms ping seems no more laggy in your eyes than a raven with 5ms ping.

It is your ping that dictates how much you have to lead your shots, since you are always lagging compared to the server.

#53 Kraven Kor

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Posted 19 December 2012 - 03:04 PM

View PostUrsh, on 19 December 2012 - 02:42 PM, said:

I shouldn't have to guess how far ahead of the mech I should shoot based on server lag. This is 3050, not f**king Kentucky windage.


I could not agree more (I mean, you have to lead SRM's and Autocannons, that I am fine with.. but lasers?? No.)

However the game is still fun, I know fixing this isn't going to be easy, and no that isn't "excusing" PGI for not having fixed it - but they haven't, so adapt...

So you can complain about it, which is fine, but either learn to "lag shoot" or, well, complain I guess?

Edited by Kraven Kor, 19 December 2012 - 03:04 PM.


#54 dario03

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Posted 19 December 2012 - 03:04 PM

View Postpeve, on 19 December 2012 - 03:00 PM, said:

Let me answer instead.

Since all shooting happens in server time, the ping of your target is irrelevant, but your ping is essential.

A raven with 1000ms ping seems no more laggy in your eyes than a raven with 5ms ping.

It is your ping that dictates how much you have to lead your shots, since you are always lagging compared to the server.


Then why can I go into a game with a ping of 40 and watch some lights act normal but right next to them theres another teleporting all over the place and not registering damage? A glitch/netcode problem can of course cause some problems but whenever I see a really bad lagjumper and check their ping its always high. Maybe I'll try checking more often but either way theres a problem with the game that is causing mechs to jump around on my screen even though my ping is good.

Edited by dario03, 19 December 2012 - 03:17 PM.


#55 peve

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Posted 19 December 2012 - 03:17 PM

View Postdario03, on 19 December 2012 - 03:04 PM, said:


Then why can I go into a game with a ping of 40 and watch some lights act normal but right next to them theres another teleporting all over the place and not registering damage?


Your client tries to predict where mechs go and sometimes fails. Also, you may be experiencing packet loss.

But these are just my guesses.

#56 Kraven Kor

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Posted 19 December 2012 - 03:19 PM

View Postdario03, on 19 December 2012 - 03:04 PM, said:


Then why can I go into a game with a ping of 40 and watch some lights act normal but right next to them theres another teleporting all over the place and not registering damage? A glitch/netcode problem can of course cause some problems but whenever I see a really bad lagjumper and check their ping its always high. Maybe I'll try checking more often but either way theres a problem with the game that is causing mechs to jump around on my screen even though my ping is good.


Because it is random.

I have seen light mechs with 40~50 pings teleporting and I have the same, usually low ping.

I've seen other lights with 250 pings that I don't have to lag-shoot at all.

R A N D O M... and annoying. But, you can, generally, compensate for it. Don't like it, but you can in fact work around it in many instances. If not, fit Streaks and ECM :D / :ph34r:

#57 Agent 0 Fortune

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Posted 19 December 2012 - 03:24 PM

View Postpeve, on 19 December 2012 - 03:00 PM, said:

Let me answer instead.
Since all shooting happens in server time, the ping of your target is irrelevant, but your ping is essential.
A raven with 1000ms ping seems no more laggy in your eyes than a raven with 5ms ping.
It is your ping that dictates how much you have to lead your shots, since you are always lagging compared to the server.


If you are suggesting that a I have to lead a 5ms Raven the same amount as a 250ms Raven, that is inaccurate.

A raven that with a 5ms ping will provide much more reliable information than a Raven that is on a 1/4 second delay (250ms). NOTE: 150Km/hr x 1000m/Km x 1hr/60min x 1min/60sec = 41.67 meters in 1 second or 10.4m per 250ms, so in the time it takes for a ping that 150KPH Raven is 10.4m from its last location.

To speed things up, the server doesn’t wait for the Raven to report in before sending your client information, UNTIL you pull the trigger. Then the server has to verify the enemies location, which is going to be 10.4m away from where it was when you pulled the trigger.

I am not saying that my ping isn't a factor, it is. However it is constant every single match, and much, much lower than 250ms (and I’m generally moving a fraction of 150kph).

#58 dario03

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Posted 19 December 2012 - 03:25 PM

View Postpeve, on 19 December 2012 - 03:17 PM, said:

Your client tries to predict where mechs go and sometimes fails. Also, you may be experiencing packet loss.

But these are just my guesses.


I would say that was possible if I was just talking about a jump here or there (which does happen) but I'm really talking about mechs that lagjump the entire game and basically ice skate around. It will be the same person but yet I'll watch other lights right next to him act perfectly fine. Actually I think somebody had a post on here a little while ago talking about how he increased his lagshield to the level that I'm talking about by running torrents which can soak up your bandwidth and slow your connection.

View PostKraven Kor, on 19 December 2012 - 03:19 PM, said:


Because it is random.

I have seen light mechs with 40~50 pings teleporting and I have the same, usually low ping.

I've seen other lights with 250 pings that I don't have to lag-shoot at all.

R A N D O M... and annoying. But, you can, generally, compensate for it. Don't like it, but you can in fact work around it in many instances. If not, fit Streaks and ECM :D / :ph34r:


Like I said I'll have to check the lagjumpers more because I haven't seen ~50 pingers jump around but I have seen 250 pingers not jump so maybe I just haven't caught it.
But either way we really need a fix because it is really annoying that a lagshield can have such a impact. I always enjoyed having a light on light duel with a non lagging light back before everyone had ssrm. Now it almost always just comes down to who has more streaks or lagshields since streaks is the best light on light weapon.

Edited by dario03, 19 December 2012 - 03:31 PM.


#59 Lefty Lucy

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Posted 19 December 2012 - 03:52 PM

I have a pretty stable ping around 100-110. When I pilot my RVN-3L in PUG matches, it's essentially like hitting a switch that says "god mode: on"

In 8 v 8 matches, I'm probably one of the worst light pilots in my crew. I die a lot more frequently because in 8 mans the enemy team is much more likely to have ECM, streaks, and LRMs coordinated with their ECM/ECCM strategy.

My conclusion from these facts is that there is indeed a lag shield protecting me, which when combined with ECM protecting me from guided weapons when the enemy team is not prepared for it makes me next to invincible, because really I'm just not that good.

#60 Blarkon

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Posted 19 December 2012 - 03:56 PM

250-500 ms isn't uncommon if you're playing from Australia on a connection that is otherwise well over 100 mbit on speedtest.net. Streaks seem to be the only quick work around. It's possible to eventually guess how far you need to lead a light with pulse lasers - but you're definitely shooting 10-15 meters ahead of your target and any chance at precision is out. Using ballistic weapons against anything other than the stationary or assaults is a lottery.





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