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[Bug] Mini-Map Will Not Rotate (Video)


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#1 Force Majeure

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Posted 20 December 2012 - 06:23 AM

This is a known issue, but I would like to post this video just in case it could help the Devs debug it.
http://www.wlproduct...7_33_25_802.mp4

The interesting thing I noticed this time, is that the name of my mech is actually replaced with the angle/direction of view, a number that constantly changes and that should be at the top of my HUD, as part of the compass. Strangely enough, this variable is working normally. It's just at the wrong place!!! Could this explain why the rest of the HUD is malfunctioning? As if the rest of the HUD code can't find the data it needs?

Hope this helps!





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