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Please Compensate The Cataphract


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#1 SpiralRazor

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Posted 19 December 2012 - 08:49 PM

It lost quite a bit of angle because of a "clipping" issue, with no compensation. It was, in essense, a nerf completely based on cosmetics....which is pretty ridiculous.


Was it too difficult to give it an extra 10-15 degrees torso twist in return?

#2 Tennex

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Posted 19 December 2012 - 08:51 PM

give him a bigger robot ****

#3 Vermaxx

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Posted 19 December 2012 - 08:55 PM

This could be defined as phase one of the "quirks" system they are going to apply to all mechs.

Eventually, every mech will probably have some silly bonus, and some annoying flaw.

#4 LoneUnknown

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Posted 19 December 2012 - 09:05 PM

Someone explain what this means.

Already mastered the cataphracts and wont be getting in another one again to find out.

#5 Vermaxx

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Posted 19 December 2012 - 09:08 PM

IT means the mech doesn't torso twist as far as it should (as compared to other mechs) because some portion of its model "clipped" or overlapped, some other portion. Basically, the model couldn't turn that far without being ugly, so they limited how far it can turn.

That is generally called a "quirk."

#6 Mr 144

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Posted 19 December 2012 - 09:21 PM

View PostVermaxx, on 19 December 2012 - 09:08 PM, said:

IT means the mech doesn't torso twist as far as it should (as compared to other mechs) because some portion of its model "clipped" or overlapped, some other portion. Basically, the model couldn't turn that far without being ugly, so they limited how far it can turn.

That is generally called a "quirk."


No, torso twist is 90 degrees. The arm movement is what was gimped for clipping issues. It was 40 degrees, now it's 20 degrees. This occured a patch or 2 ago...shortly after it's release.

Mr 144

#7 Ronin Starwalker

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Posted 19 December 2012 - 09:26 PM

Signed.

How about next time we think about gameplay aspects before we go all autistic aspergers to fix a visual. Common issue with all developers. I've managed quite a few.

Thank you.

Edited by Ronin Starwalker, 19 December 2012 - 09:31 PM.


#8 QuantumButler

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Posted 19 December 2012 - 09:28 PM

Maybe you could have...made the gun smaller to fix the clipping instead of pointlessly nerfing it?

And I love how even the Cataphract without the gun has the tiny arm range, totally stupid.

#9 Vermaxx

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Posted 19 December 2012 - 09:29 PM

View PostMr 144, on 19 December 2012 - 09:21 PM, said:


No, torso twist is 90 degrees. The arm movement is what was gimped for clipping issues. It was 40 degrees, now it's 20 degrees. This occured a patch or 2 ago...shortly after it's release.

Mr 144

Ah even less of a worry then, because anything out of my cockpit window is a waste considering we have no side window views to snap over to.

Honestly, arms are largely a waste in this game. They're great for fine movement within your field of view, but out of that they really lose their worth. BT tabletop arms meant something - you could either flip both around if you had chicken arms (like a Jenner), or you could shoot behind yourself with one or the other humanoid arms.

#10 QuantumButler

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Posted 19 December 2012 - 09:32 PM

View PostVermaxx, on 19 December 2012 - 09:29 PM, said:

Ah even less of a worry then, because anything out of my cockpit window is a waste considering we have no side window views to snap over to.

Honestly, arms are largely a waste in this game. They're great for fine movement within your field of view, but out of that they really lose their worth. BT tabletop arms meant something - you could either flip both around if you had chicken arms (like a Jenner), or you could shoot behind yourself with one or the other humanoid arms.


Not to mention you could punch mechs or clobber them with say, trees or broken limbs for a 1 in 6 chance to hit the cockpit.

#11 Mr 144

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Posted 19 December 2012 - 09:34 PM

View PostVermaxx, on 19 December 2012 - 09:29 PM, said:

Ah even less of a worry then, because anything out of my cockpit window is a waste considering we have no side window views to snap over to.

Honestly, arms are largely a waste in this game. They're great for fine movement within your field of view, but out of that they really lose their worth. BT tabletop arms meant something - you could either flip both around if you had chicken arms (like a Jenner), or you could shoot behind yourself with one or the other humanoid arms.


What the heck are you talking about? Arm targeting is a huge advantage for lasers. Outside your field of view? Where on earth does this come from? Your main targeting reticule IS your arms...and always in your field of view. The crosshairs that 'chase' the main reticule is your torso. When at maximum Torso twist, the additional arm sway allows arm-based circle fighting. Are you playing the same game, or just armless mechs?

Mr 144

#12 Rhent

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Posted 19 December 2012 - 09:43 PM

View PostMr 144, on 19 December 2012 - 09:34 PM, said:


What the heck are you talking about? Arm targeting is a huge advantage for lasers. Outside your field of view? Where on earth does this come from? Your main targeting reticule IS your arms...and always in your field of view. The crosshairs that 'chase' the main reticule is your torso. When at maximum Torso twist, the additional arm sway allows arm-based circle fighting. Are you playing the same game, or just armless mechs?

Mr 144


True.

The main benefit of the 2X is that it has an energy slot in its right arm (TAG) and it has 2 rocket slots left arm (2 LRM 15). So as you are running away from approaching mechs, you can have TAG on them as you are firing your LRM's via arm firing.

#13 SpiralRazor

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Posted 19 December 2012 - 09:47 PM

View PostVermaxx, on 19 December 2012 - 09:29 PM, said:

Ah even less of a worry then, because anything out of my cockpit window is a waste considering we have no side window views to snap over to.

Honestly, arms are largely a waste in this game. They're great for fine movement within your field of view, but out of that they really lose their worth. BT tabletop arms meant something - you could either flip both around if you had chicken arms (like a Jenner), or you could shoot behind yourself with one or the other humanoid arms.



Arm targetting is a huge, huge advantage.....Before and after the nerf was like night and day man.

#14 Adrienne Vorton

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Posted 19 December 2012 - 10:02 PM

lol? really? if i wouldn´t have read it here now, i wouldn´t have realized it... well i thought there was something strange with my arm reticule, but didn´t give it a second thought...

Quote

Arm targetting is a huge, huge advantage.....Before and after the nerf was like night and day man.
jop, it is...arms saved many situations for me already...

Edited by Adrienne Vorton, 19 December 2012 - 10:03 PM.


#15 JPsi

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Posted 19 December 2012 - 10:12 PM

Arms are just plain awesome. Along with the above points aleady stated. they have that added advantage of being able to fire around obstacles. I've gotten to the point of trying to put the biggest weapons I can in my arms. Primarily because it just that much better when used well. Also its something obvious like a CTF-4X everyone will just ignore your arms and torso you anyway, theres nearly no benefit of having weapons in left/right torso over the arms in my opinion (exception being lrms which don't really benefit out of arm motion).

#16 SpiralRazor

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Posted 20 December 2012 - 09:05 AM

bump, id like this to stay on the radar.

#17 MaddMaxx

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Posted 20 December 2012 - 10:52 AM

Press and hold the Ctrl key, then move your Mouse to see how much Arm movement your mech has, independent of the Torso. :D

P.S. I would have written Pro Tip: but I thought everyone knew this already... :(

#18 Steel Will

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Posted 20 December 2012 - 10:58 AM

Signed. This needs a proper fix.

#19 Roland

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Posted 20 December 2012 - 11:00 AM

The cataphract is already one of the most powerful mechs in the game, hands down, even with its reduced arm swing...so I'm thinking it doesn't really need to be made stronger, just because it was stronger originally.





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