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Are these types of smoke trails possible?


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#1 Aegis Kleais

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Posted 11 May 2012 - 06:18 PM



Screaming launch out then upward leaving billowing smoke and looking like glowing stars being fired from your salvo arcing towards the heavens before they come down onto their foes.

So the question is, is this possible in CE3, or is even a moderately scaled back amount of this much particle effects too taxing on the engine?

#2 eZZip

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Posted 11 May 2012 - 07:31 PM

I think you'd need a beast of a computer to run that (cue drop to 5 FPS on a tin can when standing in the middle of a launch). I don't think it would be good for gameplay to have super dense smoke from missiles, though.

ArmA 2 had some pretty spectacular/dense particle effects, if I remember correctly.

Edited by eZZip, 11 May 2012 - 07:32 PM.


#3 Kaemon

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Posted 11 May 2012 - 07:45 PM

Those are slightly longer range rockets than what we're slinging in here, but a little more smoke (and less dance) would be interesting to see.

So would dusk/night fights, anything to get people to use the other sensors they have ready to go (and not as a fancy, really need to use them).

We'll worry about deforming terrain later.

#4 Fooooo

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Posted 11 May 2012 - 11:33 PM

Its possible, doubtfull they could get it looking photoreal, but its definatly possible to do smoke similar to that without it being too taxing.


Hell just put it into the "ULTRA" physics / particles setting, if your pc can run it then by all means do.... :blink:


Also i'd say most effects are not finalized, and subject to changes / tweaks tho im sure you already knew that one. :)

Edited by Foòóoo, 11 May 2012 - 11:34 PM.


#5 Fresh Meat

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Posted 11 May 2012 - 11:49 PM

Cry engine 3 is adept at particles like that, should be no problem. Those look a bit like the new arrows in MWLL's latest patch which uses CE2. I wouldn't expect anything that extravagant for LRMs, for now at least, but maybe more specialized missiles as they are introduced.

This video using CE3 from Crysis 2 shows how great particles can look. Just watch it and picture future mech battles, the explosions are phenomenal. :blink:



#6 Felicitatem Parco

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Posted 11 May 2012 - 11:55 PM

View PostAegis Kleais™, on 11 May 2012 - 06:18 PM, said:

Screaming launch out then upward leaving billowing smoke and looking like glowing stars being fired from your salvo arcing towards the heavens before they come down onto their foes.

And when the smoke clears...
Posted Image

#7 StandingCow

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Posted 12 May 2012 - 12:06 AM

MY GAWD! :blink:

#8 Aegis Kleais

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Posted 12 May 2012 - 06:01 AM

View PostProsperity Park, on 11 May 2012 - 11:55 PM, said:

And when the smoke clears...
Posted Image

RE-FREAKING-TREAT!

#9 Aegis Kleais

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Posted 12 May 2012 - 06:05 AM

View PosteZZip, on 11 May 2012 - 07:31 PM, said:

I think you'd need a beast of a computer to run that (cue drop to 5 FPS on a tin can when standing in the middle of a launch). I don't think it would be good for gameplay to have super dense smoke from missiles, though.

ArmA 2 had some pretty spectacular/dense particle effects, if I remember correctly.

View PostKaemon, on 11 May 2012 - 07:45 PM, said:

Those are slightly longer range rockets than what we're slinging in here, but a little more smoke (and less dance) would be interesting to see.

So would dusk/night fights, anything to get people to use the other sensors they have ready to go (and not as a fancy, really need to use them).

We'll worry about deforming terrain later.

The video I showed, yeah, it might be a little too volumetric, and I'm fine if that's scaled back. But notice how, too, the missiles SCREAM as they leave their launcher. I think a combo of that + glowing red "stars" of their exhaust + an equivalent smoke trail that lasts about 5-7 seconds would be nice. The engine seems to be able to handle particle effects pretty decently.

#10 HeIIequin

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Posted 12 May 2012 - 07:17 AM

A smoke trail (based on the size and # of missiles) would be awesome. Not just for aesthetics, but from a tactical standpoint as well.

Your radar is clear of contacts when you're suddenly struck by a bunch of lrms. You didn't get a clear idea of where they came from other than 'to your left'. However, off in the distance you see a small plume of smoke beginning to dissipate into the air. Looks like you found your target. Whether this would be a good or a bad thing is up for debate. I guess that depends on how big BT missiles are compared to ones we can compare to today.
If i had to guess, I'd say similar to the patriot missile or something, which produces a fair amount of smoke at launch. Scale the smoke back since BT lrm's don't shoot very far, then multiply them by the # in a salvo, and you have a decent bit of smoke at launch.

Then having smoke trails from a burning mech would be great too. Leave the corpse there on the ground, billowing smoke as it burns, with the odd ammo explosion every now and then.

Smoke wouldn't be too taxing on a computer would it? I remember playing CoD 2 when the 360 first came out, and it had decent volumetric smoke that clung to the air around you. It was hard to see anything. Surely even the worst computer of today can run that. I guess it depends on how far back PGI can scale the engine to accommodate for people with slow computers.

Edited by HeIIequin, 12 May 2012 - 07:23 AM.


#11 Lanc3rz3r0

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Posted 21 May 2012 - 03:19 AM

View PosteZZip, on 11 May 2012 - 07:31 PM, said:

I think you'd need a beast of a computer to run that (cue drop to 5 FPS on a tin can when standing in the middle of a launch). I don't think it would be good for gameplay to have super dense smoke from missiles, though.

ArmA 2 had some pretty spectacular/dense particle effects, if I remember correctly.


like the "lag grenade" (smoke grenade) in Counterstrike

#12 Semyon Drakon

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Posted 21 May 2012 - 03:36 PM

I think you'd find that the one's launching from the FROG7 trucks would be about the size of an arrow 4. For LRM's look to aircraft launched free flight missiles that'll give you an idea of the amount of smoke you'd get.

The other thing to consider is how cleanly the propellant burns. I'd personally want a missile that launched without a huge cloud so that my visibility wasn't shafted every time I fired. I imagine weapons developers putting a lot of work into that.

Semyon





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