Please Compensate The Cataphract
#1
Posted 19 December 2012 - 08:49 PM
Was it too difficult to give it an extra 10-15 degrees torso twist in return?
#2
Posted 19 December 2012 - 08:51 PM
#3
Posted 19 December 2012 - 08:55 PM
Eventually, every mech will probably have some silly bonus, and some annoying flaw.
#4
Posted 19 December 2012 - 09:05 PM
Already mastered the cataphracts and wont be getting in another one again to find out.
#5
Posted 19 December 2012 - 09:08 PM
That is generally called a "quirk."
#6
Posted 19 December 2012 - 09:21 PM
Vermaxx, on 19 December 2012 - 09:08 PM, said:
That is generally called a "quirk."
No, torso twist is 90 degrees. The arm movement is what was gimped for clipping issues. It was 40 degrees, now it's 20 degrees. This occured a patch or 2 ago...shortly after it's release.
Mr 144
#7
Posted 19 December 2012 - 09:26 PM
How about next time we think about gameplay aspects before we go all autistic aspergers to fix a visual. Common issue with all developers. I've managed quite a few.
Thank you.
Edited by Ronin Starwalker, 19 December 2012 - 09:31 PM.
#8
Posted 19 December 2012 - 09:28 PM
And I love how even the Cataphract without the gun has the tiny arm range, totally stupid.
#9
Posted 19 December 2012 - 09:29 PM
Mr 144, on 19 December 2012 - 09:21 PM, said:
No, torso twist is 90 degrees. The arm movement is what was gimped for clipping issues. It was 40 degrees, now it's 20 degrees. This occured a patch or 2 ago...shortly after it's release.
Mr 144
Ah even less of a worry then, because anything out of my cockpit window is a waste considering we have no side window views to snap over to.
Honestly, arms are largely a waste in this game. They're great for fine movement within your field of view, but out of that they really lose their worth. BT tabletop arms meant something - you could either flip both around if you had chicken arms (like a Jenner), or you could shoot behind yourself with one or the other humanoid arms.
#10
Posted 19 December 2012 - 09:32 PM
Vermaxx, on 19 December 2012 - 09:29 PM, said:
Honestly, arms are largely a waste in this game. They're great for fine movement within your field of view, but out of that they really lose their worth. BT tabletop arms meant something - you could either flip both around if you had chicken arms (like a Jenner), or you could shoot behind yourself with one or the other humanoid arms.
Not to mention you could punch mechs or clobber them with say, trees or broken limbs for a 1 in 6 chance to hit the cockpit.
#11
Posted 19 December 2012 - 09:34 PM
Vermaxx, on 19 December 2012 - 09:29 PM, said:
Honestly, arms are largely a waste in this game. They're great for fine movement within your field of view, but out of that they really lose their worth. BT tabletop arms meant something - you could either flip both around if you had chicken arms (like a Jenner), or you could shoot behind yourself with one or the other humanoid arms.
What the heck are you talking about? Arm targeting is a huge advantage for lasers. Outside your field of view? Where on earth does this come from? Your main targeting reticule IS your arms...and always in your field of view. The crosshairs that 'chase' the main reticule is your torso. When at maximum Torso twist, the additional arm sway allows arm-based circle fighting. Are you playing the same game, or just armless mechs?
Mr 144
#12
Posted 19 December 2012 - 09:43 PM
Mr 144, on 19 December 2012 - 09:34 PM, said:
What the heck are you talking about? Arm targeting is a huge advantage for lasers. Outside your field of view? Where on earth does this come from? Your main targeting reticule IS your arms...and always in your field of view. The crosshairs that 'chase' the main reticule is your torso. When at maximum Torso twist, the additional arm sway allows arm-based circle fighting. Are you playing the same game, or just armless mechs?
Mr 144
True.
The main benefit of the 2X is that it has an energy slot in its right arm (TAG) and it has 2 rocket slots left arm (2 LRM 15). So as you are running away from approaching mechs, you can have TAG on them as you are firing your LRM's via arm firing.
#13
Posted 19 December 2012 - 09:47 PM
Vermaxx, on 19 December 2012 - 09:29 PM, said:
Honestly, arms are largely a waste in this game. They're great for fine movement within your field of view, but out of that they really lose their worth. BT tabletop arms meant something - you could either flip both around if you had chicken arms (like a Jenner), or you could shoot behind yourself with one or the other humanoid arms.
Arm targetting is a huge, huge advantage.....Before and after the nerf was like night and day man.
#14
Posted 19 December 2012 - 10:02 PM
Quote
Edited by Adrienne Vorton, 19 December 2012 - 10:03 PM.
#15
Posted 19 December 2012 - 10:12 PM
#16
Posted 20 December 2012 - 09:05 AM
#17
Posted 20 December 2012 - 10:52 AM
P.S. I would have written Pro Tip: but I thought everyone knew this already...
#18
Posted 20 December 2012 - 10:58 AM
#19
Posted 20 December 2012 - 11:00 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users