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Damage Effects (Visual/aural)


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#1 Eldridge

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Posted 19 December 2012 - 03:59 PM

One of the things I loved in the old MW3 (and missed dearly in MW4) was the visual and auditory effects of a heavily damaged mech. The screaching of damaged metal as it ground against itself, the jittery movement of not-quite-broken-yet legs, the fuzzy HUD when nearing critical damage.

Is there currently any plan to implement these atmospheric effects into the game, or have the developers already said they wont be addign them? Any particular reason if that's so?

#2 Hubis

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Posted 19 December 2012 - 07:05 PM

Changing the cockpit animation when a mech is damaged to be much more "klunky" would be very, very cool (not to mention a great way of providing player feedback without adding more UI elements).





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