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Amphibious Play


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#1 AliciaKimiko

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Posted 24 December 2012 - 03:49 AM

Hi,

Firstly, heart felt thank you to this wonderful game. My following suggestions could introduce more dynamics and options into the gameplay.

Deep water maps
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Firstly, the additional cooling to mechs when they are in water could be more significant. It gives better incentives to players, to stay in the water or not.

Secondly, let's introduce deep water maps. These maps could have even the tall Atlas be fully submerged. For those who are fully submerged to quickly cool down their heat. While those who are only knee deep to receive minimal benefits from the water.

Those who are knee deep can still play as per normal.

Those who are waist deep can no longer fire their torso mount weapons, but receives a better cooling buff.

Those who are shoulder deep can no longer fire their shoulder mount .. blar blar blar .. you get the idea.


Amphibious play
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To compliment the above, let's add amphibious modules. All mechs could have the option to be mounted with a floatation device. This could be used in the deep water maps. In extremely deep waters which covers even the head, mechs with floatation devices can choose to float at the various levels, ie, knee deep, waist deep, shoulder height or fully submerged. Mechs without floatation devices or had it destroyed must walk out to shallow waters in order to start using any weapons again.

And with these, we can introduce a new weapon, torpedos .. to hit those in the waters. These slow moving, but deadly weapons will seek towards their targets.


Close up battle
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I find that many times, there could be a high chance of a closeup battle. I wonder if it is possible to introduce a chain saw, or battle axe to the arsenal of weapons. This is for close up battle where the mech is directly in front of you. This introduces big damage but with extremely short reach.

There could also be energy claws/whip where it lashes out at the mech and disrupts/destroys its internal electronics.


Yup .. hope the above can introduce some more dynamics into the gameplay.

Cheers,

#2 Deadoon

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Posted 24 December 2012 - 03:58 AM

Actually, you can still fire your weapons under water, at reduced ranges.

Torpedos are an alternate munition for missile launchers already.

The only melee weapons in Bt are for the most part, claws, Hatchet and the sword. Energy whips is too far into the sci fi sector. And we already have a mech that is supposed to mount a claw, the YLW. Hence it's mismatched engine in this game.

There are these items called "underwater mobility units" Which act like underwater jetpacks.

Which ingame you can make it so jetpacks work as umu's due to the logic behind launching you into a map where your mechs equipment is unfitting for the environment(Catapult K2/3 on caustic anyone?) and make missiles work as torpedos underwater to make it so people don't need to waste tonnage on a system that is only used on specific maps.

#3 abcdefgh

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Posted 24 December 2012 - 03:58 AM

And depending on the depth of the mech, surface weapons can only hit the part which is above the water. This will give the players something to think about .. eg.. less armor in the leg to cater for that AC10?? etc.

Oh.. and can introduce water mines as well, in addition to the torpedos, or depth charges.

#4 WiCkEd

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Posted 24 December 2012 - 04:14 AM

There were rules which took into account a damaged components(leg, i.e.) filling with water due to hull-breach(damage) and becoming inop. Mechs weren't designed to do submerged warfare and there were a lot of negatives written into the TT to simulate this. As per the rest of this game I would like the inherent negatives of operating in war-fare in a fully submerged vehicle to be included. I would like to see a map with truly "deep" water as I loved "Torp" LRM's.

#5 AliciaKimiko

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Posted 24 December 2012 - 04:23 AM

Actually, we can introduce Mechs which are more suited for water warfare. Downside would probably be lesser movements on land and limited surface weapons because much of torps took up the weight.

#6 WiCkEd

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Posted 24 December 2012 - 04:25 AM

View PostAliciaKimiko, on 24 December 2012 - 04:23 AM, said:

Actually, we can introduce Mechs which are more suited for water warfare. Downside would probably be lesser movements on land and limited surface weapons because much of torps took up the weight.


It would only function in the event we would be able to know what map we are playing in before a drop. And only then if both base locations are located in the water. Otherwise the other team would just avoid you and go cap.

#7 AliciaKimiko

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Posted 24 December 2012 - 04:45 AM

View PostWiCkEd, on 24 December 2012 - 04:25 AM, said:

It would only function in the event we would be able to know what map we are playing in before a drop. And only then if both base locations are located in the water. Otherwise the other team would just avoid you and go cap.


Not necessary. Regardless of Mechs, they should be able to go into water or out. It is just whether they are more suited to fight in the water or out of it. And base can be random, whether in water or out of it. This will introduce more randomness into the gameplay and more options, dynamics.

#8 WiCkEd

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Posted 24 December 2012 - 04:48 AM

View PostAliciaKimiko, on 24 December 2012 - 04:45 AM, said:


Not necessary. Regardless of Mechs, they should be able to go into water or out. It is just whether they are more suited to fight in the water or out of it. And base can be random, whether in water or out of it. This will introduce more randomness into the gameplay and more options, dynamics.


Who wants randomness...





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