One of the things I loved in the old MW3 (and missed dearly in MW4) was the visual and auditory effects of a heavily damaged mech. The screaching of damaged metal as it ground against itself, the jittery movement of not-quite-broken-yet legs, the fuzzy HUD when nearing critical damage.
Is there currently any plan to implement these atmospheric effects into the game, or have the developers already said they wont be addign them? Any particular reason if that's so?


Damage Effects (Visual/aural)
Started by Eldridge, Dec 19 2012 03:59 PM
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