HighlandCoo, on 19 December 2012 - 03:54 PM, said:
Sooooo getting back on topic..
Can we agree it would be "fun" if the terrain affected the speed of your mech depending on engiine power and tonnage?
Ghost Bear, on 19 December 2012 - 04:26 PM, said:
how about lights being submarines in water? , that should probably be fixed too
Agreed. I was also thinking that water should have some affect on speed, making it hazard for lights. the mech should maybe be broken up into parts, and how ever much of those parts are submerged then that's how much it affects your speed.
Parts must be fully submerged to gain the negative effect.
Example: (speeds as per 150kph flat-land speed)
Water Level over the
Feet: -5%: 142.5kph
Knees: -20%: 120kph
Hips: -40%: 90kph
Halfway between hips and head: -60%: 60kph
Head: 70% : 45kph
Max reduction should probably be only 70%. That means something running at 150kph, goes 45kph when fully submerged. These kinds of speeds are a death trap for a light. It would be like losing a leg.
Why I think this is good is that it doesn’t render them totally stuck in the water, but extremely vulnerable. I think 45kph is fast enough to still be able to get out before trouble arrives, but impairing enough to make water an extreme hazard for lights. The taller Mechs aren’t going to suffer from the high speed reduction since they won’t be as submerged as the lights, making water almost a safe haven for Assaults and Heavies. Not sure what kind of effect that could have, but it sounds interesting.
Also, bridges become a work of wonder (see River City) as a means of traversing from one side of the city to the other, and Jump Jets become needed to clear paths of water, instead of just being used for hill clearing. If I recall, the RVN-3L doesn't have jump jets.
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(but that has been my favorite mech since it was announced, the 4X was previously) So this part kind of makes me want to use a mech that comes with jump jets!
Edited by MoonUnitBeta, 20 December 2012 - 08:15 AM.